RP can get pretty deep. Assume the RP-ing doesn’t stop even when you step out of the game. There are in-char and out-of-char signs and symbols.

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The assertion that my statement constitutes an ad hominem attack depends largely on one’s perception of the term “white knight” as pejorative. Given your role in this scenario, it is curious that you would interpret it as such, considering it aptly describes your actions. You responded to your friend’s appeal by coming to her defense, presumably with hopes of gaining her affection. This is quintessentially what is meant by “white knighting”, it is merely a factual description of the situation at hand. However, considering your demonstrated misunderstanding of fundamental concepts in statistics and analytics, which are typically mastered at the secondary school level, it is perhaps unsurprising that you may also struggle with identifying logical fallacies.

While we’re on the subject of ad hominins, why don’t we point out some of yours:

“whatever knowledge they have tends to make them overconfident about whatever methodology they pulled out of their ass”, “…your numbers are shіt…”, and so on.

You seem to be confused again. I extracted data from the top 200 servers from a total of 602 servers listed on Battle Metrics. It is highly implausible that there are 13,000 servers; this game has not even amassed 13,000 players (including those in single-player mode) in almost two years. Regardless of any arrangements Funcom may have with Gportal, it is unreasonable to suggest they would maintain over 11,000 empty servers. While the exact number of servers per machine is unknown, likely more than a few, it defies logic to assume such an exorbitant waste of resources. What a horrible business strategy that would be.

Moreover, this discussion is somewhat irrelevant because even if there were 13 billion servers, the vast majority are official servers. Importantly, among these, there is not a single official roleplay server. None at all.

Furthermore, once again, the accusation was:

I was tasked with identifying role play servers; however, instead of merely relying on the superficial community tag “roleplaying”, a method prone to significant inaccuracies due to common oversight in the .ini file settings, I employed a far more thorough approach. It is a fundamental fact that every role play server is a private server, and given that nearly all private servers are listed on Battle Metrics, I consulted this comprehensive list for my analysis. I deliberately excluded any servers explicitly designated as non-roleplaying. Additionally, I cross-referenced this data with the current player count to ensure accuracy, since offline players are undeniably relevant to the total; they are players too. It’s crucial to note, a player’s local save does not, under any circumstances, qualify as a “roleplay server.” This approach avoids the pitfalls of lazy assumptions and ensures a precise and reliable evaluation.

Allow me to reiterate:

It’s very important to remember that just because someone saves their game on their own computer, it doesn’t mean they have made a “roleplay server.” :laughing:

You are foolishly implying that the time of day when I cross-reference the numbers is significant. It is not. Considering that this game is played globally, the specific time is irrelevant. Even in a hypothetical scenario where time was uniform worldwide, there would still be no particular moment when only online role players are active. As the number of role players logging on increases, the number of non-role players logging on increases proportionately. This illustrates the principle of proportional representation, a concept you clearly fail to grasp.

Let me try to break this down for you in a way you might be able to better understand:

Imagine we have a big box of crayons, and two types of kids who like to color: some who really love to make up stories with their pictures (like role players in a game), and some who just like to color without making up stories (like non-role players).

You might think that at a special time, like right after dinner when more kids come to color, there will be more storytellers than usual. But that’s not how it works. As more kids come to take crayons at that time, not just the storytellers come, but also the kids who just like to color normally. So, if more kids overall are coloring, both types of kids increase in number.

This means even though more kids are coloring after dinner, the mix of storytellers and regular colorers stays the same. It’s like if you add more water to soup, it’s still the same soup, just more of it!

Yes, that was the point you were attempting to make, ironically. Now, it seems you are endeavoring to retract your statement, likely because you are beginning to finally realize that your logic was flawed.

7% to 10% is insignificant. The figure of 20% is entirely fictitious. Even 10% is a generous estimate, which I allowed as a courtesy. Ironically, even 20% would still constitute a small minority, wouldn’t it? Yet, that 20% is far from the actual figure. If one is inclined to fabricate numbers, one might indeed aim higher. Why not claim that 90% of Conan Exiles players are role players? Or perhaps, why not everyone? Are we role-playing right now? It seems quite clear that you, at the very least, are. :sweat_smile:

It is not merely a “so-called” analysis. The term ‘analysis’ is a noun used to describe a detailed examination of the structure of something. I employed the term correctly, even if you disagree with my conclusions. The term itself does not speak to the credibility of the results; therefore, you can refer to it accurately without conceding that I am correct. This is simply more of the ad hominem criticism you were so quick to accuse me of.

