PC Update (02.03.2019): Optimizations, Balancing, Purges, new VOIP and so much more. Thank you community!

Have a T3 alchemist on an improved firebowl and do not have this ability or recipe.

Sandbeasts still don’t drop sandbeast bile gland even though the new venom weapons need them

Good Morning everyone and happy Monday,
List on reported issues from this patch that we are looking into and/or working on already:

  • Naked Purges
  • Thralls not being able to be rotated
  • Several balancing issues mentioned with NPCs, recipes or harvesting
  • Stability error messages and disappearing/falling building pieces after restart
  • Thralls and Pets still dying from hunger in some cases (or decaying too fast)
  • Recipes ending up in inventory when picking up stations etc
  • Repair kits not working properly
  • No owner tag on some placeables
  • Hot/cold issues despite feats and armor protection
  • Issues with using the dice system
  • Weapon racks being offset for spears specifically
  • Night vision potion bugged in 1st person
  • Issues with putting a door in a door-frame in certain cases
  • Exploit fixes (as always please send us info about those in PMs and DO NOT post steps here on the forums.)
  • Crafting queue stops after server restart

Dice aren’t working in singleplayer at all, nothing to do with mods.

While they are working fine on servers, they don’t in singleplayer.
Reported this now in several answers and posts.

Also reported it in the testlive branche.

:eyes:

Yes, happened on testlive to, without Pippi and such.

Servers works fine, singleplayer don’t.

This is fixed internally :slight_smile:

Update is great - we love it.
However there is way too many named thralls in the world after it.
Since our server is now modded (the Age of Calamitous only), we were waiting for an update. I switched on server on Sunday morning and by the evening many players reported capturing over 20+ named thralls!
I mean seriously - aren’t they supposed to be rare?
There are places now when every time you kill named thrall another pops straight away (islands on the river for example). Also we have seen several times 2 x T4 thralls during one phase of purge (1st phase 1x T4, 2nd phase 2 x T4, 3rd phase 2 x T4, etc.)
@Tascha is there any possibility we could get an option in server settings to allow us set up chance of T4 spawns. I feel that it is worse now that after Conan launch, where there were several t4 spawning on Black galeon every time :frowning:

Look at the HP these guys from the island have.
Sure they named ones, but mostly exiles wanderer. While fun and fine at start, i doubt many will come for them once they moved elsewhere.
Sure i didn’t capture them all, and also had a purge on the island with the pond, with 4 named thralls in 2 waves. Got one, next purge one other, then well, holding my places for higher ones.

Well islands was only an example :slight_smile:
We had 2 purges from naked nordhaimers yesterday. Our purges are set on lvl 3, we got T4 in every phase and sometimes even 2 x T4.
And the spawning rates of T4 they are also high on Highlands. Even ridiculously high I would say. For example Diana the Huntress spawns in several places at the same time!

@Tascha
“Weapon racks being offset for spears specifically”

……

Specifically want to do a call out for the shield placement on racks placed on stone-brick pillars.

The shields are offset to the left, cannot be centered.
There is little room for putting the rack any further right of the stone-brick pillar without getting an ‘x’ for placement.

True but you probably oversaw how I was saying PRIVATE modded. Means a private server having issues too. Also I only passed on other people guesses. They thought so because Pippi has had dice for quite some time now as it seems. Thus they think it probably overrides it, but I kind of doubt it.
Question is: What exactly is wrong with the dice…?
Anyway…

I think that is enough information. Hehe.

Just about every base (not just placeables) was showing no owner on official 1504. This was with using the repair hammer.

Ty by patch, great job. I read all post thread… a couple of hours!!!

Now some of littles details more for finish patch as intended.
I reported some bugs and a lot of mentions here also i could to test.

ty again by you work in these holiday days!

The no owner bug seems only happen if person is in clan .If player is solo and no clan created building shows owner

The Firebowl Cauldron still doesn’t require fuel to use it. Works for free just like a Blacksmith.
(First reported during the December Testlive CTA)

That seems consistent for me as well.

That’s an intended change, and I’m not sure it made it into the Patch Notes.

To the thread: by my calculations and server simulations it looks like all the stored coins from before the decay change should be just about expired. Is that the case? If so, any reports of excessive coins going forward should be taken as serious allegations of duplication glitches.

I know, farmed her several times on testlive, and she get killed all the time by a wolf.

Sure, there are lot more now, maybe a bit to much i agree. I would say, some spawn-points should be reworked. There are several npc’s that are instant kill at spawn at different places. This may be fun first time you observe them, but it becomes old quick, and not really fair for them, i mean, XD.

Anyway, hard to make it fine to all players. Many still asking for more, and more HP. But i think it can be overdone on all side.

Nope, didn’t oversee or overread that, whatever, but tested the dices, and on server, and on singleplayer, this without mods. So i know they don’t work in singleplayer.

@Tascha Honestly, I liked this game a lot better when enemies still knew how to use a shield. The skeletons in the Unnamed City are a joke. They weight probably only 50lbs but are unmovable like a mountain when I smash a tower shield into them. I get they shouldn’t stagger if hit by a spear or dagger. But a Towershield with full body and armor weight? A double bladed waraxe? On top my smash gets me stuck inside them and they keep me staggered with rapid attacks that I can’t dodge or parry. Really, give them back the shields and teach them how to use them, just like it was in early access. Instead of just passing down all purpose immunities. That is just poor.