In this thread you can find all our previous updates, patches and hotfixes from the Early Access period and beyond. The newest updates will be at the very top, with the earliest at the bottom. Hopefully this won’t be too big a post to scroll through!
PC Update 2.3 (16.03.2021) - Isle of Siptah revamp, Offline mode, sprint attacks and more!]
PC Update (19.01.2021) - Hotfix 2.2.1: Bug and performance fixes
PC Update (06.01.2021) - Update 2.2: Bug fixing, stamina and shield overhauls!
PC Patch (17.11.2020) - Hotfix 2.1.3: Crafting and UI fixes
PC Patch (11.11.2020) - Hotfix 2.1.2: Crafting and general fixes
PC Hotfix (04.11.2020) - Hotfix 2.1.1: Balancing and fixes for the Economy patch!
PC Update (28.10.2020) - Update 2.1: Economy update, Character re-customization and Family Sharing settings
PC Hotfix (13.10.2020) - Hotfix 2.0.6: Stability, Exploits, and General fixes!
PC Hotfix (02.10.2020) - Hotfix 2.0.5: General and glowing goops fixes!
PC Hotfix (29.09.2020) - Hotfix 2.0.4: Further fixes!
PC Hotfix (23.09.2020) - Hotfix 2.0.3: More stability, healing and general fixes
PC Hotfix (18.09.2020) - Hotfix 2.0.2: Stability, healing and general fixes
PC Hotfix (16.09.2020) - Hotfix 2.0.1: Isle of Siptah Early Access critical fixes and improvements
PC Update (15.09.2020) - Update 2.0: Isle of Siptah - Balance, exploit and bug fixes, and much more!
PC Patch (02.09.2020) - Crash, exploit and UI fixes!
PC Patch (09.07.2020) - Crash fixes and additional Friend List fixes
PC Hotfix (29.06.2020) - Server browser, connectivity and Friends List fixes
PC Patch (25.06.2020) - Some music, AI and server browser fixes
PC Hotfix (18.06.2020) - Critical fixes
PC Update (16.06.2020) - Update 41: Followers re-balancing, Avatar fixes and more!
PC Hotfix (13.05.2020) - Server stability fixes, follower fixes and more
PC Hotfix (08.05.2020) - Performance and AI fixes
PC Patch (07.05.2020) - Update 40: Followers II (AI stances and command system) + The Architects of Argos DLC pack!
PC Patch (10.03.2020) - Update 39 Followers I: Followers Management System, AI fixes and more!
PC Hotfix (11.02.2020) - Critical fixes
PC Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes
PC Hotfix (19.12.2019) - Additional critical fixes
PC Patch (13-12-2019) - General bugfixing and movement tweaks
PC Patch (05.12.2019) - Mounts! Follower leveling system! More combat rebalancing! But…by Crom! There’s even more?!
PC Hotfix (02.12.2019) - Additional exploit fix
PC Hotfix (20.11.2019) - Additional Exploit Fixes
PC Hotfix (18.11.2019) - Exploit fix
PC Patch (24.10.2019) - Optimizations, audio and other fixes
PC Hotfix (09.10.2019) - Thrall fix
PC Patch (08.10.2019) - The Wine Cellar, new animations, Debaucheries of Derketo and more!
PC Hotfix (07.09.2019) - Additional crash and oil fixes
PC Hotfix (05.09.2019) - Crashes, buffs and other fixes
PC Patch (03.09.2019) - Battle Standards, New Weapon types, further balancing and more!
PC Hotfix (02.07.2019) - Further balancing and general bugfixes
PC Patch (25.06.2019) - The Warmaker’s Sanctuary, Population Revamp, Temperature and more!
PC Hotfix (30.05.2019) - General and exploit fixes plus stats reset
PC Hotfix (16.05.2019) - Small fixes and second wave of thrall wiping
PC Hotfix (12.05.2019) - Critical fixes
PC Anniversary Patch (08.05.2019) - Sunken City, Capitals revamp, Witch Doctor feat and more!
PC Patch (02.05.2019) - Bug fixes and optimizations
PC Hotfix (15.04.2019) - Treasures of Turan DLC and UI fix
PC Hotfix (10.04.2019) - Event Log Privacy Settings and More
PC Hotfix (27.03.2019) - UI bugs and XP fixes
PC Update (13.03.2019) Optimize those buildings and Contest!
PC Hotfix (05.03.2019)
PC Hotfix (04.03.2019)
https://forums.funcom.com/t/pc-hotfix-04-03-2019/56238/
PC Update (02.03.2019): Optimizations, Balancing, Purges, new VOIP and so much more.
PC Hotfix (23.01.2019) - Crash fixes
https://forums.funcom.com/t/pc-hotfix-23-01-2019-crash-fixes/52319
PC Hotfix (14.01.2019) - Anti-flooding tools and crash fixes
https://forums.funcom.com/t/pc-hotfix-14-01-2019-anti-flooding-tools-and-crash-fixes/51502
PC Hotfix (20.12.2018)
https://forums.funcom.com/t/pc-hotfix-20-12-2018/49278/
PC Update (12.12.2018): The Seekers of the Dawn Pack is now available on PC
PC Patch (10.12.2018): Automod-Updater, Archery, Katana and Bug Fixes [116512/20221]
PC Hotfix (15.11.2018)
Summary
Hey everyone!
We’re rolling out a quick hotfix for the PC to take care of some issues that popped up after the post-Halloween patch. Please not that this patch contains no updates to the Purge system. That is planned to come out in a future patch.
The dev kit will release at the same time as this patch so mod creators can update their mods right away.
Changelog
- Fixed an issue with thrall recipes not being visible when the user reenters any crafting station
- Fixed an issue that prevented the user from scrolling up and down within any crafting station when using a controller
- Fixed a Quick Loot functionality issue for loot bags, where loot bags weren’t quick loot-able, even by their owner
PC Post-Halloween Patch (07.11.2018)
Summary
Dear exiles,
We have released a new patch for the PC version of Conan Exiles and removed the Halloween content from the game. We know the Night of Lost Souls event hasn’t been everyone’s cup of tea and we’re taking several lessons away from the feedback we’ve gotten this past week.
Thank you to everyone for voicing your opinions and for offering tips on future events. We take it all to heart.
The dev kit will not be available at the release of this patch, but we’re working on getting it released. Shouldn’t take more than a day or two and mods shouldn’t be super incompatible without it.
This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We’ve also fixed several bugs related to player corpses and we believe we’ve also managed to fix the well bug.
Highlights:
- Event Log changes (see below for more details)
- Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
- Wells should now be re-filling as intended
- Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
Patch Notes:
Exploit Fixes
- Fixed an exploit where players could manipulate and duplicate thrall inventories
Event Log changes
- Dismantled placeables will now show up as intended in the Event Log
- Items dropping from destroyed placeables will now be listed in the Event Log when they’ve decayed
- Update to the “Days Passed” slider in the Event Log to be more consistent
- Event log entries can now stack and be displayed in one row instead of multiple.
- Database maintenance: Remove Event Log entries older than 3 weeks
- Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
- Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names):
– Player and Clan name will be displayed when a follower is killed by another player
– NPC name will be displayed when a follower is killed by an NPC
– Starvation/fall damage/noxious damage will be displayed when a follower dies by these - The Event Log should now display item names as intended
- Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log
Bug Fixes
- Wells should now be re-filling as intended
- Fixed a bug where traps could be returned to player inventory after exploding
- Fixed a bug where corpses would disappear if a player died underwater.
- Fixed an issue where an Avatar’s timer wouldn’t update correct on Dedicated Servers
- Fixed a bug where accessing a vault would cause lag and hitching
- Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
- Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
- Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
- The Degenerate should no longer spawn two corpses when killed
- Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
- Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
- Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
- Fixed a possible leak in SQLite DB handling due to missing ‘virtual’ keyword on ~QueryResultBase
- Explosive Arrows should no longer do damage to buildings on PvE servers.
Environment Changes
- Removed the ability to reach a unplayable area in the Black Keep
- Fixed a collision issues with the barriers in the Midnight Grove
- Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
- Removed the ability to reach a unplayable area in Bin-Yakin’s Seal cave ceiling
Quality of Life Changes
- Added a “Clear” button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
- The Crafting Station UI will now display the name of the crafting station instead of “Crafting Station”
- Loot bags from demolishes buildings will now have ownership and can’t be looted, similar to loot bags from thralls and player corpses
Localization Changes
- Various localization fixes on DLC items
PC Halloween Hotfix (1.11.2018)
Summary
Hey everyone,
Today, we’re rolling out a hotfix to take care of the most reported issues with the Halloween update released yesterday. We want to thank our community for reporting these issues to us and for staying patient and positive as we fixed them.
