Horse - No GUI Option to Set Movement Commands

As you said AZERTY, I’m assuming your operating system is in French. If not, let me know and I’ll adjust my instructions.

The file you’re looking for should be in a folder called C:\Programmes (x86)\Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor. The file is called Input.ini. Open it in any text editor and add the necessary lines. I’ll paste the lines I use, and explain what they mean:

AxisMappings=(AxisName="MountMoveForwardBackward",Key=NumPadEight,Scale=1.000000) AxisMappings=(AxisName="MountMoveForwardBackward",Key=NumPadTwo,Scale=-1.000000) AxisMappings=(AxisName="MountMoveLeftRight",Key=NumPadFour,Scale=-1.000000) AxisMappings=(AxisName="MountMoveLeftRight",Key=NumPadSix,Scale=1.000000)

Now, the most important part here is what goes immediately after Key=. As you can see, I’ve mapped my controls onto the numeric pad: NumPad 8 is forward, NumPad 2 is backward, NumPad 4 is left, NumPad 6 is right. You should configure them to what suits you best.

Once you’ve done that, you should check whether you have any conflicts with other key bindings by searching for Key= whatever you used. In my case, if I look for Key=NumPadEight, I would get the line I just added, but also the following line:

AxisMappings=(AxisName="MoveForward",Key=NumPadEight,Scale=1.000000)

This is perfectly fine and not a conflict, because that’s the binding for running forward on foot. However, if I had wanted to map it to the letter I instead of NumPad 8, I would also find this line:

ActionMappings=(ActionName="ToggleInventory",Key=I,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

This means that the key I is also used for opening inventory and you would probably open inventory every time you wanted to move your horse forward. In this case, you would have to change that line, too.

Another thing you can map is the key for galloping:

ActionMappings=(ActionName="MountSprint",Key=ThumbMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

In the example above, I’ve mapped it to one of my mouse thumb buttons.

You don’t need to map the jump key – the one for jumping while you’re on foot works with mounts, too.

A few other mount-related bindings I’ve found are:

ActionMappings=(ActionName="MountSprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dismount",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="MountWalk",Key=BackSpace,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

I hope this wasn’t too confusing. Let me know if it worked or if you need more help.

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