In one of the crypts of the Cursed Barrow (square B-11), where the luminescent skeletons live, there’s a single-skull boss. It deals no damage to the player.
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That’s actually a pretty funny bug in a weird way — running into a boss that literally can’t hurt you kinda breaks the whole tension of the fight . Still, stuff like this is exactly why these reports matter, because it’s probably tied to some edge case in damage calculation. I’ve seen similar odd behavior in systems like Phonexa, where one small logic gap leads to completely unexpected outcomes.