Living Settlemnts cannot be switched off

Basic Info:

Platform: Steam
Issue Type: Other
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: =SERVER NAME=
Mods: =MODS=


Bug Description:

Living Settlements cannot be turned off on an existing game.


Bug Reproduction:

Have a pre-existing game save. Living Settlements gets added to the game. Try to turn it off using the checkbox in server settings. Discover checkbox is greyed out and cannot be altered. Select ‘Make Me Admin’ - try to uncheck the Living Settlements checkbox, it remains greyed out and still cannot be unchecked.

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Move or delete the bartender. I just set mine on a chair.
You can kill off all the patrons, and other two will go away in a day of so.

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Make yourself admin.
Leave admin window
open admin window
checkbox will be not longer greyed out.

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Thank you, but I am not trying to fix a problem with a tavern, I am trying to stop crafter thralls from walking pointlessly around the base.

Thank you. That solved it :slight_smile: (Though it did reveal the new problem that half the crafters still refuse to actually work at their assigned benches and instead stand there as ifd ready for combat…)

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And when you place them new at one of the anchor point at the benches?

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Yeah, I placed them all at the green anchor points (once Living Settlements was turned off) - they all start working, but then around half of them quit and start standing side on as if they are preparing for combat. The other half stay in the animation as they are supposed to…

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Jup. I have the same matter with mine. At least with vanilla thralls. My thralls from AoC stay at work quite nice…^^

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I’m on a Offical Server 1520 and having the same problems with not being able to keep items turned off or keep them on (before patch). They also walk through the locked doors now.

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Well, I’m glad it’s not just me, lol. Interesting that the modded thralls behave fine and it’s the vanilla ones with the problem (now that you mention it, the two thralls I have left over from when I was using emberlight in that game (herbalists) both seem to be behaving fine as well…).Not sure we’re going to be able to get a bug report on this one, since they won’t accept modded games. I guess when I have some spare time I’ll have to set up a clean test world and get a whole load of benchs set up, see if I can get the same behaviour to take effect.

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Sorry to hear that - but that isn’t quite what this particular issue was about - this was about trying to turn Living Settlements off completely (which can only be done in singleplayer or private servers). Although, that effect was one of the reaons I was trying to turn it off in the first place.

It sounds like what you’re experiencing is more like what is being discussed in this Playstation bug thread - would probably be useful to add your comments there, especially if you’re on a different platform. :slight_smile:

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