In this hotfix we’re tweaking the game so it will be easier for players to see in the eternal twilight, while also balancing the loot drops from the Halloween meteors. The T2 doors are also getting fixed.
If it’s still too dark for you you can also tweak the following server settings (in game or in an .ini file) to the following values. This will make it less dark:
- DayCycleSpeedScale=9.000000
- DayTimeSpeedScale=0.10000
- NightTimeSpeedScale=10.000000
- DawnDuskSpeedScale=5.000000
If you do not wish to participate in the Halloween event, there will be a build available on our Testlive branch without the Halloween content, but otherwise identical to the current live version.
If you switch branches and play single-player, you might want to take a backup copy of your game.db file to avoid potentially losing your save data.
Server admins might also want to back up their server’s game.db file for people to be able to continue with their characters on your server, just in case.
How to find and copy your game.db
- Open Steam and go to your library
- Right click on Conan Exiles and choose Properties
- Find and select the tab marked “Local Files” and click the “Browse Local Files” button. A Windows Explorer folder should now pop up
- Go to ConanSandbox → Saved to find your game.db file
- Make a copy of it in an easily accessible place on your computer
- Once you’ve patched to the Testlive branch, simply drop the game.db file you copied before into the Saved folder, replacing what’s already there, and you can continue playing as you normally would
Changelog
- Fixed T2 doors so you cannot walk through them
- Removed Star Metal Picks, Dragonpowder and Skeleton Keys from meteors for balancing purposes
- Meteor fragments that have been harvested or disappeared won’t leave a particle trail behind
- Changed speed of day on official servers so it will not get as dark during the Halloween event
- Added auto exposure to compensate for the darkness and make things a bit brighter
An equivalent patch is also being made for consoles, but we’re looking into fixing the spammy meteors first.
PC Halloween Update (31.10.2018)
Summary
Today we are kicking off our Halloween event, which will run throughout the game during the next week. Welcome, exiles, to the Night of Lost Souls!
The sky will darken as perpetual dusk falls upon the landscape, casting it in black shadows and blue light, tearing at the boundaries which separate the world of the living from the realms of the dead. The clouds will part. A new face will appear upon the moon’s surface. It is the face of death, keeping watch over whatever might stir on the ground below.
During the Night of Lost Souls, stones will fall from the sky in multitudes, striking the earth in a flurry of colored smoke and debris. Adventurous exiles can break open these stones with whatever tool they have available. Inside, they will find a plethora of crafting ingredients, both rare and common, doled out at random by the spirits lingering inside the stones, anything from Plant Fiber and Meat to Explosive Glands, Arrows and Steelfire. It all depends on the spirit’s goodwill.
Inside the fallen stones you will also discover the Potion of Lost Souls, a special brew only available on this hallowed night. Imbibing the Potion will grant you certain benefits at random. Drink one and see what happens, but don’t drink too many or your body will suffer the consequences. Don’t say we didn’t warn you.
After a week, the Night of Lost Souls will pass and the sun will once again rise on the Exiled Lands. The restless spirits will be calm, yet their gifts will remain with those who received them.
Highlights
- The Conan Exiles Halloween Event is now live and will run until the 6th of November
- Added new music, sound effects, Main Menu graphics and changed the lighting to make things more spooky
- Torches now burn with a purple light
- The moon’s face is now different
- Meteors will fall from the skies, containing different kinds of loot and goodies
- The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects
Devkit
The devkit will be made available shortly after this patch goes live, no later than an hour after patch time.
Change log
New Content
- The Conan Exiles Halloween Event is now live and will run until the 6th of November
- Added new music and sound effects
- Added new Main menu graphics
- Changed the lighting to a perpetual, gloomy twilight
- Torches now burn with a purple light
- The moon’s face is now different
- Meteors will fall from the skies, containing different kinds of loot and goodies
- The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects
- Opening doors will cause bats to fly out
Halloween Event Server Settings
You can use the following console commands to control meteor spawns and decay where X is the multiplier for time.
- SetServerSetting HalloweenMeteorDecayTimer=X
– The higher number, the rarer meteors are. Set this to a low number for more or less constant meteors. - SetServerSetting HalloweenMeteorSpawnTimer=X
Bug fixes
- Fixed an issue where the message “Pet/Thrall is no longer following you” would pop up randomly, even if you didn’t have pets following you
- Companion hunger should no longer reset to maximum value in a single-player game after restarting the game
- Fixed a bug that let you equip armor on pets
- Fixed a bug where an Animal Pen would not be able to craft Pets after clearing the queue while a Pet was being tamed.
- Fixed a bug where a new character’s gender could not be selected
QoL updates
- Event Log will now log damage, death and destruction events made by pets, thralls and non-persistent NPCs
- Added GUI/filter options for event logging
- Toned down the damage caused by explosive arrows as they were a bit too powerful
- Disabled file handling caching in FGenericAsyncReadFileHandle for editor builds. This is needed by the mod devkit as it mounts pak files while still being an editor build
Known Issues
- Sometimes the Halloween meteors will disappear after hitting the ground. This is fairly uncommon, but might affect some of you.
PC Hotfix (18.10.2018)
Summary
Hey everyone! It’s time for another PC hotfix!
This update will take care of some pets and thrall issues that needed addressing. These changes will make it to PS4 and Xbox at a later date.
Changelog:
- Fixed an issue with pets decaying in animal pens
- Fixed an issue with food disappearing from Pet and Thrall inventories upon first server restart
- Fixed an issue with Thralls and Pets reacting to players receiving environmental damage
- Fixed an issue with items in the inventory of an Archer Thrall disappearing when Thrall started shooting
- Thrall icons are no longer placeholders
- Fixed an issue with players being able to teleport items from one container to another across any distance
PC Hotfix (12.10.2018)
Summary
Hey everyone,
We’re rolling out a hotfix patch for the PC version to take care of a couple of exploits and a bunch of different bugs that were caught after the Pets Update went live.
Patch Notes:
- Fixed an exploit involving pet names
- Fixed an exploit where players could glitch themselves through the map
- Fixed an issue with the Avatar of Jhebbal Sag remaining active longer than set Avatar lifetime
- Fixed an issue with Werewolves not attacking anymore after howling
- Fixed an issue with Humanoids NPCs missing nameplates
- Fixed an issue where the Flawless Khitan Shield could not be crafted
- Fixed an issue with Crocodile Hatchlings turning into Tamed Spotted Hyenas
- Fixed an issue that caused the player to spawn in the Midnight Grove when dying in certain locations
- Fixed an issue with grave icons showing in wrong locations
- Fixed an issue where the cursor stayed on loading screen after using admin teleport
- Fixed an issue that would stop the crafting of DLC items when the user logs off
Update 34 (Part 2: Electric Boogaloo) – Pet System (09.10.2018)
Summary
The latest free update to Conan Exiles lets you raise and tame the wild beasts of the Exiled Lands. Pets will fight for you, defend your settlements and produce valuable resources while confined to their pet pens.
https://www.youtube.com/watch?v=YSCXHXpgMpc
IMPORTANT NOTE ABOUT MOD COMPATIBILITY
This update includes several code changes from the previously deployed version. Depending on these changes, some mods built with the previous dev kit may or may not work as intended. Mods are less likely to break as they did in the last patch as this is a smaller update, and a new dev kit was released when this patch went live.
HIGHLIGHTS
- New pet taming system
- Fixed 2 critical server crashes reported by the community
- The north-western corner of the Frozen North is accessible again!
Pet system and taming
You asked for it and we are happy to deliver:
From today on forward you will be able to tame and raise your very own pet(s). Explore the Exiled Lands with your trusty companion by your side or build a farm to have them produce materials for you.
You will want to start your career as a Beastmaster by building an animal pen for your new future friends. These shelters come in three different tiers and have 5 available pens to hold your animals.
Following this, you will need to obtain a baby or an egg. These can be found in the world, and on certain (rare) vendors so keep your eyes open while you travel! You’ll be able to place your baby pet version into the pen and have them grow into an adult and trusty companion over time.
However, don’t forget to feed and treat them well or you might just end up with a carcass!
While you have a baby animal in your pen, the type of food you offer it will influence your chances to have your baby grow into a greater pet version: A rarer, more powerful and special looking variation.
The new pet system will also introduce the mechanic of thrall feeding. Special Feed boxes and Thrall Pots are available for easier, automatic food distribution to several pets or thralls for those of you who are planning for bigger armies of two and four legged friends.
While keeping your pets happy and fed they will eat any type of food that they can digest. However, feeding them their favorite snacks will grant them temporary buffs.
Very conveniently, live animals will also produce dung, which is used to create compost for your planters.
Even in the sad and unfortunate event of your pet’s untimely death, you can still make use of them. Placing dead pets inside a Liquid Separator will grind them down into blood, bone and hide resources.
