On second thoughts, it would be a bit lore-unfriendly… though there’s always a trade-off in games of setting authenticity vs game-play fun. Whether it’s those rather mechanically impressive elevators, or churning out dozens of glass flasks from a simply cauldron to then fill with explosives and carry them around in your loincloth, before sliding down a sheer cliff for 50 metres to hurl them at your enemies…
There’s clearly a balance to be struck and some particular thing that is too much for one person may be acceptable to another. Setting immersion is pretty subjective though clearly there are limits too. I wouldn’t want to argue for the crocodiles to shoot laser beams out of their eyes for example, yet the (limited?) use of glass windows is not so over the top and more debatable.
I really just want to be able to be in my home/base and look out at the gorgeous view, while being snug and safe from the occasional sandstorm raging outside. But I can’t even do that with the small glass-less windows at present, seemingly due to some bug since someone actually removed their windows and was still being damaged by a sandstorm while completely indoors.
With sorcery actually coming ( revealed by Joel Bylos in this interview… https://www.reddit.com/r/ConanExiles/comments/9a74of/firesparks_interview_with_joel_bylos_talking/ )
I think the way to go would be to make glass construction a high level feat requiring some magical input into its construction, which would make it feel really special and assist in giving your base a high-level magical vibe.
Though maybe the existing tiny prefabricated windows could be filled by small lore-friendly panes made without magic, but at a reasonably high-ish level prior to that.