The Thrall Pot is unlocked when you make a Wheel of Pain. You craft it at the Carpenter’s Bench.
Funcom Pet system should been first cause Thrall update should have been a solo update. away from Jhebbal Sag & Pet System… Now all that work on collecting thralls on our behalf. Go figure. Chaos has been Unleash once again. All that is Posted shows it.
Update My Thralls Dance ok. just give heads to show not all having same issues. I will Edit if Minor or Major Bugs are part of me as well. Good thanks seems you guys are busy & on it… Kick some demi gods arses.
OTW Funcom Team Thank you for fixing so many lil buggy bugs. outstanding. Now thirst & hunger ticking slightly faster on my Character. Nothing major but seems off from before. Server 1507. My Atlantis Sword seems to b gone from my crafting window in my character for a long time now. No Biggie just wanted mention it. Yes I have Barbarian Edition. for those want poke holes in the Obvious. BOOM!
Hi!
I don’t know if this is the correct place to post this, if not correct me please :).
I have two bugs to report:
1 - Rotten Meat doesn’t stack anymore. To reproduce? Take 200 of rotten meat, split it, try to stack it (either by shift-click or dragging), it doesn’t work. Not a big deal, but still.
2 - Conchaka of Hyrkania not feeded from the thrall pot (or cauldron or whatever is called the thing where we put the food). I set one with food on my base. Every thrall is feeded, but this one. I created another one, set it next to her, same result (having two), everyone is feeded from that one, but Conchaka. WHY? WHY DO YOU HATE HER??! :_
Seems odd that only affects this thrall.
And, is it normal that all my thrall food preferences are the same? Roasted meat, roasted exotic meat, roasted moar meat?
BTW: Awesome patch guys! Thanks a lot!
This looks great! … can’t wait for it to reach the console. I didn’t see any mention of the water well problem. Is this still in the works?
Thrall food preferences are set on a communal level, not an individual level. So all humans will, in general, have the same preference.
Thanks for the bug reports. I’ll send it to the dev team!
Still in the works.
Thanks for the update. Wise to do it in multiple working versions.
A couple questions:
- I saw mention of people under the map. I hope this is fixed, will it remove people’s bases who currently built under the map? (I hope)
- Purge meter has been maxed for a few weeks. Will we be seeing purges?
- Thought wells were fixed but mine was dry again prior to this patch. Are they working again?
Many Thanks
- It won’t remove their bases, but should prevent people from doing it in the future
- In theory, yes
- It’s not mentioned in the patch notes. Still ongoing
I did not see any information about the stuttering of the game in the notes of changes. There was something to do. So far, I did not try the new update, but I’d rather ask. Thank you
I just hope you deactivated the raidwindow today. Nerfing vaults down and requiring an GBs sized update in raidtime would be pure misconception… and just be a patch d/l race to wipe others.
On our server, archer and fighter thralls automatically crash the game for players around them. I have had to resort to sniping them with the new explosive arrows to remove them form the server without crashing myself and everyone else.
Bug:
No dancer is dancing. They just stand still staring at you.
This is a known issue
- Will this game ever get proper memory management and acceptable read performance to eliminate stutters present since February combat update?!
- Will you fix shadows twitching you introduced somewhere before release (and of course they are twitching when they are not rendered even close to 1024/2048 for ultra).
- Give us bloody mouse smoothing option in-game or at least make it off by default/make it work from user saved ini file. I do not think that anyone is using mechanical mouses for more then a decade (the ones with rubber ball that was used for tracking motion).
- “Disable annoying drum sound in inventory” should be an option not a mod.
Can you explain what the diffenrence of following, guarding and scouting for thralls? (The first two are obvious enough, but scouting is somewhat ambiguous)
Scout means that they’ll eventually return home to their base after a short while after you place them/after they get stuck. Guarding means that they’ll stay where you place them.
Do you know what is defined as their home? Last place they were placed, or fed from thrall pot? Or something else?
Last place they were placed, if i remember Oscar correctly from Friday
I’m having some issues with the Event Log. Things that happened before the patch doesn’t show at all, while things that happened after todays patch doesn’t always show, just disappears at random, then shows again. Sometimes just one thing shows, other times nothing, or everything.
Thank you! I’ll get this reported to the team