The analysis I conducted was fully representative for all the reasons I outlined previously, none of which you have successfully refuted.

I have seldom witnessed such a profound denial of reality, coupled with a remarkable lack of understanding of concepts that ought to be almost intuitive. This is accompanied by an extraordinary level of arrogance and a misplaced belief in one’s own accuracy. You may very well be the most striking example of the Dunning-Kruger effect I have ever encountered. Well done.

Your method merely introduces a means of determining the number of players on servers with the “roleplaying” community tag inside update_pinged_server and deleteme. This approach is even less effective than the one I employed, as many individuals are unaware of how to modify this tag, and numerous servers are completely mislabeled. In truth, if you were being forthright, my method likely yields more accurate results for those genuinely participating in roleplaying servers, particularly when considering my generosity in including ERP servers (which are not entirely equivalent) and servers with ambiguous naming that did not explicitly indicate a lack of roleplaying focus.

Yeah… I can see that. :rofl: Apparently, your other priorities involved wasting an additional hour attempting to defy reality by arguing with me. :joy:

I wonder whether you even recognize that your statement constituted an ad hominem attack in and of itself. :laughing: Furthermore, stylizing “analysis” in quotation marks does not carry the scathing weight you believe it does. One can perform an analysis of toilet paper after using the restroom to ascertain cleanliness, which is roughly equivalent to the depth of your analysis. Regardless, “analysis” is merely a term used to describe the examination of a subject, using it alone doesn’t imply validity.

No, what surprises me are the mental gymnastics you are employing in an attempt to assert that individuals’ save files on their local computers in their single-player games somehow qualify as online roleplaying servers in a embarrassing display to backtrack on your initial mistake in failing to consider the simple concepts like proportional representation and per capita. Because you simply forgot to take into equation all of the other people playing the game.

Uh-oh, you got confused again. The individuals playing on the top 200 roleplaying servers largely constitute 100% of the people engaged in online roleplaying within Conan Exiles. Therefore, comparing them against the entire player base of the game is proportionally accurate. I even conceded, “Fine, add 300 as an absurdly liberal estimate to account for those who may have been excluded from servers with only one or two active players.” Even with this addition, the roleplaying community still only constitutes 10% of the total player base, a small minority, thus rendering my original statement entirely accurate.

Your analogy comparing my analysis to a flawed clinical trial is completely off the mark and fails to understand the methodology I used. Let me break it down for you once again:

First, my analysis counted players from the top 200 roleplaying servers, which make up about 99% of all online roleplayers in Conan Exiles. That means my sample is highly representative of the roleplaying population in the game.

Second, I compared the number of roleplayers (672) to the total number of players (8,995) in the game when I did my analysis. This comparison makes perfect sense because I’m looking at the proportion of roleplayers within the entire player base. Your analogy about comparing a sample group to a whole country’s population doesn’t apply here. We’re talking about a specific game and its players, not some general population.

Third, my analysis is specifically about Conan Exiles and its player base. I’m not making any sweeping generalizations about roleplaying in other games or situations. Your clinical trial analogy completely ignores the specific context of my analysis.

Lastly, comparing the number of roleplayers to the total player base is a legitimate way to figure out the proportion of roleplayers in the game. This comparison gives us a clear idea of how big the roleplaying community is within the game. Your clinical trial analogy doesn’t reflect the purpose or validity of my comparison at all.

So, in conclusion, your analogy simply doesn’t apply to my analysis. It doesn’t consider how representative my sample is, the appropriate population comparison within the game’s context, or the validity of my approach in determining the proportion of roleplayers in Conan Exiles.

It’s clear that you’re still struggling to grasp the concept of proportional representation, and your latest attempt to undermine my analysis falls flat on its face once again. Let me spell it out for you.

