[NT] lvl 91 can't do anything


I’m playing a NT and up to lvl50 is was a real pleasure : I was chain casting high level AoE damage, and was almost in god mode. I can say it was too easy.

But now I’m lvl 91 and I can’t cast any better nano from the ICC shop. Mobs now have better AC/HP so my best nukes just do some scratches now.

In the other hand, they now hit very hard (300-500 dmg each hit) and my 2800 HP just collapse in no time. Stims recharge time is too long to be usefull, and my newcomer armor doesn’t protect me enougth. My absorb dmg nano just protect me for 2 ou 3 hits, so it’s not efficient anymore.

I see many nice nukes or absorb nanos from aonu.org but all are lvl 100+ and I have no chance to grab them in missions.

Like any “solo” guy it takes two or three days to get 1M credits… so when I see in the shops eggs are around 300M, I may buy them in 10 or 20 years.

When I follow a team, I’m just useless : when I do 500 dmg, others guys do 2000+ dmg, and as soon as I try AoE I get aggro then die… My roots or debuff I totally useless (what’s the suppose of a root that takes more time to recharge than the time it affects the mob ? same for debuff, what the suppose of a -100 init that last for 5 seconds ?)

What is wrong with my build ? How can I get back a playable toon ?

Welcome to the joy of blitzing highlevel missions for nano-rewards.
As level 91 you can blitz missions up to quality level 163.

Alternatively you can hire someone else to do the blitzing for you.

at lvl 90 you can start missions at thr Reck. Some of them you can do by just waiting for someone come and kill the boss, then just clicking the beacon.

This is when you stop leveling and work on your NT. This is how AO works. It’s a constant and linear process. Leveling and upgrading gear every 5-10 levels. You simply can’t avoid it. Collecting buff items is a non-stop process; treatment rifle, treatment helm, temporary buff rings, weapons and armors. You might have to farm dyna’s or lower level team mission bosses. that sort of thing.

What level are your implants? They should be at least QL130 now. What about all the other stuff? List NCU and belt QL’s. What’ve you got in the HUD slots? What about buffing gear/ weapons? Runspeed gear and runspeed implant clusters? Maybe HP implant clusters?

Are you aware that you can wear Jobe cluster implants at TL3+ as long as those implants are exactly QL100?

Oh, and are you playing on server 2019?


I like to self-buff and self-stuff my toons.
But at level 90, the NT need to use lvl150 nanos to do some damages. There is no way to blitz anything : my ball and chains nano can’t freeze the mobs, there are too strong, and any hit is deadly to me.

So I had no other choice than logging my MA lvl170 to blitz some missions. Now I can play again. But Funcom really forgot people don’t always want to use alts or pay indians people to grab some stuff from markets.

The problem is that my MA doesn’t have nano prog skilled enougth to create new implants. So my NT actually uses the 125 implants from ICC shop (my MA too).

Is there a link that explain how to get the Jobe Cluster Implants ? I never understood anything from the SL and LE worlds : loots are rare and mostly poor. And soloing is very hard. I never found a team recruiting for SL or LE. So I pay for expansions I can’t use, or almost can’t use.

Why not play on new server? Sl is out there and lots of people lvling and willing to help and explain ?

You can roll nt farm monster parts and spend some ips in Pharmatech for quick credits…there 1 mill is easy to make in a few good nans heckler kites. And with 1 mil you can actually buy stuff

Whle experienced players can get away with this, Anarchy Online is an mmo and not designed to be played like this. If you can’t make implants yourself, that’s perfectly fine, because the game encourages others to specialise into tradeskills. If you choose not to interact with other people, it will be a struggle, by design.

Regarding Jobe clusters: they are sold in neutral implant stores. There is one for example in Borealis across the street from Fair Trade.

Instead of rooting, try using your calm nano line? Calm is an incredibly powerful tool. Your QL60 calm will probably suffice for now. Some mobs are pretty resistant to root and other debuffs - especially the nasty bat wielding enforcers and Bo stick torpedoes. They’ll resist because there’s a dice-roll skill check between you and mobs. That’s why you need to upgrade… everything now. Not later. Now :stuck_out_tongue: Don’t out level the Foreman’s dungeon until you farm it.

At L90 you need to be designing your own sets of custom implants. Stop and smell the roses, there’s really no rush to end game because AO is literally the same from L1-220. Collect gear. Collect money. Collect a few friends.

Jobe clusters raise skills not otherwise covered by standard implants; skills like AddAllDef, AddAllOff, %XP gain, Damage Add, Skill Lock, -NanoCost and many more. Nano/heal Delta clusters may be rolled as a mission reward.

There are several major differences to note when using Jobe clusters:

  • They always require an additional tradeskill to insert them into an implant, such as Computer Literacy or Psychology (see table below). The crafter’s Nano programming skill still determines whether the implant rises in QL, however.
  • Implants with Jobe clusters in them have title level requirements and cannot be built lower than QL100. Except for QL100 implants, which require TL3 (level 50+)
  • The ability and Treatment requirements are higher than these of normal implants of the same QL.
  • Implants made with Jobe clusters cannot have their clusters removed or be ‘cleaned’ in any way.
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