Personally, this one feels it is an inelegant solution.
It treats a symptom rather than the cause.
So now, to get a chance to pray before RNGesus, one must shove many more minutes in.
The entire issue of Legendaries not being repairable just got aggravated.
Slog thru the Wine Cellar for…
Another high Durability shield.
Or weightless Maul for my Agility character.
How about a Strength Bow?
This one, prima facie, does not like it.
Farm for Keys before going into the Dungeon to farm for a rando item.
This one does not play this game to be a farmer who farms so they can farm something else.
The problem, of course, is some world bosses are a joke.
But rather than fix the problem, they just have their reward removed.
Mind you, the other problem is that enforcing building restrictions is annoying, so let’s just remove the worthwhile item from the map so it’s not an issue.
For this one to find the solution positive rather than slightly worse than what it is like before…
There would need to be a tighter grouping of which Legendaries appear in which dungeons.
And this one doesn’t mean each dungeon has one bow, one Spear, ect…
No, one dungeon houses all agility weapons.
Another hosts only shields and light sources.
A third would be where you go for Strength single handed weapons.
Still chance, but not randumb waste of time.
That said, this one does want to engage with the overhauled dungeons. The improved loot will make them more utile in general, but still not necessarily something one wants to shove thru every day. Which is why this is still tentative/Prima Facie.
If they added a couple more dungeons…
This one would be in favour immediately. Not because of the legendaries, but because it would mean more content to engage with and this one would happily shrug off the silly legendary chest situation as a price of that.
TLDR; Not a good solution. Dedicated/fixed drops would be a better solution. The actual problem, however, that three skull beasties just aren’t that scary, is not being addressed. But let’s see how they are once they can change facing mid attack.
Edit: This one sees the cult of Hardened Steel has returned. Allow this one to share a news flash, Hardened Steel gear isn’t exciting after low levels. It is mid grade filler that is easy to mass produce. Seeing it as loot is nothing to be impressed by. Star metal, which can be a pain to mass produce, would be interesting. Or, they could flex that mighty new “Unique” class of weapon and make a few that would drop from each class of three skull. The yellow border variably useful items between Medium-High End craftables and Legendaries.