Patch notes
New Server Settings
The following new server settings controls pet and thrall hunger:
SETTING | ServerSettings.ini NAME | DESCRIPTION |
---|---|---|
Enable Hunger System: Thralls | ToggleHungerSystemThralls | Toggles the hunger system for thralls. |
Enable Hunger System: Pets | ToggleHungerSystemPets | Toggles the hunger system for pets. |
Food Nutrition Value | FoodNutritionValue | The amount of nutrition the companion gain from eating food. |
Starvation Time In Minutes | StarvationTimeInMinutes | The amount of minutes it takes for companion hunger gauges to go from 100 to 0. |
Starvation Damage Penalty Cap | StarvationDamagePenaltyCap | When a companion’s hunger gauge reaches 0, they start taking damage to their health. This value determines how much health can be removed in total, given in percent where 1 means 100% of the health. |
Animal Pen Crafting Time Multiplier | AnimalPenCraftingTimeMultiplier | Multiplies the speed of crafting in animal pens. |
Food Container Range multiplier | FeedBoxRangeMultiplier | Multiplies the distance that Food Containers can feed your companions. |
Exclusive Diet | ExclusiveDiet | Determines whether companions exclusively eat items listed on their diet. Disabled means they will eat any food item, in addition to their diet. |
QoL Updates
- Food will decay very slowly when placed in pet Pens. The higher the tier of the pen, the slower it will decay.
- Food will also decay very slowly when placed in food dispensers.
- Added pet and thrall hunger system server settings to the admin panel
- Pet feeding screen can now be opened from the radial menu
- We taught the Locust Queen how to fight!
- The Camel pet is now the proud owner of a backpack
- Animal pen dung production is now more stable with different pets
- Fixed several issues with pen crafting
Potion of Midnight now has 30 sec decay and cannot be stacked
Bug Fixes
- Fixed a crash related to the Volcano boss fight
- Fixed an attack problem with werewolves
- Fixed an attack problem with Gorilla boss
- Fixed a collision problem that would deny access to certain areas in the north
- Fixed a server crash related to thrall crafting queues (Please note: This will cause your thrall conversion timer to reset, but it will only be a one-time thing)
- Fixed a bug where the Sunder debuff would remain permanently on a player
- Fixed a bug where the Avatar of Jhebbal Sag would remain active for longer than set Avatar Lifetime
Working as Intended
- Rhinos can be tamed in a T1 pen
- You can open the pen from any angle.
Update 34 (04.10.2018) - The Midnight Grove and Jhebbal Sag religion
Summary
Gather 'round everyone, for on this day, October 4th, we’re releasing the next update for Conan Exiles! Well, sort of.
We’re releasing half of the Pets Update, meaning you’re getting the Midnight Grove, the Jhebbal Sag religion and thrall hunger system. The pets system will be released at a later date and we’re currently aiming for next week.
The Midnight Grove & Jhebbal Sag Religion
The Midnight Grove is where you learn the Jhebbal sag religion path, the sixth and final religion in Conan Exiles. You have to traverse a labyrinthian maze, facing down many dangers along your path before you make it to the end and discover the final challenge: Jhebbal Sag’s champion.
Defeating the werewolf and consuming its flesh will give you the knowledge of Jhebbal Sag’s altars and religious items. Followers of Jhebbel Sag are all about controlling and hunting beasts. Special bloodletter knives allows them to extract blood from their victims and sacrifice it to their bloodthirsty master.
They are also able to craft special lures that attract animals and other beasts to wherever they’re thrown, making them deadly and implacable foes out in the wild. The magical Mark of Jhebbal Sag will offer any creature caught within it up as tribute to the Lord of Beasts. In return he may send one of his champions to see if you are still worthy.
Reaching the highest level of worship with Jhebbal Sag will grant you access to the deadly Claws of Jhebbal Sag. This devastating weapon allows you to truly tap into your inner beast and unleash furious swipes with razor sharp claws, much like like Jhebbal Sag’s champion.
Thrall Hunger
As part of this update we’re rolling out thrall hunger, which requires you to feed your thralls in order to keep them alive. The objective of this is to add nuance and flavor, not grinding, and we’ve gotten a lot of valuable feedback from our Testlive audience when tweaking the numbers. We feel we’ve arrived at a reasonable balance for this mechanic, but we always welcome more feedback.
- You only need to feed thralls that have been placed out in the world (fighters and archers). Thralls at your workstations and altars have no inventory and won’t require feeding
- The amount of time a companion can go on without eating, from fully fed to hungry, will be 7 days
- Companions will be able to eat pretty much anything that’s even remotely edible
- If you match thrall’s preferred diet, they will gain a bonus buff. This way, if you do care about the specifics of each companion type, you can get a temporary short-term advantage. You can still feed them whatever you want to prevent them from decaying. This also means you can buff your companions right before battle. A server setting (disabled by default) will allow you to make diet matching mandatory if that’s what you prefer
- Food dispensers (Thrall Pot for thralls and Feedbox for pets) will push smaller amounts of food to each companion before moving onto the next companion. The net result of this is that all your companions will be more equally fed and you’ll need smaller amounts of food to reach them all
- The Thrall Pot is unlocked when you make a Wheel of Pain. You craft it at the Carpenter’s Bench.
- Food will decay very slowly when placed in food dispensers
- There will be server options to enable/disable the feeding system separately for thralls and pets. There will also be server config parameters to adjust other aspects of the system, including if your companions should die when they are hungry or only be reduced in health. This means your server can adjust the system to a level of commitment/consequence that you want, including disabling it entirely
Known issues
- We have been getting reports that some players with mods installed are experiencing crashes when placing thralls. Disabling nameplates will fix this.
- Even if you disable thrall hunger, the hunger timer will still tick down. Your thralls won’t die once the timer runs out, but we know it can cause confusion
- Character hitbox can sometimes bug out when you log out on top of a foundation. A server restart will take care of this
Server settings
Private server admins should be aware of the following:
- StarvationDamagePenaltyCap=n where n is the percentage of maximum damage that a thrall can take if going hungry for 7 ingame days
- StarvationDamagePenaltyCap=0.0000 would mean taking max 0% damage over time
- StarvationDamagePenaltyCap=1.0000 would mean taking max 100% damage over time and potentially killing the thralls
Changelog:
HIGHLIGHTS
- New Dungeon: The Midnight Grove
- New offhand combat mechanics
- New Specialist Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
- New thrall hunger mechanics
THRALLS/AI
- Fixed a bug that would cause thrall health to reset to 100 HP
- Thralls have now 50% increased health. That is to bring them in line with some of the greater pets and also make it more interesting to take a thrall out for exploration/hunting
- Entertainer Thralls now provide buffs after having been on follow mode
- The Crocodile boss near the N’batu’s Pack is no longer stuck and attacks the player
- Fixed an issue where NPCs would stop aggroing after a player teleported several times.
- Pets and Thralls that get stuck will now teleport back to the location they were deployed.
PURGE UPDATES
- Optimized database cleaning to remove inactive clans
- Better randomization for Purge spawn options
- Distracted Purgers will no longer get sidetracked by random Points of Interest.
- Set initial purge countdown to 15 minutes
NEW CONTENT
- New Dungeon: The Midnight Grove
- Added Werewolves
- Added Nightvision Potion, allowing players to see more clearly when it’s dark
- Added new offhand combat mechanics
- Added new Specialist Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
- Thralls will now need to be fed in order to survive. Place food items into their inventory to feed them, or use the Thrall Pot to distribute food automatically. It will take a companion about 7 days to go from filled to starving
- Added the option to visually remove text on signs made by people outside your guild. You will only see it if you click on it.
- Added the option to visually remove text from all signs. You will only see it if you click on it.
- Beehives now require Queen Bees to produce honey
ANIMATION UPDATES
- Added new combat animations
– The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes
– Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces - Added new attack to the Spider Tarantula Boss
- Added new attack to the Crocodile Boss
- New knockback setup and animations for monsters
- New Rocknose animations
- Added new idle and threat animations
- Updated surface swimming to work with a glowstick
GAMEPLAY CHANGES
- We have added the ability to use bait to force a specific result in fish traps. For example, if you want Unappetizing Fish, you can force that outcome with insects. Grubs will catch Exotic Fish. No bait means you get a random fish, which is the way they work in the Live servers.