Your claim that my analysis is wrong because I didn’t conduct it during peak hours is utterly nonsensical. You seem to think that only roleplayers log on during peak times, while normal players somehow abstain. That’s absurd. When more players log on, it includes both roleplayers and non-roleplayers. The proportion remains relatively stable. It’s basic statistics.

Your inability to understand this simple concept is further highlighted by your bizarre response to my analogy. I pointed out that your argument is like saying “in a clinical trial we need to be sure that everyone in Japan is awake at the same time as everyone in America, otherwise we won’t be able to sample all the numbers.” Your retort about geographic variation being a concern in clinical trials is entirely irrelevant and only serves to demonstrate your own lack of comprehension.

Geographic variation in clinical trials refers to differences in factors such as genetics, environment, and healthcare systems across different regions. It has nothing to do with ensuring that everyone in different time zones is awake simultaneously. That’s a ridiculous notion, I was clearly being factious, and the fact that you actually think it does only underscores your fundamental misunderstanding of the issue at hand.

The irony here is not in my choice of analogy, but in your complete failure to grasp its meaning and your subsequent attempt to twist it into something that supports your flawed argument. It’s like watching someone try to fit a square peg into a round hole and then claiming that the hole is the problem.

In summary, your argument about peak hours is baseless, your understanding of proportional representation is severely lacking, and your attempt to dismiss my analogy by bringing up irrelevant aspects of clinical trials only serves to highlight your own ignorance. Perhaps it’s time for you to take a step back, reassess your position, and actually try to understand the basic principles of statistics and proportional representation before engaging in further debate.

Yeah, you certainly were lazy. I pointed out the same thing just a few moments ago, and that is a horribly inefficient way to quantify how many people are playing on roleplay servers.

Please tell me you’re kidding. :rofl:

No one will be getting together to develop software in about another year when LLMs replace you, will they? Kind of ironic how programmers have such an inflated sense of self-importance, and yet their jobs were one of the first ones to be eliminated by machine learning. What does that say about how hard it really is to learn? Just saying. We all know you’re an armature coder, it’s in your name ffs, no one cares.

Yes It literally was. I’ve quoted her comment to you several times already. I refuse to do it again.

Anyway, this was a lot of fun. I’m glad you responded. You made my morning coffee much more entertaining. Thank you for that at least. Good luck in trying to figure all this out. Being this wrong must be rough.

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I didn’t read everything because work soon but there are 740 Official servers.

Please, for everyone as well, I’d like this post to remain open so unless it is about the subject of this post time to move this back and forth argument about flawed data elsewhere.

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This. You can absolutely role play in a single player game. You can also roleplay in an MMO without actively participating with others.

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That’s kind of like suggesting you can have sex with your self. You may be doing something when you’re alone, but it’s not roll playing.

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I’m role playing whereas you’re roll playing. Clearly different.

But joking aside, it’s people who attach all the strict rules and gatekeeping that make people who do roleplay on their own way too hesitant to try it with others.

I roleplay in Conan. If it doesn’t fit for my character, I don’t become a sorcerer, regardless of how nice it would be to summon corpse or have teleporters.

By the way:

Role-playing games also include single-player in which players control a character, or team of characters, who undertake(s) quests and may include player capabilities that advance using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize [character advancement](more than [collaborative storytelling].

Stop telling people they’re wrong for role playing a way you don’t agree with/like.

And, back to the point of the thread: I role play in Conan while I also enjoy more survival elements. I like that with Severe Weather I have to carry a tent because the weather isn’t predictable. I like that my character has to be prepared for a snowstorm when she ventures north. It adds to the role playing and the immersion of playing the game instead of just going through the motions. These two groups are not mutually exclusive.

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Masturbation is still sex, or at least sexual gratification.

This argument is not really about statistics.
It’s about what constitutes role play.

Role play is more than interacting with another player.
It’s seeing yourself, or aspects of yourself in your avatar.
By that metric there are vastly more role-players than any of these statics can unearth.

