Thanks for the kind words of support Hel. Are you a console man yourself? Many of our PC community dont realise just how bad it has become on consoles. We have no filter or search functions for the Handcrafting menu on consoles, and it is becoming extrordinarily cluttered. Worse again if we own all the DLCs and/or use Fragments or Tablets to unlock all the Feats.
Hey, I play on PC, and I donāt even want to know how bad itās on consoles because itās so bad on PC that I think we really, really need a proper way to organize our handcrafting menu.
The filters areā¦ not really useful. The Search function works, but itās still less than ideal for any sort of building that requires multiple pieces.
Iād love to see a builderās bench. Itās really, really, really boring to wait for hundreds of wedges or walls to finish crafting in your inventory, and you canāt really do much else while thatās happening.
I understand that T1 pieces should be handcrafted, because thatās the easiest way for new characters to build their first base, but thereās really nothing stopping Funcom from putting the same recipe in the inventory and in a crafting station.
I have been known to make sure the character is topped up on food/water and then just go have a shower or get on with doing something elseā¦ So I guess Iām also saying a builderās bench would be great
A recent video from Wak featured some speculation along those lines based on un-implemented stuff he found in the devkit (specifically something labelled āmason thrallā). Clearly itās no guarantee of anything (Iām sure the devkit probably also features references to the Mummy of the Ringā¦) - or even that a builderās bench is the only possible interpretation that could be made - but maybe itās a glint of something on the distant horizon
Folks I would completely support a Building Bench. This would mean that the pieces could construct themselves while I go out gathering and adventuring without fear of overencumberance. Come home and its ready to install. So it also helps with efficiency too. Although so as not to gimp new players, we may need to either I) leave the T1 sets in the Handcrafting menu, or II) have the building bench available right off the bat in the Handcrafting menu and make it cheap and easy to build.
@Community in the meantime, building bench or not, I would like to leave you all with a humble request before I head out. Could we PLEASE move some of the most often used item tiles in the Handcrafting menu to the top rows, like the Twine and Silk tiles before them? For example; Bedrolls, Rawhide Bedrolls, Campfires, Torches. We use and create these items way more than twine and silk, and this would really ease the frustration while we wait. Plus we are currently tinkering with menu interfaces, so as the sayings go āwhen in Romeā¦ā and āstrike while the iron is hotā.
āMason_Thrallā has been in the dev kit for years. And there are several thrall professions that were added to an inaccessible array for us modders specifically so we could have more flexibility in creating new thrall types.
I donāt know what video you refer to, it is however understandable that Wak wasnāt aware of the specific real purpose.
No. Not that I recall. I wish they would stop tinkering with the perks and do a full revamp. Several of them are straight up useless. Perks should define your character and, via selection, fundamentally change how your character plays. They should not be providing incremental bonuses to statistics or generating effects that can also be acquired through equipment.
seems that weāre going to need to tame MORE thralls for our benches, if on officials takes months to get the thrall you want, with the new patch well take far more.
Ah, that makes sense, thanks I wondered if it might be something like that when I recognised the āTorchlighterā Wak found as using the same icon that Testerle uses for āLamplightersā. (Wak was very clear it was all speculative - I rather enjoy his speculative videos, it can be fun to make semi-educated guesses about possible future directions the game may take ).
(On a side note, I love that Funcom includes stuff in the devkit explicitly for modders - even more than the mod tab in main menu, that really shows their commitment to an element I believe adds a huge amount to games - IMO the job of devs is to make the game as good as possible for as broad a section of the player base as possible (which by definition means itās unlikely to be perfect for many); mods then allow a much greater degree of flexibility for those that want those elements to āperfectā the game experience for them. That said, I do hope that some of the more popular/widely enjoyed mod elements may one day make their way to console, since console players do not otherwise get the same benefits of personal tailoring that we get on PC.)
I fundamentally agree helium3. And sadly you are correct in that many perks are now simply a consequence of the number of points invested as opposed to distinct goals while levelling or a strategic decision made prior to venturing out designed to aid players. Perks should not be underwhelming or inconsequential, instead they should offer unique advantages, abilities and rewards. They should also encourage players to experiment with and utilise an array of different builds, roles and tactics. The silence on this change and the distinct lack of a sound rationale for the change says a lot. I am sorry but to me the āWaste Notā perk sounds even less appealing than Raw and Bloody, made āSurvivalā even more unattractive than it already is as an Attribute and pushed grind rates higher.
I agree with you that the Perks should either be left alone, or fully revamped. Funcom I respectfully request that you all seriously reconsider this change.
respecfully well put, i mean they can take a little inspiration on path of exiles, even tho that is taking it to the other extreme, but you know, i just say āinspirationā
Rrrrr forums make up smalll section of populationā¦ and Devs like to take stuff thats workingā¦and āfix-adjustā it again. It was workingā¦ why touch it. XD
Its hard to give full-proper criticism when a change is baffling and just out rightā¦WTF!!!
When I see the QQ postsā¦ I donāt feel bad for alot of them. Iām in same boat sometimes. I donāt wanna baby sit crafting stationsā¦
I spent years slowly getting my home set up, and now gonna have redo it again in 2021 when i get said update.
I just wanna return homeā¦ put stuff in storage, set up crafting thralls and head back out. I donāt wanna linger near my fish traps. -_-ā
Then again, as console player, my feed back feels pointlessā¦ will get this update long after other updates. Knowing full well they will never go back to adjust it. I think alot of player post there fusrations cause there so far behind, and can only read other peoples dislike of changes.
Added crafting stations bugs meā¦ Console player already have issues with to many objects, and fix to crafting menus is to add more objects? Whatā¦
Why not a filter? Why not new crafting menu to deselect building objects, Why not get search to work on consolesā¦
Looking at pics, they look nice, many of them look better then default old ones.
Dyes not being on cauldron, I can live with. Shadespice ones to?
The epic/flawless changeā¦ I wear armors mostly for cosmetics. (light armor mostly) Alot of mid armor areā¦ just bleh. Iāll wear set of heavy for a few bosses. I wear Khitan(cold)/Aqu(else were) light armor till lv60ā¦ epic/flawless was good chunk of extra defense. Itāll be gone in few months.
Another change I donāt see a reason forā¦ t4 only now?
I need finish reading recap and go over more threads. Iām mostly shaking my head to some of changes. But what does it matterā¦ I wont get to mess with any of it for months and my opinion wont matter by time I get it. =/