- Preservation box’s inventory space is increased. Food will not decay in them if there’s ice in the box
- Beehives behave differently: They still collect honey over time, but Worker Bees and Queen Bees will produce a lot more honey than an empty beehive
UI CHANGES
- Moved Sunder debuff to the right side of the nameplate, where it belongs
- Darkened the opacity on the background panel for container inventories
- Added button to the server list where players can report downed servers
- Added coordinate grid to the in game Map
- In-game Map can now be zoomed out further
- The menu can now be accessed during Character Creation
- Implemented a confirmation prompt upon exiting game from Dedicated server
- The map navigation is no longer inverted when inverting the Y axis on a controller
- The “Cycle Filter” button no longer becomes unresponsive when cycling through all filters
- Solved an issue with password protected servers not being displayed properly
- Fixed an issue where resetting Video settings to default wouldn’t apply changes to Windowed mode and resolution
- Fixed an issue where the in game map would be cut off in 4:3 and 16:10 aspect ratio
BALANCING
- Vaults have now much lower hitpoints and will decay faster
- Vaults max inventory size increased from 200 to 300
- Glowing Standing Torch should now have the correct HP when placed down
- Added more building and climbing blockers to areas where players aren’t supposed to build/climb:
– The City of Votaries of Skelos
– The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest
– NPC village in Deckswab’s Retreat - The Epic version of Conan’s Atlantean Sword is now more durable than its Mid Grade equivalent, as it should be
- Fixed swapped ingredients for Ugly and Unapetizing Fish Tropies
- Re-balanced armor bonuses to stats
- Acheronian Longsword, Spear and War-Axe should no longer be more powerful than Star Metal equivalents
- Fixed Corrupted Spiders so they’re not killed in one hit with Star Metal Greatsword
- Avatar special attacks now damage buildings with the correct amount of damage. This is not a total fix for avatars as they are undergoing additional changes and updates as part of the siege system re-balancing. Set is still being difficult!
GENERAL BUG FIXES
- Fixed some bugs related to NPC patrols around camps
- Bossonian Bow can be repaired again
- Status effects, journey steps and crosshairs should now be temporarily removed when cinematics trigger
- Fixed an animation bug where animals would turn away from you after attacking
- Fixed a bug where the player character would clip through solid structures when re-logging after sitting in a chair
- It should now be possible attach fence foundations corner-to-corner at a right angle
- Fixed a bug where Reinforced Wooden Awnings couldn’t be placed
- All sloped wall pieces now detract the same amount of stability
- Aquilonian Braziers, Hanging Braziers and Khitan Lamps should no longer be placeable underground
- Fixed a bug where the sound of footsteps in water would play when walking on the edge of the Large Water Well
- Fixed Iron Brazier in Deathwhisper Camp so it doesn’t float anymore
- Fixed a bug where low tier items would lose all durability after having damage kits applied to them
- Fixed a bug where the Noxious Gas debuff would wear off, even when standing in gas
- Hatch Frames now snap to walls, door frames and frame pieces
- Statues of Refreshment can now be placed near any of Mitra’s religious buildings
- Giant Snakes and Alpha Snakes should now drop Reptile Hides when harvested
- You should now be able to harvest Crimson Lotus Flower with Sickles
- Jungle Birds now drop heads
- Glowing Sticks should now be usable underwater
- Fixed a bug where the expiration timer on Purified Flesh would display a negative value
- Players should now be able to place walls next to stairs
- Fixed an issue where the Witch Queen could be engaged behind the magical barrier
- Fixed a bug where gamepad and mouse would lose functionality after controlling an avatar
- Ostrich egg clutches under ground in the middle of the desert are are now above-ground
- Fixed an issue where placeables would disappear if the base of the item was slightly below-ground
- Fixed a bug where you could override the corruption limit by drinking Corruption Brew
- Fixed a bug where bedroll map marker would disappear after respawn
- Helped a Shaleback out from inside a tree by moving his spawn point
- Fixed a bug where you wouldn’t do damage when jumping on another person’s head
- Fixed a bug where the Palisades’ placement brush would give the “Spikes” debuff and cause lag issues
- Fixed a bug where The Kinscourge would lose aggro if the player stands on a balustrade
- Fixed an issue with re-binding the CTRL key
- Fixed a bug where dismantling a Wheel of Pain would cause it to drop an unlootable loot bag
- Fixed a bug where Star Metal Pickaxe cost 0 points to unlock
- You should now be able to change fuel type with a controller
- Avatar Lifetime option is no longer missing in a single-player game
- Fixed an issue where the clan member sub-menu wouldn’t appear on a 4K monitor
- Carpets should now disappear when foundations are destroyed
- Fixed an exploit where players could push themselves under the map using ceilings and climbing
- Fixed a bug where the UI would disappear for the host of a co-op session when a client summons an avatar
- Corrected HealthPool l for Hyenas and Shoebills
- Fixed an issue with wolves not using all their available attacks
- Fixed an issue where it wasn’t possible to refresh the server list
- Fixed an issue where it wasn’t possible to queue crafting processes
- Fixed a tooltip issue when a player character is unarmed
- Fixed an issue with Sandstorms damaging players in the Swamp Area
- "Show your religious Zeal’ Journey Step now unlocks at Jhebbal Sag altars
- The player can no longer climb into the model of the Palace of the Witch Queen
- Fixed an issue where after unlocking a new arrow type, the arrows wouldn’t be used up when used from the radial/quickbar
- Brought item requirements for building the Altar of Ymir in line with the other Altars
- Fixed additional issues where the player could get stuck in terrain
- Njoror Battleborn should now spawn as intended
EXPLOIT FIXES
- Fixed an issue where thrall inventories could be exploited to carry more items than intended
- Fixed a bug where Archer Thralls would produce infinite amount of special arrows.
QoL UPDATES
- Merchants now have names and are marked as “Merchant”, rather than “Fighter”
- White placeholder icon for teleportation buff is now no longer visible
- Various audio fixes
- It should now be easier to place items on the Wall Hanging Shelf
- Planters are no longer semi-indistructable when attacked with a trebuchet
- Archpriests of Yog should now use the correct weapon rather than a Yog Cleaver
- Removed the ability to apply Weapon Damage Kits to torches as it was causing bugs
- Fixed missing collision on chests placed on the roof of The Well of Skelos
- Items that are currently being used as ingredients in a crafting process will no longer be displayed as an available resource
- Honey now stacks up to 100
- Attempting to clan invite a player that is already in a clan will not trigger a popup with a warning
- Fixed a bug where NPC’s hairline was not textured correctly (hairlines are important!)
- Warpaints now also cover forearms
- It is now possible to clear your Admin Password
- Implemented SFX for highlighting Finalize Character in Character Creation
SOUND IMPROVEMENTS
- Added SFX for looting via the inventory preview
- Fixed an SFX issue on the difficulty screen
- Added SFX to Reset Attribute button
DEDICATED SERVER LAUNCHER:
- Reduced the size of the button to open the log folder, allows the log window to be larger
- Added a button to open the folder containing the ini files
- Added a button to copy the mac/hardware address to the clipboard (useful when trying to do port forwarding on a web interface)
- Added a combo selector for the server region
- Added an edit field for the maximum number of players allowed on the server
- Added a check: If settings have changed, the launcher will ask to confirm about losing changes when starting the server
- Added a startup check: If we find a running server process that happens to not be the one in our sub-folder, display a message and quit
- Changed the deployment/update/starting/stopping sequence to make it easier to know what is happening (icon changes and messages in the status bar)
- Added support for switching between the Live and TestLive branch
- The revision and snapshot information is now extracted from the Dreamworld DLL and displayed in the UI
- Removed the tray icon
- Added an option to force validate the server installation
PC Exploit Hotfix (03.10.2018)
Summary
Hey everyone,
We’ve released a quick hotfix to take care of some abused exploits reported by the community.
Changelog:
- Fixed an exploit where players could duplicate items using thralls
- Fixed an issue where shooting a particular placeable would crash the server
PC Hotfix (20.09.2018)
Summary
Hey folks!
We’re releasing a quick hotfix to PC to take care of a recently abused exploit.
Changelog:
- Fixed exploits used to circumvent damage restrictions
PC Hotfix (17.08.2018)
Summary
Hey everyone!
We’re releasing a small hotfix for the PC version of Conan Exiles with some quick fixes for some high priority issues that needed taking care of after the most recent patch.
Changelog:
- Fixed an issue where debuff icons would cause huge amounts of lag
- You can now attach fence foundations to regular foundations again
Please keep your bug reports and feedback coming in.
High Priority Fixes [13.08.2018]
Summary
We’ll be patching Live now to address some high priority bugs and issues that were deployed to TestLive last week.
Again, a special shoutout to those in the community who helped us hunt down some of the tougher bugs and thanks to everyone else for the continued reports, feedback and for being part of our Exiles community!
As we mentioned in the Hotfix thread on the 7th of July, the decay timers are being decreased back to their original value again today on all platforms.
