Update 34 – New pet system, dungeon, religion and much more (11.10.2018)


#1

The latest free update to Conan Exiles lets you explore the atmospheric but dangerous Midnight Grove dungeon. You can attempt to prove yourself worthy to learn the Jhebbal Sag religion or start taming your very own pets. On the other hand, maybe striking fear in your opponent’s heart with the new off-hand combos and specialist arrows is more to your taste?

This update has something for everyone!

Scroll down to the bottom of this post for the full list of fixes.


Please note:

Previous Xbox patches have been on the larger side and we know this isn’t ideal for a lot of players. This is due to Granite, a software we use to compress and improve textures. Whenever we do a Granite “bake”, the Xbox patch tool thinks we’ve done more changes to the game than we actually have. This causes the large patch sizes. For the future we are making a remaster of the Xbox build image (replacing the launch one), which will require that this patch is a one-time 55 GB download, after which each new patch should be smaller.

If we do nothing, then each new patch we make that touches textures in some way, will be 25+ GB every time.


HIGHLIGHTS

  • New Dungeon: The Midnight Grove
  • New Pet taming system
  • New offhand combat mechanics
  • New Specialist Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
  • New thrall hunger mechanics
  • Fixed 2 critical crash bugs reported by the community
  • Fixed an exploit used to circumvent raid timers
  • Fixed several exploits used to duplicate items

Pet system and taming

You asked for it and we are happy to deliver:
From today on forward you will be able to tame and raise your very own pet(s). Explore the Exiled Lands with your trusty companion by your side or build a farm to have them produce materials for you.

You will want to start your career as a Beastmaster by building an animal pen for your new future friends. These shelters come in three different tiers and have 5 available pens to hold your animals.

Following this, you will need to obtain a baby or an egg. These can be found in the world, and on certain (rare) vendors so keep your eyes open while you travel! You’ll be able to place your baby pet version into the pen and have them grow into an adult and trusty companion over time.

However, don’t forget to feed and treat them well or you might just end up with a carcass!

While you have a baby animal in your pen, the type of food you offer it will influence your chances to have your baby grow into a greater pet version: A rarer, more powerful and special looking variation.

The new pet system will also introduce the mechanic of thrall feeding. Special Feed boxes and Thrall Pots are available for easier, automatic food distribution to several pets or thralls for those of you who are planning for bigger armies of two and four legged friends.

While keeping your pets happy and fed they will eat any type of food that they can digest. However, feeding them their favorite snacks will grant them temporary buffs.

Very conveniently, live animals will also produce dung, which is used to create compost for your planters.

Even in the sad and unfortunate event of your pet’s untimely death, you can still make use of them. Placing dead pets inside a Liquid Separator will grind them down into blood, bone and hide resources.

Jhebbal Sag Religion and the Midnight Grove

Do you have a beast inside? Then you will be excited that with this new update we also introduce the 6th and final religion of the primal god, Jhebbal Sag, Lord of Beasts. Unlocking his religion is quite different than the previous ones:

You will need to track down one of his followers out in the world, learn a crafting recipe and create a special potion to gain access to the Midnight Grove where the god himself will test your worth to be granted or denied the right to worship Jhebbal Sag.

If you prove yourself worthy, you will be able to learn his unique religion recipes, letting you craft his religious altars and tools, such as:

  • Lures: which will attract an animal of a special type within your vicinity. You can lure them into traps or force them to move to a different area
  • Hunters Potion: increases your accuracy
  • Night-Eye Potion: gives you nightsight for a set amount of time
  • Sign of Jhebbal Sag: You place a sign on the floor and lure an animal over it. It will then get taken back to the God’s Domain. Depending on the type of animals you send him he will either deem it worthy or unworthy and send you back a type of champion to test your strength. The strongest of these champions will need to be harvested to craft the signature weapon that we think you’ll really love.

The new Jhebbal Sag religious path and the Midnight Grove Dungeon have direct ties into the Pet system. Once you can travel to the Midnight Grove you can use these trips to collect Shadebloom, which you use to create Shadespiced foods. These grant you a higher change of getting a rare, Greater, pet when you’re raising them in a pen.

Also, coming out alongside the Midnight Grove is a new dynamic respawn system, which will allow you to respawn at the beginning of the dungeon if you die.

Off-Hand Combos

There are some things that you associate with the Conan world, such as dual wielding certain weapon types. With our latest combat update, we are introducing two special off-hand weapons which will open up a lot of new options for you to face your enemies in battle.

Until now your main hand weapon was used for a very specific goal depending on which weapon you were using: Swords to cripple your enemy, Maces while going up against shields and if you want a mix of both you might have used an axe, for example.

As a new mechanic, equipping a shield or a throwing axe in your off-hand will now enable new combos. This will not affect your left click (light attack) but it will change the heavy attacks, leading to completely different heavy chain combos. The heavy chain will now include additional attacks depending on which off-hand weapon you have equipped.

These new off-hand hits also come with completely new properties: The throwing axe will cripple, and shields will add the shield smash property with each hit. If you combo a one-handed spear with a shield in your off-hand you will also get hyper armor during your attacks.

This means you can now add several debuffs or use different properties the same time. Use a Mace for sunder and shield bash then add the off-hand throwing axe to also add cripple. Or if you want to make a 100% sure your enemy gets crippled, why not increase the chances and use a sword and the throwing axe together for cripple mayhem?