Just look at the people who think if you’re not the same sex as your avatar,
you’re a “digital transvestite”

These people can’t understand NOT putting yourself in your avatar.
So in some sense those people ARE role-players,
even if they never talk to another person " in character"

As for the thread topic,
I believe Exiles is no longer a survival game, past level 20 or so, it just retains survival aspects.
And I believe this is what makes CE unique amongst it’s closest rivals.

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I used to have a server I called “Sickness unto Death” that loaded bodyworks and drach’s severe weather on EL. THAT was a survival experience. I had (and have always since) set the days to 3 realtime hours and night to 1 hr so each time of day was an experience. We also set xp gain to .1 and barbaric settings and due to the cold nights, getting epic gear with a T4 was a game changer. I’d love to see a base mode to play at that level of difficulty.

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You’re not even aware of how flawed this statement is, are you?
You basically say it yourself that there exists role play and ONLINE role play.
Of course everyone can create his own world within a game and treat npc’s like individuals.

I don’t want to disturb anyone, but as a metalhead and huge fan of all kinds of blasphemy and morbidity… i have to say it.
There are people with sex dolls which treat them like real people. Of course you can role play alone… And have sex alone…
If you would consider that to be “sex” depends on your perspective, but for such people it seems to be.

And before you judge such people, you should remind yourself that many people suffer from insecurities, injuries or mental illness.
For such individuals “playing with themselves” might be the only pleasure they have in life.
(Like injured and traumatized war veterans, fire fighters, police officers… and whatever else).

ANYWAYS…
Let’s finally end this conversation about the “right” and the “wrong” way to role play and flawed data, and let’s return to the OP.

Survive. Build. Dominate. Was always the “theme” if you will, and that’s ok.
The beginning was hard but as soon as you reached a certain point of progression it became more easy.
And that’s fine, it fits the theme of being an exile left to die and has to built himself back up again, to become a powerful ruler at the end.

And that was s great concept to be honest! It was rewarding to spend all the time, it wasn’t just difficult for difficulty sake. Challenging at the beginning but it rewarded us at the end.

However, many of those survival elements which made early game and your buildup more challenging have been taken away.
I remember suffering a heatstroke in the desert back in 2018 and getting frostbite at night in the northern areas.

But all that ties into what i‘ve already stated in other topics.
The game looses its identity.
I‘m not against a challenge, but if I spend the time to get the materials for legendary armor AND a shieldwright, and some volcano thrall is still able to finish me off with 2 to 3 hits… it’s just not rewarding anymore.
Same with thralls and pets which require an insane amount of time only to be… disposable extras.

I don’t want to get into balancing too much, but world bosses used to be the toughest fights because of their strength, humans used to be dangerous because of their sheer numbers.
Now it’s the other way around.
Nevermind the fact that you get staggered by everything now, while enemies are laser focused (they’re not roller skating anymore to be fair… but still).

Survival elements get tuned down, but some other things get more difficult and it often doesn’t make a whole lot of sense balancing wise.
It also makes the grind an buildup very unrewarding.
Don’t get me wrong, i‘m still able to complete everything, but if a random d¡ckhed in the volcano hits harder than a world boss… i can’t help but think; this is ridiculous.

To me it looks like FC is taking inspiration from other successful games and tries to merge them into CE somehow.

Like the fatalities which are really awesome in games like god of war or doom, but of course they are implemented in such a poor and clunky way… we have to stop attacking, move into the right position and probably get staggered by something else in the meantime.
In mentioned games those fatalities are linked to a separate input, and you can trigger them mid combo no matter what your character does, he will stop it and instantly do the fatality… no matter where your character stands you can do them from every angle!
It’s basically a lot of time and effort spent on a half baked feature that basically breaks the combat flow. Or you just ignore them. :man_shrugging::sweat_smile:

Same with that “fake difficulty” FC is trying to inject. Maybe they have seen the success of elden ring and thought “people like difficulty”. But elden ring has s polished and very well executed system, its developers clearly knew what they wanted to accomplish.
increasing and reducing numbers to kill every sense of consistency, is all FC does.