Here we go:
NPC/THRALL FIXES
- Fixed some issues where Thralls health would reset after restarting the game
- Fixed an issue where NPCs wouldn’t properly aggro the player
- Fixed an issue with Rotbranch’s attacks not dealing any damage
- Fixed an issue where under certain circumstances it wasn’t possible to equip a weapon on a Thrall
- Fixed some issues where Thralls would stay in the air when the building they were standing on was removed
GENERAL BUG FIXES
- Fixed an issue where older Fish Traps, Shellfish Traps, Wells and Beehives to properly fill up again
- Fixed thermal protection and stats on Aquilonian DLC Armor
- Fixed some server crashes
EXPLOIT FIXES
- Fixed an exploit that in some cases could let you climb up building pieces that shouldn’t be climbable
UI FIXES
- Nudity Options during Character Creation are now also accessible when using a controller
Hotfix (02.08.2018) - Quick fixes and The Jewel of the West Pack
Summary
Hey everyone!
We’ve rolled out a new update for the PC version of Conan Exiles. This patch contains some quick fixes and the new DLC: The Jewel of the West Pack.
Changelog:
- The Jewel of the West Pack is now available for purchase
- Fixed a bug where tents would make players and NPCs immortal
- Fixed an issue where the Potion of Endowment buff effect wouldn’t get removed after timing out, leading to potentially world-destroying amounts of dong
- Fixed an issue where meteor shells were automatically destroyed after landing, making it difficult to harvest Star Metal
It includes the following items:
- 39 new Aquilonian building pieces.
- A full set of building pieces with the same stats as existing tier three.
- 15 new armor pieces in three sets, such as the Black Dragon armor.
- Light, medium and heavy sets with an epic end-game version of each.
- 9 new weapons in one Aquilonian weapon set.
- Same power as iron weapons with an epic end-game version of each weapon.
- 5 new Aquilonian warpaints.
- Decorative warpaints symbolizing for example rule and bravery.
- 25 new placeables, such as the harp and councilor chair.
- Craft them at the new Aquilonian Artisan table.
All the new content from Aquilonia is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
Hotfix (10/07/2018)
Summary
Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions!
Max Decay Time on Official Servers
As we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers.
Patch Notes
- Khitan bow can now be repaired
- Fixed a case where the weather would not change or show when hosting the game/server.
- Clan recruits can now properly access other clan’s vaults if they are unlocked.
- Your character’s avatar in your inventory should appear correctly again.
- You can take dropped loot by other players on PvE servers again.
- Damage dealt from explosive jars should now be more consistent.
Hotfix (09/07/2018)
Summary
Hey all, just released a small hotfix! This focuses on an issue where the Degenerate’s Illusion would cause a common server crash. Thanks for your patience and your continue reports! We’re noting each one down.
Please give the servers some time to update and come back online.
Hotfix (07/07/2018)
Summary
Hello Exiles,
Thank you for your patience and feedback.
We know you’ve been waiting and waiting is no fun so let’s get right down to business:
Here are the bugfixes for today’s Hotfix
Decay
We have received feedback from EU and US players that it will be tricky to maintain your bases on official servers during the common vacation period in July and early August due to the decay time being 6 days. We are therefore temporarily increasing this to 18 days for EU and US Officials starting this coming week. So assuming your building is large enough it will take up to 18 days to decay [the repair hammer is your best friend and allows you to check this easily!]. We will keep an eye on things and record any significant impact on server performance. Depending on this, we may have to reduce the limit again but we will in that case make sure to announce it first. Otherwise this change will stay in effect until Monday 13th August.
Private server admins who run with the decay system activate can also easily do this by changing the following value in serversettings.ini:
from MaxDecayTimeToAutoDemolish=604800.000000
(this is 6 days counted in seconds)
to MaxDecayTimeToAutoDemolish=1814400.000000
(this is 18 days counted in seconds)
We also have a poll going on for additional server areas to get a feeling for demand.
Please take a look here.
AI/THRALLS
- The Pirate Captain will once again make an appearance in his quarters.
- Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
- Thralls can now be properly placed inside Avatar Domes
- Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player.
- Fixed a case where thralls would fall through foundations.
GENERAL BUGFIXES
- Players who logged out on top of building pieces should no longer log in inside them
- Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.
- Some conflicting access rules with containers and quick loot have been resolved.
- Map Markers will once again persist through logouts.
- Your hard earned journey steps are once more tracked and displayed properly
- Small wells can be placed again.
- Blood stains will be properly removed over time.
- Ymir set can now be repaired
- Right and Left-sloping walls can now be placed under ceilings
- Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.
- Level up Audio should now be better synced with on screen notification
- Fixed a bug which could allow you to extend the number of storage slots in containers
- Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore.
- Fixed a small bug where objects appeared to be floating on trees with snow.
- Fixed a problem preventing modders from cooking mods that had a mod RconCommand in it.
QoL FIXES
- Moved “Encumbered” notification to a more convenient location on the screen.
KNOWN ISSUE
Placeables that emit heat emit heat even when turned off. This should not pose a huge problem unless you have built anti-cold buildings in the desert with a lot of torches and furnaces, but it is an issue nonetheless.
A good way around this is to not use more torches than is required, or use torches that actively combat heat (Witchfire) or torches that don’t emit heat at all (Radium), build using the correct heat/cold resistant materials, not create huge farms of furnaces to smelt (note that the bricks cook much faster after the patch) and wear appropriate clothing for the biome you are in.
Mother of all Patches PC Build (05.07.2018)
Summary
Are you ready for a wall of text?
You asked for it and we delivered. You totally rallied to the cause as we saw the TestServer fill up quickly with hundreds of you playing. A real sight to behold!
Over 900 of you helped us Stress Test this veritable book of fixes and updates.
You guys seriously rock! Thank you!
The German version of the notes can be found here, which one of our moderators volunteered to translate.
HIGHLIGHTS
Clan Hierarchy Options
We’ve added more control for clans in the form of hierarchy options:
- As a first step, we added a new “recruit” clan level, which is the default level after joining a clan.
- Vaults will after the patch only be accessible by clan “members”, “officers” and “guild leaders”.
- Recruits have to be promoted manually to a higher level in order to access vaults.
Threat Animations
Added threat animations for several animals to improve immersion. These will activate when you get close to the monster. This is still being worked on though, and will be updated in a hotfix soon.
Detrimental Status Effect Icons above Health Bars
Added Detrimental Status effect icons above enemy target health-bars which indicates the current status effects applied by your weapon finishers like Cripple, Sunder, Bleed
General Highlights
- Light Armor Journey bug is fixed! No, really, it is. Can we get a \o/
- The Clan Menu has been redesigned.
- Fixed a case where corpses weren’t appearing upon launching the game.
- Fixed an issue where your dead body would sometimes be invisible, even when standing right on the death marker.
- Dying while offline will no longer respawn you in the desert with wrong hunger/thirst values.
- The background image on the main menu has been changed to motion graphics.
- Durability bars are now color coded depending on the item type.
- Fixed a problem where players could sometimes be removed from the clan between logins.
- Human NPCs no longer get stuck after throwing one javelin/orb.
- You can now spawn in quest items using the admin panel.
- Garden areas in the volcano zone now apply Noxious Gas debuff.
- Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
- Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
- Shields have been adjusted and provide much more armor.
- Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
- You can now mute players using the Player List.
- Crimson Lotus Powder can now be used in the grinder.
- Put your hands together for Irniz of the Furnace who now remembers how to make Epic Flawless Zamorian armor.
Currently Known Issues
- Blood stains on your character do not go away (being fixed)
- you cannot place the small well on the ground (being fixed)
- Khitai DLC items only display in English text
- DLC main menu GUI widget is hidden
- Some of the NPCs you approach will sometimes not aggro or attack you, they will attack you as soon as you attack them
Performance/Stability
- Fixed an issue where logging off after placing down a new building piece could result in an infinite loading loop
- Various client crash fixes.
- Optimized stamina code which improves server performance
- Optimized spawn code to be more performant.
- Modified update frequency for different actor types to improve server performance.
- Fixed and issue with the carousel causing the game to crash.
- Your game will no longer crash when rapidly clicking the Inventory and Visceral Camera shortcuts.
- The game will no longer crash when certain keybindings are reset with either mouse or keyboard.
- Crashing occurred previously after switching the camera from 1st person to vanity while flying with a selected placeable object.
- Reduced update frequency for expensive physics functions to improve server performance.
- Optimized camera state machine to reduce overhead on dedicated servers.
Exploit Fixes
- You can no longer place foundations on Lore Tablets.
- Walls in the Volcano dungeon should no longer be climbable
- Fixed collision to prevent building base inside mountain at Sillway base.
- Fixed collision to prevent building base inside mesh at Kaels Stronghold.
- Updated code to relaunch Battleye process if it gets stopped.
- Fixed an exploit related to using chairs underwater.
- Fixed collision to prevent building base inside tube like structure next to Ruins of Xullan.
- Fixed collision to prevent building base inside a tower near Priestkings Retreat.
- Fixed collision to prevent building base inside tower near the Tradeway.
