We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes.
Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of crashes
Fixed an issue that would cause the game to soft-lock
Siege and ambient Elder Things will now despawn after leaving the Maelstrom area
Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches
Fixed collisions and pivots for a number of building pieces
Bows now have full durability when crafted with T4 carpenter
Glass flasks and coins are now crafted in the Furnace rather than in the Tinker’s table
Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces
Adjusted the attribute bonus on the Eldarium armor sets
Removed all Exceptional and Flawless weapon and armor loot-drops
Adjusted the Vanity Mirror camera
Changing race with the Vanity Mirror no longer restores default colors of the equipped armor
Re-equipping parts of insulated armor no longer makes the temperature debuff permanent
Repairing armors no longer requires paddings
Fixed an issue that would prevent the Main Bosses inside Vaults to spawn
Fixed an issue where temporary mod selection could not be restarted if ‘Automatically subscribe to and download mods’ and ‘Automatically connect when ready’ options were selected in the Mod Mismatch Menu
When customizing through the Vanity Mirror, submenu selections now update properly after changing race
DLC equipment icons are no longer overwriting resource ones
Fixed the sound of the Surge being present everywhere on the map
05/11/2020
We’re currently working on a fix for the following:
The reason this made it into the patch notes is that there were a couple of issues detected with one of the patch changes that we’ve had to roll back at the last moment, which undid this fix.
We apologize for the confusion this has created and will have it working as intended in the upcoming 2.1.2 hotfix.
Tier 4 Armorer Thrall does not allow crafting legendary armor repair kits.
There is no such problem with a Tier 4 Blacksmith, weapon legendary repair kits available.
Is dancers fixed? They bug when using 2h weapon and if they start daincing. They sometimes stop figthing totaly and will be broken for few hours atlast
Do not see any fix for no vines in the game or that you get one queen bee every 100,000 aloe harvested or that the Dregs boss is broken or that the Witch Queen and her statues do not fight or that the sand storm is invisible and you have no clue its even there till its taking your health. See no fix for the ichor that Funcom says comes from one fish but does not. Where are the fixes for those things that have been reported from Testlive before this 2.1 even went live. Where are the fixes for those things. Left out yet again.
When I saw the phrase “fixes for the Economy patch” I was really hoping you were going to do something to make oil less grindy or bring down the amount of it needed to craft armor.