Draw distance bugged?

Basic Info:

Platform: Steam
Issue Type: Graphics
Game Mode: Online Official
Server Type: PvP
Map: Exiled Lands
Server Name: Official server #1098 pvp - g-portal.com
Mods: ‘none’

Bug Description:

Placable items, interactables (such as snake eggs) and possibly material nodes (but not buildings) are visible at vastly greater distance than they should be. It is hard to measure exactly how long since geography and fog can still block line of sight, but I have observed placables being visible over 1 full map square away. If this happens for everyone, it might be the cause of some of the lag that people have been experiencing. My draw distance is set to “high” which is not even maximum. Note that this only applies to items that are placed or nodes, not building blocks.

Bug Reproduction:

Build an easily visible item such as a large brazier, and observe it from a great distance, greater than the draw distance should be. I am linking some images
Where the items observed are at least a map square away.

1 Like

fun fact this is actually why most official servers are unplayable and extremely laggy right now, people are loading entire maps worth of bases 24/7 the more they explore.

funcom said the lag was from too many purges happening at the same time, that is incorrect. it’s the placables loading and not unloading from any distance.

hotfix is tomorrow, we get to see if they figured this out or not.

1 Like


This is indeed a bug and we intend to fix it on a future patch.

Thank you for letting us know :smile:

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