- Fixed collision to prevent building base east of Black Keep/Ruins of Xullan.
- Fixed collision to prevent building base at Deserter’s Gutter tubes.
- Fixed an issue that made it possible to regenerate stamina while climbing.
- Patched up multiple areas you are not supposed to build in or reach.
- The cave entrance to Warren of Degenerates can no longer be blocked off.
- Patched up meshes in the Frozen North and Highlands that could previously be built inside of.
New Additions
- You can now learn Serpentmen weapons from the volcano dungeon.
- Exceptional and Flawless Hyperborean Slaver set can now be crafted.
- All kinds of Hyena Fur Armor should now be accessible
- The Shining Trapezohedron can be harvested from the Degenerate now.
- You can now craft Obsidian Tools in the Volcanic Forge.
- You can now correctly learn the recipes for the Obsidian Javelin and the Obsidian Throwing Axe.
- The Volcano flowers now give resources.
- Mask of the Witch Queen can now be looted from the Witch Queen’s corpse.
Building/Placeables Fixes
- Fixed an issue with foundations where it was possible to create a double layer of protection.
- Fixed an issue where traps would remain in the air after dismantling the structure they were placed on.
- Updated collision on large trees to allow building nearby
- Fence foundations should be attachable to regular Foundations and Wedge Foundations
- Khitan Stairs can now be easily upgraded to Khitan Stairs with rails
- Alter of the Bat can no longer be dismantled.
- Ladders now require less stability than before and thus can be stacked better.
- Fixed a case where some placeables could be interacted with if you were not the owner and should not be able to.
- Black Hand Tent - Lateen can be placed on the ground correctly.
AI/Thrall Fixes
- Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister).
- NPCs should no longer rubberband, teleport, then hit you from far away.
- Fixed an issue where a thrall would disappear when moving them out of the thrall slot
- Fixed an issue where thralls would use shields once, then never again
- Fixed an issue with human NPCs not facing you while attacking.
- Fixed a problem with thralls not respawning after being dragged away and hidden.
- Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
- NPCs should now be able to attack at different elevations with reach weapons.
- Enemies no longer lose aggro when the user sits on a chair with armrests.
- Fixed problem with thralls swapping weapons
- Non human NPCs no longer ignore players in The Passage cave.
- Human NPCs no longer get stuck after throwing one javelin/orb.
- Fixed an issue with Serpentman sometimes shooting with swords when away from said enemy.
- Fixed cases where Exile NPCs would wield weapons and shields when either out of combat or in idle state.
- Adjusted spawn rate for crafters on the pirate ship.
- Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
- Llarn Steeltoe was incorrectly flagged as a T3.
- Thugra has been given an actual weapon to fight with.
- Crocodiles will now attack when inside water.
- Added a white dragon at the bottom room in the Frost Temple.
- Fixed issues with Serpentmen boss clipping into a wall and preventing it from attacking players.
- Collision for dragons has been improved.
- Wight creatures no longer spawn in clumped up.
- Tent-mending NPC in Raider’s Ridge was previously suspended in the air.
- Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
- Dancers in Conan’s Tavern no longer drop loot.
- NPCs were previously located in an inaccessible building in Sepermeru.
- Moved Thrall Priest on Altar of Set ontop of the altar, instead of being submerged in it.
- The Witch Queen can no longer be knocked unconscious.
- The Witch Queen can no longer be killed by her Statues.
- Razma’s looks are now consistent throughout the game.
- The Pagoda area now have more lemurians with an increased amount of priests and crafters available.
- Human archers in the volcano now wield Falcatas instead of stone swords.
- Fixed a bug where the Alpha Snake would not aggro the user and couldn’t be harvested.
Purge Fixes
- Fixed a crash issue with the Purge.
- Messages have been altered to be more comprehensive about building restrictions during the Purge.
- Fixed some spawn issues with purge NPCs
- Some of the purge areas have been tweaked.
- Nordheimers now spawn more reliably during a purge.
Balance Fixes
- All Star Metal weapons should now equal Khitai weapons in durability, armor penetration and damage.
- Fixed repair-cost issue with Khitan armors
- Fixed a balance issue for DLC building pieces
- Insulated Wood recipe now consists of 2 Resin, 1 Oil instead of just 1 Resin to bring the cost of Tier3 Black Ice buildings more on par with Tier3 stone buildings.
- Obsidian weapon crafting has been revamped. Obsidian now requires Composite Obsidian to be crafted. This resource can only be crafted in the Volcanic Forge, and the recipe can be (re)learned from the end of the Volcano dungeon. Obsidian weapons can be crafted in any blacksmith bench as long as you have Composite Obsidian.
- The climbing bonus from armor flexibility has been rebalanced.
- Planter structures previously only took 2 HP per damage from trebuchets.
- The “Thatched Awning” building piece’s stability now correctly decreases.
- 2 Handed Epic Spears now all require he spear handle as part of the recipe.
- Weathered Skull previously had 0 HP.
- Updated the 1st Hyrkanian bow feat and modified text.
- Fixed incorrectly set up damage multipliers on the Kinscourge that caused him to deal less damage than intended.
- Fixed light attacks with Warspear of the Black Circle, which used more stamina than Heavy attacks.
- Hot temperature debuffs adjusted slightly - removed max health penalty from them.
- Silent Legion armor now requires epic (perfected) paddings.
- Fixed an issue where hatch doors had the same HP as walls instead of doors.
- Damage increase from Accuracy perk 10 now correctly increases damage by 10%.
- Changed Yellow Lotus Potion expiration time which is now consistent with other potions.
- Chests are harder to break. They broke too easily before if accidentally hit during a fight.
- The chest behind the snake boss in The Unnamed City now gives legendary loot.
- Armor penetration kit bonus was lowered from 15% bonus armor penetration to 5%.
- Extremely Cold debuff reduced maximum health by 40 instead of 50.
- Weight of the Dragonbone throwing axe has been reduced.
- Greater Wheel of Pain feat no longer requires the Master Craftsman feat.
- Changed some ingredients required to craft certain Religion Tools.
- Hyena armor now increases temperature by +8, rather than +10.
- Fixed Weight values of Baal-pteor’s to be more consistent.
- Glowing Wall Torch now provides temperature bonus.
- Vanir armor now grants improved frost-resistance.
- Cooling down/Warming up effects from drinks and food has been increased in efficiency.
- The food poisoning buff now has a reduced duration and does damage more rarely, giving some time to heal between each tick.
- Skinning Knife now gives less hide when used on human NPCs.
- Religious tools from temples no longer give Manifestations of Zeals when crafted.
- Journeyman Roofer feat now requires Apprentice roofer feat.
- Health values for the Rocknose King Molten and Boss have been balanced.
- Bonuses from the Relic Hunter armor have been balanced.
- Sandstorm Breathing Mask and Setite Mask now grant temperature bonus.
- Increased bonuses from temperature foods.
- Lessened the effect of the cripple from 0.9 to 0.3.
- Glowing Essence must now be crafted from the Firebowl Cauldron.
- Reduced Armor Value on Silent Legion set and reduced Attribute bonuses from +3 to +2 as the armor was getting a bit too OP.
QoL Fixes
- It was previously not possible to click the “OK” button after typing the wrong IP address and then timing out.
- You will no longer get a loading screen if the wrong Direct Connect IP address is entered.
- Fixed a bug where you couldn’t open the admin panel after opening it during an Avatar summoning
- Fixed an issue where the Journey Step UI would reset after logging out and logging back in
- Game now displays the correct error message when a player tries to join a co-op session while it’s closing down.
- Tethering Distance slider should no longer be grayed out in the New Game’s Custom sub-menu
- Changed Purge Meter Update Frequency to Purge Meter Update Interval and updated tool tip.
- Added a tool tip to the “Avatar Lifetime” combat server setting.
- “Cause of death” messages should now be properly localized.
- Removed placeholder preview image which could show up when using the dye functionality from a crafting station.
- You can now access purge settings while playing.
- Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle Hunger Multiplier as an admin did not save after applying changes.
- Made the on/off switch more intuitive on crafting stations when using a controller.
- The Clan Menu has been redesigned.
- In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
- Disabling laptop mode no longer requires the client to restart.
- Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
- The background image on the main menu has been changed to motion graphics.
- Only first armor color slot can be selected in dye UI using mouse & keyboard. (?)
- Buttons located on the left and right side of the keybindings can no longer be permanently dismissed with the controller.
- It was previously possible to permanently dismiss almost the whole keybindings with the controller.
- Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
- Durability bars are now color coded depending on the item type.
- Voice chat indicators no longer stop showing after respawning.
- Adjusted the Event Log to look more like the other menus within the main menu.
- Modified the Iron War Axe description so it no longer suggests that it’s made from steel.
- Modified description on Hardened Steel Bar.
