Dungeon Guides: Story Mode/Elite 1-4

The Darkness War

The basic mechanics of the Story Mode version of The Darkness War. Useful to take into Elite 1 - 4 as a basis of what to expect as far as moves go!

Batab Crusher: He hides in the bushes and needs to be lured out. His only cast is Blood Boils, which can be interrupted. Adds sometimes appear, and he’ll turn a few into slow walking, purple glowing exploding bombs. Kill those at a distance; they leave a persistent bit of damaging AoE behind.

Xibalban Bloodhound: It is at first surrounded by many Mayans; the Nacom Warcallers cleave. Each add that the Bloodhound kills increases its damage. It casts big uninterruptible cones of Filthy Underworld Miasma, and occasionally Blood Boils, which can be interrupted.

Dark House Sorcerer: All of the sorcerer’s casts are uninterruptible. Blood In writes Mayan runes on the ground around him and summons 2 - 5 ak’ab. Blood Out surrounds the area in whirling sand and dirt, forcingg the players in closer, where the sorcerer casts Ceremonial Cut, a column attack to get off of, Ceremonial Cross, two column attacks, and Ceremonial Line, where he spins in place and the line of charged Mayan runes spins with him.

Unbound Ak’ab: After the first four baby ak’ab are rounded up and dealt with (they die messily in a persistent damaging AoE), the boss shows up under ground and then pops up. Its initial Dash can’t be interrupted, but after a while, it will dive under ground and chase a player, pop up, summon some baby ak’ab, and after that, all Dashes can be interrupted.

Mayan Battle Mage: Affectionately known as Bombs Away Bob in my first cabal for his habit of carpet bombing the arena in three columns. A targeted AoE, Sanguine Omen, can usually be interrupted; this cast is occasionally too fast to stun with one skill. He often summons adds, more and more of them as the fight continues, and will transform some of them into slow walking bombs.

Wayeb-Xul, The Hound of the Nameless Days: This fight starts out with lots of adds that need to be corralled into one place. The Nacom Warcallers cast Hew, and along with the Chilam Psychopomps, have more HP than the Mayan Bloodletters. After they are dealt with, Wayeb-Xul flies in. It will cast a massive cone AoE, Exhale the Void, which is dangerous and interruptible. It occasionally casts Concuss, which cannot be interrupted; Wayeb-Xul stuns everyone and will switch targets, usually killing someone who isn’t the tank. Everyone should hide behind the rock to the right of the arena as you face it, and then the tank should jump out right after and taunt Wayeb-Xul. One skill can get the Exhale the Voids, but you need a taunt for Concuss. He’ll also Open the Rift, stunning and yanking everyone but the tank into melee range, forcing them to run back out before he slams his feet down.

After enough damage is done, he’ll start Reanimation on the Mayan adds; they need to be dealt with. After a couple casts, The Verangian will show up, stun everyone, chase off Wayeb-Xul, and grant the players a major buff. After all the Mayans are resurrected and killed again, Wayeb-Xul returns, casting Sacrificial Ceremony in order to reanimate the Mayans a third time as slow walking bombs, Open the Rift, and Exhale the Void. All the while, The Verangian is fighting the thing in the abyss; eventually, it will kill him, leaving the players without a buff if they take too long to kill Wayeb-Xul.

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