Why “learning and adapting” as so many elitists like to comment, if everything can change at any given time anyways?
Nevermind bugs, glitches nonsensical changes and overhauls, or content that doesn’t cater to ALL the players.
(As a company you should make sure the content you deliver doesn’t divide PvP(C) and PvE folks, it should be something that works in every mode.
But they don’t think it through)

Long story short, to answer the question is CE a survival game anymore?

I don’t know what it is at this point. Neither does anyone else on this forum.
It will be whatever FC feels like at the moment and whatever their twisted minds come up with.

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I’ve been playing GTA5 for 13 years now, from console (PS3) to console (PS4) to PC. There are things one simply can’t do alone, and some things that are very, very costly. Also some missions and areas and laser-sighted gangs you will certainly die to. I’ve been playing it lately to see if the “you’re used to it” crowd is correct. They are not.

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Another thing to consider is that the game is old and started during the whole survival game trend was popular. Can we say that this is still popular at this point for continued support? When I started, it was already pretty heavy in gatekeeping where the early players flat out told most of the starting players to ‘earn their stripes’. Now I believe the true survival game experience promotes this type of behavior (much like pvp games promotes cheating in attempts to leverage the system towards success…or is there anyone going to defend that drawbridges being used as walls is perfectly fine and not exploiting) which is actually detrimental for longer term success of a MMO.

In other words, the whole survival schtick was good to get out there but the customer trends are now different and therefore the game must evolve past its roots to survive.

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so I did make a mod that changes a lot of things to make it more like pre-sorcery, I put up a low rate pvp server for anyone who wants to try it out. going to look into changing temperature to be more like it used to be, or at least more miningful in the next few days.

Return to classic Conan [PVP,Mod,2019-esque] server test - PC Discussion / PC Servers & Clans - Funcom Forums

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Congratulations? What does Grand Theft Auto have to do with Conan Exiles?

Minecraft remains popular. That’s a survival and building game. Is it going to be popular with the same people? Maybe, maybe not. But you don’t change the entire nature of the game because a bunch of pansyass little wussies decided to give it a try.

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I think that carries some weight. Boredom is the killer online here.

Minecraft itself is a glitch in the code with backward support of it. It now has lots of rough ideas for shapes and other objects. I’ve seen a minecraft driver that fit in a gfx shader. Minecraft is indeed a hack.

Maco did you even read all of @Barnes post?
I know he can have a bit of an obtuse way conveying his ideas…

But he was just using gta5 as a metaphor.
He basically said that experience is not the reason CE seems less of a survival game.

You went “full Maco” on someone who was agreeing with you.

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Yep Minecraft is popular so if CE wants the same numbers as MC, then it should try to replicate some of that…which it is and therefore opens up to the same difficulty. Minecraft difficulty to survive isn’t hard at the base game and some could consider it “pansyass”.

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It’s a video game.

The difference is clearly the studio, as the subject matter is not very compelling. I made about $10 million and spent another $5, meaning I raked in 2 mil per day. Some of you out there can see my play history so you know it to be true, but in roughly 6 play sessions I pulled in some serious cash that flowed out at a good clip.

This is a healthy game microcosm, and one that keeps players coming back. It is competently coded, evolving in the direction the playerbase wants, and incentivizing DLC they’ve been using for years. This week, it was Night Club, my doggone wheelhouse! As a solo, it’s pretty tough, and killed me a few times.

Whereas Conan Exiles purports to be a Survival Game, and there’s nothing that really challenges my Survival. If you don’t like GTA, what about SCUM? I started a toon the other night, got a good spawn but I’m already starving and have found zero cash or sellable loot. At the Trader’s, plenty of water, though. Freezing to death!

Conan Exiles was once a Survival Game. It was hilarious to basically try and leave Noob River and get owned by 6 hyenas. It gave me PTSD to ritually cross Cold Bridge in my skivvies. Etc.

Don’t get acute. :stuck_out_tongue:

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Oh man, I’m sorry.
I meant to type “verbose”
Not “obtuse”
These new drugs I’m on are further enfeebling my already feeble mind. :wink:

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Back in beta I always referred to CE as Hyena Hunter Online. Desert was carpeted with them.

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Apologies if someone already said this. I didn’t read the whole thread. Upon seeing the title my immediate thought was that CE is the entity that’s trying to survive now.

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