Issue with DLC Recipe 96740 makes client crash (but not server)

Bug report not working, so this is why I am posting it like this:

Basic Info:

Platform: Steam
Issue Type: Crash
Game Mode: Online Private
Server Type: PvE
Map: Exiled Lands
Server Name: Private Server
Mods: None (I have mods installed now, but this issue happens even without mods)


Bug Description:

Hello, I’ve spent the last two days trying to research a random crash I am experiencing. Since I am not a programmer, I worked with ChatGPT to tell me what is going on, and “he” has two main concerns. A warning for a “divide by zero” for thrall health, every time I set a thrall to “guard” or stop following me. A critical error concerning a recipe 97640: [2025.05.19-03.03.57:038][864]ItemInventory:Error: Data: DLC recipe 96740 can not be learned this way. [2025.05.19-03.03.57:039][864]ItemInventory:Error: Data: UCraftingQueue::BeginPlay Failed to spawn machine recipe 96740. My question is, what DLC recipe is with ID 96740, how can I learn it (even through cheats), so I stop getting these random crashes? Keep in mid, this tends to happen at random, it just spams this in the console and then I get a Null pointer exception: [2025.05.18-10.51.53:722][ 19]LogMemory: Platform Memory Stats for WindowsNoEditor [2025.05.18-10.51.53:722][ 19]LogMemory: Process Physical Memory: 4327.32 MB used, 4338.22 MB peak [2025.05.18-10.51.53:722][ 19]LogMemory: Process Virtual Memory: 25061.91 MB used, 25063.43 MB peak [2025.05.18-10.51.53:722][ 19]LogMemory: Physical Memory: 26020.03 MB used, 6514.96 MB free, 32534.99 MB total [2025.05.18-10.51.53:722][ 19]LogMemory: Virtual Memory: 97833.75 MB used, 6514.96 MB free, 134217728.00 MB total [2025.05.18-10.51.53:722][ 19]LogWindows:Error: === Critical error: === [2025.05.18-10.51.53:722][ 19]LogWindows:Error: [2025.05.18-10.51.53:722][ 19]LogWindows:Error: Fatal error! [2025.05.18-10.51.53:722][ 19]LogWindows:Error: [2025.05.18-10.51.53:723][ 19]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff [2025.05.18-10.51.53:723][ 19]LogWindows:Error: [2025.05.18-10.51.53:723][ 19]LogWindows:Error: !0x0000000000000000 [2025.05.18-10.51.53:723][ 19]LogWindows:Error: [2025.05.18-10.51.53:743][ 19]LogExit: Executing StaticShutdownAfterError [2025.05.18-10.51.53:784][ 19]LogWindows: FPlatformMisc::RequestExit(1) [2025.05.18-10.51.53:784][ 19]Log file closed, 05/18/25 13:51:53 Which looks like an access to piece of RAM is corrupted, but my friends on my server have the same issues. Client crashes, server runs perfectly well and does not get affected by anything. I am not sure if I could ask for a way to fix it permanently, but even just some info on this DLC recipe would be appreciated, I bought the game with all of the DLCs and they are all enabled. Thank you.


Bug Reproduction:

Random, even if I am AFK, it can stay up for hours and then suddenly crashes.

1 Like

Here are the logs entries in a more readable format and my thoughts now when my head is a bit clearer:
The main “error” that gets spammed:
[2025.05.19-18.19.10:037][645]ItemInventory:Error: Data: DLC recipe 96740 can not be learned this way.
[2025.05.19-18.19.10:037][645]ItemInventory:Error: Data: UCraftingQueue::BeginPlay Failed to spawn machine recipe 96740.

The crash itself:
[2025.05.19-20.49.54:150][833]ConanSandbox:Warning: UGameItem::GetModifier() - You have a modifier value set, but no {0} in the Modifier text, so it can not be inserted! Item ID: 53502
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:219][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:220][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.54:220][834]ConanSandbox:Error: UUICharacterDisplay::ForceTextureLoading - Invalid mesh component.
[2025.05.19-20.49.59:363][206]LogLevelActorContainer: Created LevelActorCluster (519) for /Game/Maps/ConanSandbox/Gameplay/Camps_NPC/Camps_NPC_x4_y4.Camps_NPC_x4_y4:PersistentLevel with 70 objects, 0 referenced clusters and 8 mutable objects.
[2025.05.19-20.50.00:713][324]Network:Display: Presence: “PS_Wasteland” => “PS_Highlands”.
[2025.05.19-20.50.00:849][335]

Script Stack:
CraftingStationInventoryView.UpdateThrallOverlay
CraftingQueue.OnRepSelectedCrafterThrallUID

