PC Patch Notes (15.06.2018) Build 100728/18311


#1

UPDATE: A small hotfix for dedicated servers has been released. This fixed a frequently occurring crash related to corpse map markers. Please be sure you update your game. Again, this just affects dedicates servers. We apologize for any inconvenience and appreciate your patience!

Hello Exiles!

We have a pretty juicy patch for you for PC today! This patch will also go live asap for Consoles, barring issues with certification process at Sony and Microsoft.

We really want to thank you for your feedback, patience and ongoing support while we address issues and improve the game. Please keep posting bugs, feedback and issues you encounter, especially after patches, here on our forums.

We are also working with Gportal for IG server messages to get you a heads-up for servers going down for patches and maintenance. This should hopefully be available sometime next week for official servers and then shortly after also be implemented for private servers.

Also a quick note on the infamous “Light Armor Journey” Bug. The fix for this will go to testlive with the over 500 additional changes that is scheduled for next week. We know that you have been waiting for this for a while and we apologize for the delay!


HIGHLIGHTS:

  • We added several adjustments that should help with Land Harassment
  • Combat Lock on should now priorize enemies over clan members
  • It’s now possible to whitelist players by their SteamID
  • Several Exploits have been addressed
  • Fixed some issues with Thralls not attacking properly
  • Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them.
  • Fixed an issue with a corpse sometimes not being visible to the player
  • Weapon and Shield display racks should now work as intended
  • We are forcing a feat and attribute to remove any unfair advantages gained from exploits fixed in this patch

EXPLOIT FIXES

  • No longer possible to bring all attributes to 50.
    (Player attributes will be reset to the correct amount of points available for the characters level).
  • Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post)
  • Fixed a health regen issue which could max your health after taking damage under certain conditions
  • Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.
  • Fixed a bug where the player would get infinite stamina while going up stairs and slopes.
  • Fixed a problem with stack merging logic which could allow for item duplication for certain equipped items. Certain duplicated items (orbs primarily) will be removed from inventories as part of this fix.

UI ADJUSTMENTS

  • Message of the Day is now saved after closing the window.
  • Removed the second Edit Text icon on the Chat Log screen.
  • Fixed the chat visibility settings not working in other languages than English.

QUALITY OF LIFE IMPROVEMENTS

  • Fix auto-target to downprioritize clan mates selection when enemies are present
  • Player name tags now show up further away on PC
  • Admins can now explicitly whitelist players by SteamID
  • You can now add and remove servers from your favourite list
  • PVE Conflict servers joined the ranks of properly filtered servers in the browser
  • Adjustments to corpse physics.
  • Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game.
  • ingame feats which require a DLC will be clearly visualized
  • The Altar of Set should no longer vanish after upgrading.

AI

  • Fixed a problem with follower thrall sometimes walking backwards when following
  • Fixed a problem with thrall no longer able to attack after unequipping a weapon
  • Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway
  • Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
  • Exile NPCs learned to properly put away their weapons and shields when out of combat.

DECAY SYSTEM ADJUSTMENTS

  • Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running.
  • Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely.

GENERAL OPTIMIZATION

  • General Server Performance improvements
  • Various crash fixes.
  • Various server optimizations.
  • GUI memory optimizations.

NEW SERVER SETTINGS

OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time

NEW ADMIN COMMANDS

WhitelistPlayer <steamid>
UnWhitelistPlayer <steamid>

NEW RCON COMMANDS

whitelistplayer <steamid>
unwhitelistplayer <steamid>

You can make the server go into whitelist-only mode by adding the following entry to your ServerSettings.ini:
EnableWhitelist=True


GENERAL BUGFIXING

  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins
  • Fixed a problem with servers not displaying if the maximum ping section was cleared
  • Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
  • Balance pass on number of zeals obtained from various processes in the altars
  • Fixed player corpse sometimes turning into deformed statues
  • Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
  • Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers
  • Weapon and Shield display racks should now work as intended
  • Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
  • Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
  • Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
  • Even though it took skill, your character will now longer be able to run away while sitting or laying down.
  • The Altar of Set should no longer vanish after upgrading.
  • Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
  • Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
  • Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
  • The news tab in the main menu should now redirect to the correct forum
  • Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
  • It is no longer possible to alter server setting fields when they are disabled.
  • Purge meter will no longer reset to zero after a user rejoins the session.
  • Fixed an issue where Exile NPCs could get stuck in doorframes
  • When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly.
  • Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed.
  • Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog.
  • When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall.
  • Fixed a server crash related to thralls and inventories

ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINS

We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved.