- Updated description of The Great Sword and Obsidian Pick.
- Changed default decay colour of food and drink
- You can now spawn in quest items using the admin panel.
- Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
- The list of humanoid NPCs in Admin Panel is better sorted.
- “Invalid Placement” text was previously difficult to see against snowy ground.
- Moved DesertCooking book so it cannot be build over.
- Religious tools have been re-labelled for constinstancy.
- Adjusted quality for the standing torch particle effect.
- Collision for plants in the planters have been removed.
- Updated the Stats Menu, where the lower part of the effects text was cut off.
- You can now mute players using the Player List.
General Bug Fixes
- Functional Warpaints now properly decay over time.
- Fixed a bug where dropping multiple items wouldn’t combine them into one big bag
- Khitan building pieces can now be crafted from the quickbar/radial menu.
- You can no longer activate Ansel from the main menu.
- Placing an item on the ground will no longer trigger a basic attack animation.
- Swimming through water no longer causes stamina drain. (?)
- Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
- Nudity level now updates instantly after changing it in the server settings.
- Loot log now correctly shows items remaining when consuming food.
- Player can no longer drop items through walls.
- Fixed a problem where players could sometimes be removed from the clan between logins.
- Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
- A loot chest previously spawned on top of a rock in Dustdevil Ridge.
- Corrected some spelling errors for the Door Frame building parts.
- Fixed an issue where if you placed anything but a weapon in the first slot of a weapon rack, the rest of the weapons would not be displayed.
- Fixed an issue where Ivory Horns had 0 HP upon placing.
- The “spit emote” book is no longer located underground.
- Insulated Wooden Frame Foundation no longer has the same model as Stonebrick Fence Foundation.
- The sickle now correctly loses durability when you harvest plants.
- Fixed an issue where only two master workstations can unlock “Create Master Workstation” Journey Step.
- Stone throwing axes can now be crafted from your inventory.
- You can no longer control your character during the ending cinematic and walk through the Cursed Wall.
- Some of the green crystals could previously not be harvested in “The Passage”.
- Fixed controls when climbing under a ceiling.
- Brimstone can now be harvested with multi-tool.
- Fixed an issue where you could not open a map upon exiting to the Main Menu when any Avatar is summoned and re-joining it.
- Craft All button was previously inactive if you had resources for 1 or 10 items.
- Fixed a case where using the Extended Leap perk would limit your interaction and attack ability.
- Fixed a case where the trebuchet’s inventory could not be accessed.
- Fixed an issue where bombs would roll and explode/damage both where they stop and where they started.
- Added water volumes to the shallow water in the swamp tunnel.
- When using a controller, there was an issue where you were no longer able to navigate the main menu if the wrong password was entered in.
- You can no longer sit in a chair that someone else is already sitting in. Get a room, you two!
- Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
- Exceptional Nordheimer Armors recipes no longer missing from armorer’s bench with a tier 3 Nordheimer armorer attached.
- Fixed a bug where an NPC would attack a player sitting on a chair, but the chair would be destroyed leaving you stuck in a sitting emote.
- Black Ice pickaxe showed wrong requirements in the UI.
- It was previously very easy to destroy mini-boss loot chests by accident and not get the rewards.
- Armors are now set up with the right descriptors (Some had the wrong one, claiming armors were Low Grade or Mid Grade while they were in fact High Grade, etc).
- Fixed a bug where you could join a server from the main menu if it was previously highlighted.
- Fixed a bug where the letter in The Unnamed City instantly closed.
- Dragonbone items’ claimed that dragons do not breathe fire, though the Red Dragon clearly does. The text has been changed to reflect this.
- It was previously possible to use a shield with Dragonbone Spear, Maul and Two-handed Sword.
- It was previously possible to shoot at the Abyssal Remnant without activating the boss.
- Spikes no longer have 0 HP upon placing.
- Fixed an issue where “Get Dedicated Weapon” achievement would not trigger in all localizations.
- Dye would previously not work on radium gem wall torch.
- Most weapon-recipes now grant the “Craft Weapon” journeystep instead of only select primitive weapons.
- Fixed a bug where Avatar heads (Mitra, Derketo) got stuck looking sideways at random directions.
- Maximum encumbrance value does now updates correctly after resetting all attributes while the Attributes menu is open.
- Fixed a bug where no religion name would show in character creation.
- Fixed an issue where your Skeleton Key would be consumed every time you interacted with a Legendary Chest, whether it was opening OR closing.
- You can now die from jumping into the lava pools in the volcano dungeon.
- No longer possible to block hits with a building brush anymore.
Terrain/Environment Fixes
- Patched up holes in the towers within the volcano that previously allowed players to get inside.
- Added building blocking near the Shrine of Oracle.
- Patched a hollow area inside the Bridge of the Betrayer so you can no longer build inside it.
- Fixed the terrain in The Pit so it’s no longer possible to get under it.
- Patched up a place in the Boundary Spillway that was possible to get inside.
- Fixed a pocket inside a mountain at “The Crevice” that could previously be built into.
- Removed redundant pillars underneath the Deathwhisper Ruins location.
- Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
- Fixed some grass that was floating on the desert, between Dustdevil Ridge and Summoning Place.
- Your character you should no longer clip into the ground textures near the Aviary.
- Fixed collision on doors in one of the house types in Sepermeru City.
- Fixed collision on part of the Khitan Rooftop Junction.
- Water inside Deathwhisper Ruins Cave was missing water volume and effects.
- Fixed issue with curse wall near buccaneer bay that caused building issues.
- Moved the building blocker slightly near buccaneer bay so you can now build on rock spires off the shore.
- Pillar lying on the ground was missing bottom texture near Flamemist Camp.
- Filled in gaps between textures near the North-West side of The Unnamed City.
- A crafting station side-bar has been added for the Tower of the Bats.
- Fog from the environment behind the Portal at Altar of the Bat was showing through the portal.
- You can no longer build in previously buildable NPC camps.
- Fixed collision in Black Hand Camps that was missing from one side.
- Fixed positioning for Rasmajournals that were hovering and covered by ground.
- Added missing fragment of cobblestone floor in ‘The Unnamed City’.
- A tree was clipping into a rock near the Descend of Dragon area.
- Adjusted a visual where the seamline was visible on the north-east quarter of in-game world.
- A rock inside The Well of Skelos dungeon had misaligned collision.
- Fixed rock mesh from Hanuman’s Grotto which could be seen sticking out from the sand.
- Fixed collision on various mountains when climbing them.
- Adjusted terrain surrounding a tower near tradeway that allowed bedrolls inside it.
- Fixed a bug where you could clip through a rock on Southern Desert Area.
- Fixed some floating rocks in The Unnamed City.
- Garden areas in the volcano zone now apply Noxious Gas debuff.
- Adjusted collision with masks inside the Palace of the Witch Queen.
- Fixed collision on branches of large trees.
- Fixed multiple floating objects in the Flotsam camp (heh).
- Two tents in the Skulker’s End were previously placed in the air.
- Grass is no longer growing underwater at the far north-east of the swamp area.
- Patched up an open seam in the landscape at The Ruined Outpost.
- Fixed textures on the cobblestone floor in ‘The Well of Skelos’.
- Adjusted the LOD distance for the spooky trees in the Shattered Springs area.
- Fixed an issue where some Insect nests were hovering off the ground.
- Fixed a bug where the magical barrier around the Volcano Dungeon boss was climbable.
- Collision from the top part of the Throne in the Witch Queen boss room has been fixed.
Animation/Cinematic Fixes
- Fixed weird sideways tilting of certain monsters when they moved on uneven terrain.
- Slightly adjusted rotation rate of shellback taunt.
- Cinematic events are no longer triggered from far distances.
- Subtitles in the opening cinematic were off-sync.
- All cinematic events now have 3D sound instead of 2D sound
- Fixed a bug where using a Keystone while a clan leader could break the ending cinematic.
- Updated and hooked up different animation for climb up from ledges.
- Ragdoll on bound thralls has been adjusted and looks better.
Audio Fixes
- Added sound effects for dismantling placeables and crafting stations.
- Fixed wrong or missing audio for several GUI elements.
- Added sound cues when browsing inventory.
- Fixed Gui Audio during Character Creation
- Fix for purge audio playing on top of itself.
- You should no longer hear the Witch-Queen dungeon sounds of battle outside the intended area.
- Glowing sticks no longer have fire sounds.
- Toned down the amount wolves howled at night.
- Combat Music no longer persists after combat with non-killable NPC or Dragging an unconscious NPC.
- Added sounds for sliding ice chunks.
- Fixed a case where ghostly wind sound looped constantly and would not stop.
- Fixed Vocals for wheel of pain.
- Crafting Complete GUI sounds were annoying over time. They are lowered in volume and have distinct but subtle differences depending on crafting category.