[2025.05.19-20.50.03:619][335]LogMemory: Platform Memory Stats for WindowsNoEditor
[2025.05.19-20.50.03:619][335]LogMemory: Process Physical Memory: 3357.27 MB used, 4508.84 MB peak
[2025.05.19-20.50.03:620][335]LogMemory: Process Virtual Memory: 18270.19 MB used, 18299.15 MB peak
[2025.05.19-20.50.03:620][335]LogMemory: Physical Memory: 21348.88 MB used, 11186.11 MB free, 32534.99 MB total
[2025.05.19-20.50.03:620][335]LogMemory: Virtual Memory: 91180.38 MB used, 11186.11 MB free, 134217728.00 MB total
[2025.05.19-20.50.03:620][335]LogWindows:Error: === Critical error: ===
[2025.05.19-20.50.03:620][335]LogWindows:Error:
[2025.05.19-20.50.03:620][335]LogWindows:Error: Fatal error!
[2025.05.19-20.50.03:620][335]LogWindows:Error:
[2025.05.19-20.50.03:620][335]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2025.05.19-20.50.03:620][335]LogWindows:Error:
[2025.05.19-20.50.03:620][335]LogWindows:Error: !0x0000000000000000
[2025.05.19-20.50.03:620][335]LogWindows:Error:
[2025.05.19-20.50.03:636][335]LogExit: Executing StaticShutdownAfterError
[2025.05.19-20.50.03:808][335]LogWindows: FPlatformMisc::RequestExit(1)
[2025.05.19-20.50.03:809][335]Log file closed, 05/19/25 23:50:03

I have worked with ChatGPT in order to trace where this recipe came from, even downloaded and installed the DevKit, but with no luck.
Exported every single Data Table the DevKit found as .csv, searched with “grep -r” for 96740 in every data table export, but with no luck.
Made a script that monitors the game.db file for any data containing “OnRepSelectedCrafterThrallUID”, but with no luck.
Did a bunch of other (mostly useless) stuff to try and detect where these things come from, but nothing…
As a side note, game mostly crashes when loading-unloading the base from the rendering distance, so my best guess is this:
A thrall is not assigned to a crafting table while the view is not rendered, in /some cases/ when you render the base in, or you are just sitting in it, there are some checks that go around and assign that thrall to the workbench, he is trying to give me an invalid recipe (ID 96740) in the crafting table. Game does not know what to do and crashes.

Some strange things that I found in all those logs with crashes:
It looks like a thrall wants to get assigned to the Volcanic forge and the Forge of Ymir.
ChatGPT helped me make a python script that detected them as having an invalid thrall assigned to them. (P.S. - We are not even that far into the game yet, we havent visited them and it crashes since day 1).
So I teleported to the forges, in the “Owner” bracket it was empty (by “empty” I mean the whole row didn’t exist) and the value in the files was “null”, we set it to “-1” and the crashes stopped for a couple of hours. Now it still crashes but about 2-3 times more rare and mostly when we render in the base.
If anyone has any ideas or suggestions, please let me know.
P.S. - Verified the game files, even uninstalled the game and installed it again, updated drivers, restarted the PC, non of the “well known” things worked.
P.S.2 - Ignore the warning for Item ID 53502, it seems unrelated to the crash, thats just some warning about the Ambrosia, the crashes are happening long before we unlocked it and built an Altar (since I am with Ymir and my friends are with Derketo and Yog. There were crashes before that, it was just missing from the logs as an ID (and there was no other ID in its place).
P.S.3 - All of us crash, sometimes someone crashes, the other person does not, sometimes we both crash when we get close to the base. Different computers, so its not a hardware related issue. I am adding this just because it might seem like a error with RAM/HDD/Permissions to some people who troubleshooted “EXCEPTION_ACCESS_VIOLATION” in the past.

Do you know what recipe 97640 is? Is it possible it was admin spawned?
Did you completely remove the mods from everywhere, including folders?

Report shows as received so maybe its an issue Funcom is aware of.

I’ve run into the exact same crash here when I’m heading towards my main base and it usually happens after the base buildings have rendered. I assume it is triggering when I’m getting close enough for thralls to actually start becoming active. It is always the same reference to a fatal exception and script stack mentions CraftingStationInventoryView.UpdateThrallOverlay and CraftingQueue.OnRepSelectedCrafterThrallUID.

It happens even at a small satellite base I set up with minimal thralls and stations - mainly a wheel of pain and an improved camp fire.

I found what the issue is.
My CPU is bad. Intel Core i9 13900KS. I heard they are problematic but didn’t know mine was also going bad. The other guys in my server were crashing because I am hosting it. I just got a very similar error in another game (not even a UE4 one). Again with failure to access certain files from the home directory and an error referring to an access violation.
I will check with Intel for a warranty replacement or I’ll just buy a 14th gen i7 until they get their shit together and start to make decent CPUs again.

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