So we are just going to leave this out there and us hanging?
i only really care about the stamina change and the removal of al merayah.
Good stuff. and thank you.
The rest, to me is literally useless. one of the most important bugs that should be fixed is the inventory and the random fatal errors that are pretty common lately.
(not even speaking of the cheaters destroying all official servers).
Also is there any comment on how many updates will be under the Age of Bugs now that we have a data point for the first fix update before going back to complete Age of Heroes and general new content?
How old are you?
At an update every 6 months…
Don’t get too excited, it is probably for mods.
Every single thing funcom adds to this game stress the engine more and more every time and only adds to the constant lag and unplayableness of the game
Its opinion, but still what is point of it?
Its like - nobody can read map and see where they looking at on map? or too lazy to open M key for map?
I get the idea of compas but not the actual use of it in game. give me some examples why it would be useful if anyone can just open map and see where they are with arrow on map… aiming in direction on north? While fighting npc you need to see in with direction to dodge or what?
This is why i think it is just useless to add… never had need for compas never will for me and i knnow many others who will not, unless funcom randomly now decides to remove map markers…
Or that the compas could be used for digging up treasures … but while having M key and map with player location.. it is kinda useless… or just for lazy players..
AA but one thing i must admit, Finally this update is about what i wanted all time last 2 years
LOT OF BUGFIXES..
Thanks about that !
I pay for a server and the pop is low imo due to people not being able to see how many players are playing in a server and seeing that the server is active. Seeing the player count of a server honestly is the biggest advertisement for the server so it’s a major issue for those actually paying for private servers
Put back the INVERSE FOOT KYNEMATICS please,
And make the LAUNCHER be able to choose a server so the mod list and load
wont make us load TWICE.
PLEASE! <3
Initial read through of the patch says, Good job. I’ll be in game checking things out soon. Thank you Devs.
Still no player list for console .. sighs but not suprised
Trying to log into official server after the update. I was playing on one yesterday, level 25 or something..but today I can’t figure out what server I was on, never wrote it down, it always had a star by it with my character level so never thought I needed to. Is there a way to tell what server I was on?
Thanks to the team.
That’s a long list of fixes and probably was a lot of work. Of course, not every grief or idea can be adressed in a single update. So we - devs and players - should understand this to be the first step on this journey, not its end. And it’s a good, maybe even great first step.
Now, while the update is downloading, I’m praying to Crom that the update didn’t mess up my game or my favorite mods. Maybe sacrifice a goat to be sure.
As a second step, of course, Telith’s ghost will be (re)added.
While I appreciate the efforts of the team and the direction they are going, it is very unfortunate that the major issues of the player list on Xbox and the fact that the game breaks after more than 15 people in a server is and should be priority number one. The lag is completely game breaking with half a server load… years ago, this didn’t seem to be a problem, so I’m dumbfounded how Funcomm hasn’t addressed it.
Thanks for this long list of fix. But seems still possible to exploit the purge to destroy player camps in PVE.
Oh my Set, were you not here for the long arsed argument?
Do we really need to repave this road.
And thanks for the “If I don’t need it no one does” fornicating bull shirt.
With a compass I don’t have to open the map. I glance up, done, no page to open. no looking for my icon. no zooming in on the map. Just a glance to the upper left.
We need real benefit differences between the armor types since we reverted back in stamina costs. Sorry but what is the actual benefit of heavy armor if my stamina regen is going to go down more than half a second and my dodges are already slower and consume more stamina? Not to mention exhaustion. The damage reduction after armor pen calculations are not worth the damage done to maneuverability.
If I may make a suggestion, can we get the bonuses in armor to be dependent on the type? For instance on damage, You get +1 on light, +2 on medium, +3 on heavy by default and so yes on T4 armorer, you get +3,+4, and +5?
This would make it a tougher choice on what we give up when we determine light, medium or heavy armor sets.
Nice, thank you! I’m glad you made also some fixes for Siptah.
Still waiting for fixes to these items unfortunately unless they were undocumented fixes.
-I have chest physics issues which were not addressed according to the patch notes.
-orb of nerghal focuses on chest when you try to use it unless you apply a workaround
-Crashing when fighting near the black hand boat on the exile maps very consistently.
-Items become un-selectable in the inventory till i select something else first.
-Errors/void zones when building where building pieces won’t snap to each other
-Rendering issues where for some unknown reason objects become washed out.
-Nemedian bookshelf does not consistently load it’s books
Many of us are of course thankful for the list of fixes the devs were able to get taken care of, but there is still a ways to go.