Game mode: [Online private]
Type of issue: [Crash Performance]
Server type: [PvE]
Region: [US]
Rarely when fighting, the server will lag massively, kick clients and the log will be stuffed with the following message:
Script call stack:
Function /Game/Master_AnimBP/AB_human_male.AB_human_male_C:BlueprintUpdateAnimation
Function /Game/Master_AnimBP/AB_human_male.AB_human_male_C:ExecuteUbergraph_AB_human_male
Eventually the server will log the following message:
LogNet:Warning: UIpNetDriver::TickDispatch: Took too long to receive packets. Time: 14.94 IpNetDriver_0
AI:Error: Data: [BTTask_NewAttack_C_1 CreatureAIController_C_0 BP_NPC_Wildlife_Komodo_Pet_C_0] BP_NPC_Wildlife_Komodo_Pet_C_0 called Abort Event for BTTask_NewAttack. That should not happened.
This seems to occur more when fighting named Thralls, and likely involves using a komodo as a pet.