- Fixed a case where newly created character VO was inaudible if no Voice option was been chosen by the player.
- Fixed audio on young animals since they were silent when players hit them. You monster.
- Eat & drink items now play sound when you use them.
- Added missing waterflow sound effects by the river in Oasis.
- Added sound for Sandstorm
Hotfix (22.06.2018): DLC and Exploit Fixes
Summary
Dear exiles,
We are deploying a quick hotfix for the PC version of Conan Exiles at 5pm CEST. This adds some crash, freeze and bug fixes.
!Changelog
The Imperial East Pack is now available for purchase. It includes the following items:
- 3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)
- 9 new weapons with Khitai themed visuals. These will be available as iron tier and star metal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)
- 25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc
- 5 new decorative warpaints in Khitan style
- A new set of Tier 3 building pieces in the Khitan style
Fixes and changes
- Fixed a server freeze issue
- Thralls on religious altars should no longer disappear when upgrading the altar
- Added DLC panel in the main menu
- Fixed an issue where placeables could be placed inside each other
- Fixed a bug where certain building pieces could be placed inside each other
- Fixed a client crash related to the chat window
Hotfix (19.06.2018)
Summary
This is a quick PC Live Hotfix to address some issues/leftovers from the big Friday Patch.
ETA for this patch is around 3pm Oslo time which is around 2 hours from posting these notes.
- Upgraded to new version of BattlEye with improved hack detection
- For modders: Refactored placement validation for some building modules to improve compatibility between building mods. This means, for the future, it should be easier for different mods to work together without interfering which each other.
- Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).
Thanks for your ongoing feedback and bug reports!
Balancing Pass and Exploit Fixes (15.06.2018)
Summary
UPDATE: A small hotfix for dedicated servers has been released. This fixed a frequently occurring crash related to corpse map markers. Please be sure you update your game. Again, this just affects dedicates servers. We apologize for any inconvenience and appreciate your patience!
Hello Exiles!
We have a pretty juicy patch for you for PC today! This patch will also go live asap for Consoles, barring issues with certification process at Sony and Microsoft.
We really want to thank you for your feedback, patience and ongoing support while we address issues and improve the game. Please keep posting bugs, feedback and issues you encounter, especially after patches, here on our forums.
We are also working with Gportal for IG server messages to get you a heads-up for servers going down for patches and maintenance. This should hopefully be available sometime next week for official servers and then shortly after also be implemented for private servers.
Also a quick note on the infamous “Light Armor Journey” Bug. The fix for this will go to testlive with the over 500 additional changes that is scheduled for next week. We know that you have been waiting for this for a while and we apologize for the delay!
HIGHLIGHTS:
- We added several adjustments that should help with Land Harassment
- Combat Lock on should now priorize enemies over clan members
- It’s now possible to whitelist players by their SteamID
- Several Exploits have been addressed
- Fixed some issues with Thralls not attacking properly
- Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them.
- Fixed an issue with a corpse sometimes not being visible to the player
- Weapon and Shield display racks should now work as intended
- We are forcing a feat and attribute to remove any unfair advantages gained from exploits fixed in this patch
EXPLOIT FIXES
- No longer possible to bring all attributes to 50.
(Player attributes will be reset to the correct amount of points available for the characters level). - Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post)
- Fixed a health regen issue which could max your health after taking damage under certain conditions
- Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.
- Fixed a bug where the player would get infinite stamina while going up stairs and slopes.
- Fixed a problem with stack merging logic which could allow for item duplication for certain equipped items. Certain duplicated items (orbs primarily) will be removed from inventories as part of this fix.
UI ADJUSTMENTS
- Message of the Day is now saved after closing the window.
- Removed the second Edit Text icon on the Chat Log screen.
- Fixed the chat visibility settings not working in other languages than English.
QUALITY OF LIFE IMPROVEMENTS
- Fix auto-target to downprioritize clan mates selection when enemies are present
- Player name tags now show up further away on PC
- Admins can now explicitly whitelist players by SteamID
- You can now add and remove servers from your favourite list
- PVE Conflict servers joined the ranks of properly filtered servers in the browser
- Adjustments to corpse physics.
- Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game.
- ingame feats which require a DLC will be clearly visualized
- The Altar of Set should no longer vanish after upgrading.
AI
- Fixed a problem with follower thrall sometimes walking backwards when following
- Fixed a problem with thrall no longer able to attack after unequipping a weapon
- Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway
- Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
- Exile NPCs learned to properly put away their weapons and shields when out of combat.
DECAY SYSTEM ADJUSTMENTS
- Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running.
- Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely.
GENERAL OPTIMIZATION
- General Server Performance improvements
- Various crash fixes.
- Various server optimizations.
- GUI memory optimizations.
NEW SERVER SETTINGS
OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time
NEW ADMIN COMMANDS
WhitelistPlayer <steamid>
UnWhitelistPlayer <steamid>
NEW RCON COMMANDS
whitelistplayer <steamid>
unwhitelistplayer <steamid>
You can make the server go into whitelist-only mode by adding the following entry to your ServerSettings.ini:
EnableWhitelist=True
GENERAL BUGFIXING
- Fixed a crash related to static placeables (which should improve stability in coop play)
- Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins
- Fixed a problem with servers not displaying if the maximum ping section was cleared
- Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
- Balance pass on number of zeals obtained from various processes in the altars
- Fixed player corpse sometimes turning into deformed statues
- Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
- Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers
- Weapon and Shield display racks should now work as intended
- Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
- Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
- Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
- Even though it took skill, your character will now longer be able to run away while sitting or laying down.
- The Altar of Set should no longer vanish after upgrading.
- Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
- Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
- Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
- The news tab in the main menu should now redirect to the correct forum
- Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
- It is no longer possible to alter server setting fields when they are disabled.
- Purge meter will no longer reset to zero after a user rejoins the session.
- Fixed an issue where Exile NPCs could get stuck in doorframes
- When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly.
- Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed.
- Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog.
- When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall.
- Fixed a server crash related to thralls and inventories
ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINS
We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved.
The server settings are:
OverrideDecayMaxBuildingPieces
, default value 6. This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server settingOverrideDecayTime
, default value 3600. The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.
What the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)
It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before.
This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.
Hotfix (25.05.2018)
Summary
Hey all! Quick patch is out. The notes from TestLive on the 16th are not included in this build in order to continue testing and ensure stability. We know issues such as the “light armor” journey bug are still on live but will push out fixes for these in a later patch. Thanks for your patience!
AI
- Fixed a problem with thralls falling through ground while performing melee attacks near a doorway
Balance
- Balance pass on amount of experience player gains from exploration
Bugfixing
- Fixed a problem with equipped weapons not rendering for other players
- Fixed a problem with cloning thralls
- Fixed a crash related to static placeables (which should improve stability in coop play)
- Fixed a problem where using the radial menu on a controller would block Main Menu from opening
Server Settings
We’ve re-enabled the setting where player bodies when logged out will remain in the world. Private server admins can toggle this with the following command:
LogoutCharactersRemainInTheWorld=True
Please read the following post as well in regards to patching:
https://forums.funcom.com/t/hotfixes-smaller-patches-vs-bigger-updates/10786
Hotfix (18.05.2018)
Summary
Hey all! Happy Friday!
To start with, you may notice these notes aren’t as long as the ones recently pushed on TestLive. This is because the branch on TestLive requires a little more testing due to the changes and fixes made. However, we did want to roll out the AFK system and crash fixes before the weekend. So here we are! This is version 97865/17844
Notes:
[list]
[]Localization fixes - text spills are now fixed for several item descriptions
[]Various crash fixes
[*]Introduced the new AFK system - players will be kicked after 30 mins of inactivity
[/list]
Server admins can use the following server settings for the AFK kicker:
[list]
[]KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody.
If set to 0, the system should be off.
[]KickAFKTime = 2700 (integer value, in seconds). X is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk
[/list]
In addition to rolling out new and various servers, this AFK system should help with freeing up space to those who want to get on a particular server. Please don’t hesitate to give us feedback on this or anything else you see! After further testing has been done, we’ll roll out another patch with the other fixes from TestLive.
“Get out…shoo.”
Hotfix (15.05.2018)
Summary
Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include:
- Redshell plugin removed
- Server browser: PvP-F now shows as PvE-C
- Fixed a crash in character creation
- Fixed a problem where health went back to max after taking damage
- Fixed auto-lock and dodging sometimes happening on the spot
- Blunted Javelin no longer does concussion damage in melee (only throwing)
- Elixirs and some other buffs no longer get cancelled as if they were healing buffs
- Fixed a crash caused by lootbags
- Fixed a crash that could happen when building near destroyed placeables
- Fixed a crash in the decay system
In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up.
IMPORTANT:
This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD.
We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database.
If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini
LogoutCharactersRemainInTheWorld=False
We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.