We’re releasing an emergency hotfix to solve an issue that would cause thralls to revert to 100HP substitutes with no gear equipped. All previously equipped gear before the patch should still be there after the hotfix.
We’re also aware of performance issues introduced after the patch and thrall idle noises being repeated too often. We’re working on those issues and a new hotfix will be released as soon as possible.
Thanks for your feedback and support.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue with thralls converting to 100HP equivalents with no gear equipped. All equipped gear before the last update should be visible again.
I don’t see much else that’s been fixed though. The weighted table errors are still rampant and slowing down servers.
[2019.10.09-13.46.31:542][926]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: DungeonWineCellar_Wildlife_Miniboss_2
[2019.10.09-13.46.31:542][926]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: DungeonWineCellar_Wildlife_Miniboss_2, at location: X=231793.688 Y=-325574.281 Z=-13968.856
[2019.10.09-13.46.31:542][926]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: DungeonWineCellar_Wildlife_Miniboss_1
[2019.10.09-13.46.31:542][926]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: DungeonWineCellar_Wildlife_Miniboss_1, at location: X=224663.875 Y=-307716.719 Z=-16656.951
[2019.10.09-13.46.32:542][976]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: DungeonWineCellar_Wildlife_Miniboss_3
[2019.10.09-13.46.32:542][976]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: DungeonWineCellar_Wildlife_Miniboss_3, at location: X=239494.547 Y=-317613.500 Z=-13987.155
[2019.10.09-13.46.32:942][996]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: DungeonWineCellar_Drunkard
[2019.10.09-13.46.32:942][996]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: DungeonWineCellar_Drunkard, at location: X=202359.266 Y=-321837.500 Z=-10902.400
[2019.10.09-13.43.41:543][474]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: ForgottenTribeFighter_LowMid, at location: X=-233909.594 Y=-114173.727 Z=-2179.414
[2019.10.09-13.43.41:743][484]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: ForgottenTribeFighter_LowMid
[2019.10.09-13.43.41:743][484]SpawnTable:Error: Data: UAsyncSpawnNPCProxy - could not spawn NPC with SpawnTableID: ForgottenTribeFighter_LowMid, at location: X=-233921.141 Y=-115659.375 Z=-2174.411
[2019.10.09-13.43.41:943][494]SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: ForgottenTribeFighter_Low
Stuff like that… Scrolls constantly in the console for the dedicated server. It only started doing that with this last patch.
This issue is indeed fixed, as far as my guys are concerned. There was no loss on our server because it’s dead, but I was personally asked to play on several servers as both protector and raider. Before the backup DBs on official servers shuffle off into eternity, there is still time to roll back.
More than likely that is the patch scheduled next week. My guess is they fixed on PC the most glaring issue (thrall HP) and are rolling a hot fix across all platforms next week. Sony and Microsoft require certification, which would hold up any fixes. So rolling multiple little bitty hot fixes is extremely in -efficient labor resource wise.
Same here , tons of “Lag Jitter” on public server PVE-C 1942 and on our Private server. Seems safe to state all servers are effected(?) making it very difficult to play, fight, etc… very frustrating.
Does the hotfix also restore the HP on the Relic Hunter thralls?
I think it was 7450 or something close to that.
Thanks for the quick fix on this as well.