Living settlement thrall congestion

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvP
Map: Exiled Lands
Server Name: Official server #1098 pvp - g-portal.com
Mods: ‘none’


Bug Description:

Crafter thralls congest around same area instead of doing the immersive things they are supposed to do in living settlements.


I am not 100% sure what causes it, but this area is a dead end room located between two other floors of my base (the other floors are both above and below this one). I originally had multiple beds in this room, but the thralls congested nonetheless. I removed extra beds, it didnt affect the problem. Even when there were multiple beds, the thralls only tried to use one specific bed. Perhaps there needs to be a system that checks whether an interactable is already in use before directing a thrall to it? I used stygian style beds, if that matters.

Its also possible there is some kind of pathfinding issue where the game tries to direct the thralls to walk thru a wall or something.

It is worth noting, that this issue didn’t exist during the initial release of Age of Heroes, back when thralls were vanishing. Back then the thralls didnt try to use the beds at all, instead using other interactables as they should. Now after latest patch, they started flocking to this one bed.

I live on official pvp server so my abilities to test the issue with basebuilding is limited. I hope someone else comes up with something.


Bug Reproduction:

Have a base consisting of two different floors, have an additional room on a separate floor on the side, vertically located between the other two floors, make it a dead end room (only one exit) and put a bed in there. Try to have crafter thralls in the base with items they can interact with.

1 Like

Ok,
I had this same issue, however, I tried something.
I set up a positive 4 way system. Each room has 4 exits/entrances at a minimum. There are 4 ways to get to every bench, every stool, Tavern, and every bed. There are no beds within one block of each other.
I Set up a hotel just to try it and it works perfectly, they open the doors, go around the bed, and then lay down. However, you NEED one full block on 3 sides of the bed. When you open the door, there needs to be a block space on all 3 walls, headboard against outside wall is fine.
Then, the congestion happened on the stairwell.
So, I created 4 stair ways up, doubled the width of the hall and the hotel and bar were perfect.
That was my solution to fix this was not putting anything out that doesn’t have a full block for a thrall to travel.
Bridges work, they will pass each other on the bridges and any block that has a fence, BUT, if you put 1 block width in a hall, and then hang a picture, they get hung up.

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