Missing emote asset for emote 344 and 345

Hi exiles,

Does anybody encounter ItemInventory:Warning: Data: Missing emote asset for emote 345? this message is printed thousands times in couple seconds which impacts my private server performance, I want to find which cause it is and solve it.

Hello!

Could you let us know if you have any mods installed on the server you are playing in?

Thank you in advance for this info!

yes, there are more than 20 mods as below. I wonder is that relevant to emotes in battle pass? I have some free emotes before and now I can’t find them.

440900\880454836/Pippi.pak
440900\1823412793/ModControlPanel.pak
440900\1396310739/StacksizePlus.pak
440900\877108545/UnlockableContainers.pak
440900\1159180273/StylistPlus.pak
440900\2786681586/CEHelper.pak
440900\1797359985/UIMod_Hosav.pak
440900\2898150544/Simple_Minimap.pak
440900\2791028919/SerenaBadlands.pak
440900\931088249/BetterThralls.pak
440900\1639336393/QoL.pak
440900\2050780234/BarbarianBarber.pak
440900\2772364595/femaleNewFaces.pak
440900\2799362941/maleNewFaces.pak
440900\1629644846/KerozardsParagonLeveling.pak
440900\1113901982/TheColdEmbrace-Main.pak
440900\2300463941/Devious_Desires.pak
440900\1976970830/GrimProductions.pak
440900\2010870025/HighHeels.pak
440900\2275543723/Improved_Quality_of_Life.pak
440900\2095912535/Asghaard_Desert_Town.pak
440900\2759298265/Happy_Little_Trees.pak
440900\2596031352/PackRat_Helper.pak
440900\1734383367/Tutorial.pak
440900\2603072116/PetsAndThrallsLevel.pak
440900\2723987721/Pythagoras_Support_Beams.pak
440900\1444947329/LBPR_Collision_Update_Add_On.pak
440900\1369743238/No_Building_Placement_Restrictions.pak

Hello,

Thank you for letting me know.

Could you please turn off your mods and see if the issue persists?

Thank you in advance.

Well, although it’s a private server, there are always couple players online.

Besides that, I found that when the PING is rising, there must be many same warnings or errors frequently, like this:

[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:459][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:460][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:460][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.
[2023.11.15-08.46.43:460][453]ItemInventory:Error: Code: AConanPlayerController::ServerRequestInventoryItems() - Inventory already registered.

Missing emotes is a huge thing that’s been happening for awhile. Our server also spawns these errors. It’s covered with “Failed to spawn [insert emote name] on [insert npc name]” over and over, all across the map. They even affect base game assets trying to be applied to animals (kneel on a panther).

In my understanding, many mods might bring bugs but they won’t touch the essential part of the game, there must be something wrong in bottom logic. Tens or even hundreds of error process retrying in couple milliseconds helps nothing but just costs CPU, not to mention it might be in a single thread (at least in a single core, basically, all cores except one are in idle state)

Mods that alter or add objects to the game’s databases can cause official stuff to become unavailable if they share the same object ID and the game reads the mod’s data before the official game’s. I’ve seen e.g. certain NPCs stop spawning after a game update because the game update changed things the mod was affecting and the mod hadn’t been updated yet.

That’s why I try to minimize the number of mods I use. The more mods you use, the better the chances that an update causes a domino effect.

I agree that many issues are caused by mods, but since funcom hasn’t banned mods (and mods make this game more attractive), then they should give up trying to figure out who’s creating these issues, and instead think about fixing them. A simple loop that keeps trying to read an item and slowing down the game is obviously not a good idea, not to mention the fact that the item has nothing to do with real-time.