PC Update (19.01.2021) - Hotfix 2.2.1: Bug and performance fixes

Greetings, Exiles!

Today’s Hotfix addresses a few pesky performance issues, as well as some balancing and modding-related ones. We’ve also restored the durability of several weapons that had their values unintentionally tweaked, and paved the way for adjusting the attributes for Exiles that would rather not play fairly.

Note: You may see your stats being reset upon the first login of each of your characters after patching.

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Thank you for your support, stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


Currently Known Issues

  • Dynamic Building Damage Period setting is currently non-functional and will be addressed in an upcoming patch.

notes
performance

  • Fixed the stuttering and loading issues present in the last patch.

exploits

  • Enabled a server-side setting that allows for resetting attributes that exceed expected values.

ai

  • Fixed a modding-related issue where Wildlife AI would become unresponsive when merging ComboRules in the DevKit.

balancing

  • Restored the stats of several weapons to their correct values, namely: Mace of Thag, Scythe of Thag, Hammer of Thag, Black Ice Javelin, Black Ice Throwing Axe, Black Ice Broadsword, Black Ice Longsword, Hooked Sword, and Pristine Khari Bow.

general

  • It’s no longer possible to build in the Silver Mine dungeon.
  • The Dynamic Building Damage setting will no longer reset upon server restart.
  • Fixed a modding-related issue where new custom placeables would not be loaded by the editor.

audio

  • Character voices should no longer be replaced by animal sounds.

32 Likes

I was even enjoying listening to the attacks of beasts, I remembered POWER RANGERS WILD FORCE. lol

Thanks for always improving conan exiles :grinning:

9 Likes

Hey, here’s a nutty idea, implement a notification before you update the servers so you don’t thrown out of the game during a very unpleasant timing.

7 Likes

Thanks for the update. I love seeing progress.

3 Likes

The performance FIX does not FIX a thing I am still using 90% of my server memory as I was after the update this was suppose to fix. Before these updates and hotfixes I used at most 55% now at 90 and not changed with the suppose fix , geeze why just why???

Any ideas what will be done with bases that are aleady built in Silver mines? Can they be reported or something like that? There are a bunch of throlls on several servers that already landclaimed everything inside, and the buildings still remain, just checked

Guuuuys they fixed Redeemed Legion back to 400+ <3

3 Likes

I would suggest submitting a report:

2 Likes

LOVE :smiley:

hug

1 Like

After this patch we are now experiencing weird white planes in the eastern part of Siptah around the BIG trees, they sort of look like snow patches, but I am guessing it is some sort of foliage/shadow problem.
I asked in global chat on official pve 6455 and others confirmed that they saw it too :slight_smile:

2 Likes

wintertime!!

I would guess missing texture files.

Thank you for reporting this issue to us. We’ve sent this over to the rest of the team for further investigation.
We appreciate your patience and understanding.

5 Likes

What you mean? Official servers (almost) always notify players that they will restart in X minutes.

1 Like

Are the rest of the weapons that were effected with update 2.2 still under review and fixes being processed?

5 Likes

The fix for DBD is great news! Does the comment about the period being non-functional mean that only the default period value is possible until the subsequent patch?

Same as @Frillen , it have been snowing on sipath and me and my clanmates regrets that we can’t at least do a snowball fight :snowman_with_snow:

1 Like

We’re still reviewing the balance for various items and will be sharing further information about this soon.

The timer is not currently being taken into account, meaning that upon logout the players’ buildings will immediately become immune to player damage, regardless of the value.

5 Likes

Thanks for the clarification, Hugo.