Obstrusive mounts

Ok so now, mounts head straight towards a target you have directed your thrall/s to attack, and appear to be glued to your fighters while they are engaged, too often obstaculizing you from attacking. They are now behaving like fighters going right up against the enemy and remain there even when taking damage. Whatever happened to the mounts logically withdrawing from a fray? It is really frustrating, awkward and counterintuitive. Even if it reads “Fighter” in its title, it should behave as they always have: withdrawing from the fight, since, evidently, they are not going to fight… they just seriously get in the way of the melee effectively putting a meat wall between you and your targets… why? It has always worked well for the mount to pull away; this change baffles me greatly (not to mention how it ■■■■■■ me off), why would they do this?

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I guess I am the only one with this issue… for a change.

This happens to me occasionally. Usually doesn’t happen in the next session.

Yes, it seems to be inside dungeons.

My horse does it 100% of the time. I tell it to stop following me before going into an area to fight and fetch it after I am done.

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As everyone does once they understand bringing a mount inside a dungeon is a no no …

but some people tend to not understand things as quick as other one does :speak_no_evil: :hear_no_evil: :see_no_evil:

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this has been in the game for a long time , it started when the AI was redone with the new purges.

I’ve reported it several times, nobody cares - just another annoying “new feature”

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There was no change :man_shrugging: You guys seem to be having some form of a bug with your mounts. Perhaps try taming new ones and see how those do?

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I have the same problem (as I mentioned since the new purges) with both a horse I trained before and several horses I trained after

my clan mates also have the same problem , one of them had the same horse since 2021 and after AoW he started to mess up like this

You are a frigging genius, of course you know the answer, I’ll go do just that… just /sigh.

When something never happened to you, and it suddenly the context changes and now things are diferent, that’s usually called a change. Speaking of bugs, did you have raw pork with RFKjr by chance?

Got over 4400 hours of gameplay and my mounts have never once acted like this, again, I’m baffled.

Well, you can be a dick if that somehow helps your case… though I very much doubt it.
I was referring to the fact that there has been no change in the code for the behavior of mounts fleeing in combat… which I told you as a fact seeing as I’m staring at it…

And FYI I personally haven’t experienced this in the game either - which is why I said you most likely found a bug which could be something saved on the mount.
In the meantime though Tephra and I have been troubleshooting it and by the looks of it it’s linked to follower orders changing your mount tactic type causing an unintended side-effect, which would explain why I never had the bug in question as I generally don’t use the order commands during my regular gameplay.

Will update later when I have a chance to look at it properly, in the meantime, have fun being the lovely person that you obviously are :slight_smile:
To quote someone here on the forums… Have the day you deserve :slight_smile:

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This comming from miss congeniality, this is rich. Well, I dislike you, so, click… click… au revoir. Magic!

As far as him being a genius, he’s delved enough into the follower section of the devkit to be pretty dang knowledgeable about them, almost second to Funcom developers themselves. So when he says there was no change, he means that the blueprint calling on their behavior has not been changed. When you work with said things as much as some modders do, even minute changes are noticeable.

But he came in here out of kindness (with a desire to help the situation) to the plight and offered a potential workaround and troubleshooting step to possible get more information. That information is handy to know the results of so it narrows down where you might be having the bug.

That information could get passed to Funcom so they could fix it. However you responded with insults and vitriol. So now, the chances of you seeing a fix to a problem that isn’t universal is now diminished. That is entirely on you, not him, he has no responsibility to you. You literal bit the hand trying to feed you.

Congratulations on exhibiting natural 101 Human behavior. Mistaking kindness for weakness.

my personal opinion is that FC did not directly change the horse’s behaviour - that would soon be found out.
I’m guessing it’s something very much embedded in the code and related to War Party, because that’s exactly what it looks like and I’ve described it several times

step 1 - companions - in atack mode- see enemy in range (which depends on the server load rather than their settings)
step 2 - rush ! which also involves the horse, which is faster and is with the enemy sooner
step 3 - the AI of the horse decides that the horse is not fighting and starts to run away
step 4 - the enemy AI focuses on the horse as a priority - this is a known bug - and ignores the thralls
step 5 - comedy ensues with the horse in front, the enemy behind and then the thralls trying in vain to catch up and hit them

it occurs even without a horse, just have one thrall in “defend” and the other in “attack” mode and they both rush the enemy anyway because the attack mode overrides everything

I’ve seen this 1000 times (especially in the purges) in hundreds of hours I’ve spent in CE and practically 99,99% of fights were with a horse and 2 thralls in a team

K.

That’s not what this thread is about though, that’s a separate thing.
What they’re talking about here is the opposite… the horse literally chasing the NPC and standing right on top of it point blank.

see step 2 - that’s exactly what happens , the horse charges at the (hostitle)NPC and blocks him (which he hasn’t done before)… and at the same time of course block the thralls running behind him try to attack NPC

The NPCs then of course attack the horses because they just love them and the horse of course starts running away

No, your step 2 talks about the horse charging in and then trying to flee - again, completely different thing.
What the OP is talking about is the horse continuously chasing the NPC and not fleeing from it…
Here you go, Tephra’s video demonstrates it. (also has nothing to do with War party, Tephra doesn’t have that perk either)

this happened to me too , it’s basically a variant of the bug I mentioned
the horse keeps rushing the enemy (see my point 2 ) but the enemy ignores the horse because the player was there first and keep aggro
my bug was a classic one for purges where it was a case of my thralls (and horse) rushing other NPCs than me ( because I was shooting from bow at another for example)
so no aggro from the player, and in that case usually the NPC will primarily attack the horse and not the thralls - especially if it reaches them first

This could be the return of an old bug.

I don’t go into the technical aspect of games anymore.
So here is just my guess as to what is happening.

If you tell the mount to follow you, it thinks it’s a follower.
and will act as a follower, ie it will attack and fight.

But if you get on the mount, then dismount it will follow you but think it’s a mount and act as a mount, ie run from conflict.

So what I used to do when I still played, is always get on the mount first, and never just tell it to follow.

And that seemed to eliminate the issue for me.

good luck