Yes, and it makes 0 sense to ban some one for building in the gutter; my opinion is all the ruins should be no builds, but people can pave over the oasis of nekhet{?} and that is ok; the report I argued with funcom about their decision. So how is the gutter different?
Some one on my server has surrounded the decent of dagon, stone paths, stairs, plazas, all decorative. The buildings have so much crap on them my GPU drops to it knees if I get with in render range. I’ve reported it twice, it’s been reported by 3 other players. We were talking in chat one day, we all got the too busy to investigate email.
I know there is no keep build limit, but some on on my server is up to 16. And I don’t mean drop or transtone bases, I mean full keeps like your main one.
Buccaneers bay is a huge no build zone but once you are out side it people regularly build from the cliff to the sea. You can swim around so the path isn’t blocked, right?
Sepermeru is the same, you can see just where the no build zone runs out because, builds.
Sinners refuge looks like suburbia. In fact the area around the guardians is one of the most heavily built, with monster keeps covering a good porting of the area. On my server some one has built from the guardians to the giant croc pond, one huge, paved keep with a dozen or so occupied animal pens and just as many vaults.
This is just one of a dozen or so keeps that cover 1/3 of a map square on the server I’m on.
There are also multiple villages even though that is clearly stated as a ToC violation. One is so large I thought funcom had added another POI.
But is there any reason to report these? 2/3s of the time; in my experience, funcom doesn’t investigate the reports.
My opinion most of the PVE public servers are 3 tons of crap on a half ton truck. Not a problem till you figure 2 tons of that is ToC violations.
There is actually much we agree on.
Players deserve a warning for any/all ToC violations before action is taken.
That warning needs a good description of the violation and maybe an explanation on how to fix it.
The rules need to be written much more clearly, better definitions and examples of violations.
Like flags in the forum limit the number of reports a person or clan can make in a day.
Spamming reports should, in now way, be able to be used as a PVP weapon.
Do some active moderation independently of reports. Like snap inspections, just once and a while drop in to a random server and fly around.
Now do I expect this of funcom?
No, my opinion they’d have to hire a few dozen people the first month just to write the warnings.
Land claim flags. Like I keep saying, people can’t violate a ToC if you don’t give them the option to. And when you don’t have to waste time on not investigating land claim abuse reports, you can concentrate on not doing anything about hackers and exploits.
Sardonic: grimly mocking or cynical.