The server settings are:

  • OverrideDecayMaxBuildingPieces, default value 6. This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting
  • OverrideDecayTime, default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.

What the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)

It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before.
This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.


All orbs disappeared after patch
All perk glitch
Orbs (fire, gas, grease) missing from chests
Server #1141 Disappearance of all our orbs
Set altar disappearing
PC Patch Archive
Patch Notice in game update
PC Hotfix (19.6.2018) Build 100903/18362 [patched!]
Poor support service provided by Funcom, been told to "post on the forums". re: Whitelist feature
#3

Awesome! Thanks for the updates.! :smile:


#4

Excellent! Thank you! :heart_eyes: :balloon: :video_game:


#5

thanks ! will try that assap.


#6

Thank you Soo much! Any word on the issue of placing thralls in the area of a god bubbles? Once bubble goes up, any area inside shows as a conflicting spot to place a thrall.


#9

UPDATE:

Today’s patch will have to be moved to tomorrow to take care of some last minute issues. We’re sorry for the inconvenience and thank you for your patience.


#10

#11

Best to get it right than to rush it out and have to hotfix it the next few days, or have even more severe bugs. :+1:


#12

I see that one of the stamina exploits is addressed but will the other one involving how the camera is situated while using a gamepad also be fixed? That’s the more common one I’ve seen


#13

Really happy about seeing some of the fixes being implemented and really appreciate the time that had to have gone into this large update - Thank you!


#14

every time the server restarts, loses the slave’s progress on the wheel of pain


#15

To simplify this further:

OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, where N is the number of minutes before building is decayed (default 30)

I can enter:
OverrideDecayMaxBuildingPieces = 50

And any building or placeables close enough to each other by the same owner to enhance each others’ decay time will then decay more rapidly if it’s less than 50 pieces in total, correct?

And then I can enter:

OverrideDecayTime = 120

And any group of less than 50 pieces will decay after two hours, and then become abandoned for a period of time.

Am I correct here? Asking because I’ve traumatized my players but misunderstanding Decay in the past (TYVM for those backups! <3 ).


#16

OverrideDecayTime = n

Where n is the number of seconds so in your case it would be only 2 minutes (!!) before any building with fewer than 50 pieces are flagged as decayed. If you want to use two hours then try with 7200 instead. Also you can check the effect of these changes easily ingame by wielding a repair hammer.


#17

Any word on Purge fixes yet? It was mentioned that the Purge was not working as intended and that fixes (plural) were on the way. The only line about Purge seems to be

Just wondering if we’ll be waiting a bit longer for Purge fixes (ie. more fixes on the way) or was that everything that was intended to ‘fix’ the Purge to get it to work as intended?


#18

Thank you very much!

Maybe I just want them to run real fast! :slight_smile:


#19

Has the issue of not having a Chaosmouth Alter been fixed?


#20

Do it right!
Looking forward to this update :sunglasses:


#21

Thank you, I hope this all works well, we were waiting for fixes desperately and I’m happy that they will arrive soon! :smiley:


#22

Does that mean we will get fast base loading back?

Will we ever get multi threaded loading back?!


#23

Hi,

This new setting will be added by default to setting.ini file after server update ?
Or do we have to add it manualy ?

I have really different, decay setting, for my server, should i go back to normal decay setting ?

BuildingDecayTimePerScore=1750.000000
MaxBuildingDecayTime=648000.000000
BuildingDecayRateModifier=1
DecayCleanupTimeMultiplier=0.000000
MaxDecayTimeToAutoDemolish=648000.000000
BuildingDecayTimeMultiplier=1.000000
DecayBonusTimeRate=0.000000
DecayShowBuildingScore=True

If i add this new setting to setting.ini file, wil it totaly overide other setting ?

Kind Sethox