Why were the tavernkeepers all returned? If in previous communication, you made it sound as though they were gone forever?
Will the SURPRISE return of tavernkeepers push players over their server thrall limits? And forcibly delete random thralls in order to remain compliant with the limitation?
Did part of this Hotfix address the toggle off/on of the Living Settlements for official servers?
As for thralls falling through collisions (I know that is not exactly what the hotfix notation says, butā¦ ):
It says we were supposed to get a Gjermumbdu helmet after completing Freya questline. I donāt see anything by that name in my Knowledge or on the Armor Benches.
Edit: They misspelled it in their notes. Itās Gjermundbu, second m should be an n. It is there in Knowledge and Benches.
Not fixed. Disabled my bed and a couple chairs in my room. Theyāre re-enabled. Funny thing is before the hotfix, I didnāt have this issue. I disabled things and they stayed disabled when I relogged.
i really dont want to pull the list of things that are still broken and funcom does not care to fix, such as people falling thru build pieces, among other very nasty thingsā¦
If we ask @AndyB and @den to discuss these things with us they MIGHT do so. But if we sit here and refuse to even try, as you clearly would suggest, then what would you accomplish? I would rather support @Kikigirl and (at)Cauthey (Sorry it would only let me @ 3 people )in their attempts to seek communication on these matters rather than sit idly by and grumble about how nothing gets done while doing nothing on my own end to attempt to get said things done. But I suppose that is just me.
Iād be glad if they did, and I certainly wonāt call for them not to do so. But Iām also not sure what another round of meaningless platitudes before going back to status quo is likely to achieve. I would like them to come and actually talk - acknowledge the disasters they (Funcom - rather than specifically the individuals tagged) have inflicted on this game update after update after update - and what is going to be done to fix these problems. We could put together a list, but at this point the list is so long Iām starting to think Macdallen might actually have a point (and I hate that even as a concept).
i do not suggest Oduda, this is what has been happening. it is already an old conversation, they are probably busy with Dune to care about a 6+year old gameā¦ their actions speaks loud , louder than their words. at this point i will only take into acount what they do , not what they say.
lets talk about FACTs, we have to agrree that what is happening does gets worse, and worse , instead of improvingā¦
i really wanted to believe, but i got tired of trying, been trying for over a year , and only got broken promises , promises of improvements that never came,
other than that, i do wish a change , but at this point my faith is not there. until proven otherwise.
Question: Iāve got āvoidedā followers who cannot be rescued taking up my follower slots. It wonāt let me Break Bond because the follower ācannot be foundā. How are other players getting around this, if at all possible?
EDIT: Nevermind, closing the window and reopening removes them.
Hi all. I am playing single player with only a few mods and sadly my save will not load after the hotfix. The Loading screen will progress to a full bar but it wont execute into the game itself (left it for an hour). Loading into Siptah single player loads fine.
Big fan BTW, that has been following the Conan Exiles journey from the beginning. Thanks for the memories.
I have the same problem, when i logged on i was to my knees trough the floor and this dancer i pulled up from this position last night but alas she is on the ground again. Now it is not clear to me if this was what the patch tried to fix (does my not active follower count as a NPC?) but it might be at least related.
So today, thralls that had never fallen through the foundations are NOW falling through the foundations. I make my rounds and have some that I need to pull out each day, but now the job has increasedāThanks! Why do you hate us, Funcom? Just, why.
Update. After reading some other users encountering the same issue. I left it loading over night as i slept. The game successfully loads but after a REALLY long load time. Estimated wait times can be from 1 to 10 hours depending on the complexity of the save or server. Hope the feedback helps.
But this is also only a temporary solution, as Testerle wrote. If you only remove things from the actor_position, this helps with the boot, but can cause errors later. You also need to remove buildings, buildable_health, and properties. There is a script in the Conan united Admin Discord which is the better choice. Funcom should definitely take a stand here.