Be warned though: these combos take a toll on your character and you might want to plan your builds and armor choices accordingly.

All of these combos come with really cool new combat animations and unique kickass finishers.

New Specialist Arrows

This update will also introduce the new specialist arrow feats which will unlock additional arrow types for all you archery fans:

  • Light Arrows (which will light up a small area temporarily on the point of impact)
  • Utility Arrows (healing arrows which do damage and deploy a healing over time cloud on impact), poison arrows which deploy a poison field upon impact), explosive arrows, tar arrows and corruption arrows. You can combine these arrows to create combos such as big explosions by shooting an explosive arrow into a poison field
  • Ancient Arrows

New Server settings

Private server admins should be aware of the following:

  • StarvationDamagePenaltyCap=n where n is the percentage of maximum damage that a thrall can take if going hungry for 7 ingame days
  • StarvationDamagePenaltyCap=0.0000 would mean taking max 0% damage over time
  • StarvationDamagePenaltyCap=1.0000 would mean taking max 100% damage over time and potentially killing the thralls

Patch Notes:

THRALLS/AI

  • Fixed a bug that would cause thrall health to reset to 100 HP
  • Thralls have now 50% increased health. That is to bring them in line with some of the greater pets and also make it more interesting to take a thrall out for exploration/hunting
  • Entertainer Thralls now provide buffs after having been on follow mode
  • The Crocodile boss near the N’batu’s Pack is no longer stuck and attacks the player
  • Fixed an issue where NPCs would stop aggroing after a player teleported several times.
  • Pets and Thralls that get stuck will now teleport back to the location they were deployed.

PURGE UPDATES

  • Optimized database cleaning to remove inactive clans
  • Better randomization for Purge spawn options
  • Distracted Purgers will no longer get sidetracked by random Points of Interest.
  • Set initial purge countdown to 15 minutes

NEW CONTENT

  • New Dungeon: The Midnight Grove
  • Added Werewolves
  • Added Nightvision Potion, allowing players to see more clearly when it’s dark
  • Added new offhand combat mechanics
  • Added new Specialist Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
  • Thralls will now need to be fed in order to survive. Place food items into their inventory to feed them, or use the Thrall Pot to distribute food automatically. It will take a companion about 7 days to go from filled to starving
  • Added the option to visually remove text on signs made by people outside your guild. You will only see it if you click on it.
  • Added the option to visually remove text from all signs. You will only see it if you click on it.
  • Beehives now require Queen Bees to produce honey

ANIMATION UPDATES

  • Added new combat animations
    – The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes
    – Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces
  • Added new attack to the Spider Tarantula Boss
  • Added new attack to the Crocodile Boss
  • New knockback setup and animations for monsters
  • New Rocknose animations
  • Added new idle and threat animations
  • Updated surface swimming to work with a glowstick

GAMEPLAY CHANGES

  • We have added the ability to use bait to force a specific result in fish traps. For example, if you want Unappetizing Fish, you can force that outcome with insects. Grubs will catch Exotic Fish. No bait means you get a random fish, which is the way they work in the Live servers.
  • Preservation box’s inventory space is increased. Food will not decay in them if there’s ice in the box
  • Beehives behave differently: They still collect honey over time, but Worker Bees and Queen Bees will produce a lot more honey than an empty beehive

UI CHANGES

  • Moved Sunder debuff to the right side of the nameplate, where it belongs
  • Darkened the opacity on the background panel for container inventories
  • Added button to the server list where players can report downed servers
  • Added coordinate grid to the in game Map
  • In-game Map can now be zoomed out further
  • The menu can now be accessed during Character Creation
  • Implemented a confirmation prompt upon exiting game from Dedicated server
  • The map navigation is no longer inverted when inverting the Y axis on a controller
  • The “Cycle Filter” button no longer becomes unresponsive when cycling through all filters
  • Solved an issue with password protected servers not being displayed properly
  • Fixed an issue where resetting Video settings to default wouldn’t apply changes to Windowed mode and resolution
  • Fixed an issue where the in game map would be cut off in 4:3 and 16:10 aspect ratio

BALANCING

  • Vaults have now much lower hitpoints and will decay faster
  • Vaults max inventory size increased from 200 to 300
  • Glowing Standing Torch should now have the correct HP when placed down
  • Added more building and climbing blockers to areas where players aren’t supposed to build/climb:
    – The City of Votaries of Skelos
    – The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest
    – NPC village in Deckswab’s Retreat
  • The Epic version of Conan’s Atlantean Sword is now more durable than its Mid Grade equivalent, as it should be
  • Fixed swapped ingredients for Ugly and Unapetizing Fish Tropies
  • Re-balanced armor bonuses to stats
  • Acheronian Longsword, Spear and War-Axe should no longer be more powerful than Star Metal equivalents
  • Fixed Corrupted Spiders so they’re not killed in one hit with Star Metal Greatsword
  • Avatar special attacks now damage buildings with the correct amount of damage. This is not a total fix for avatars as they are undergoing additional changes and updates as part of the siege system re-balancing. Set is still being difficult!

GENERAL BUG FIXES

  • Fixed some bugs related to NPC patrols around camps
  • Bossonian Bow can be repaired again
  • Status effects, journey steps and crosshairs should now be temporarily removed when cinematics trigger
  • Fixed an animation bug where animals would turn away from you after attacking
  • Fixed a bug where the player character would clip through solid structures when re-logging after sitting in a chair
  • It should now be possible attach fence foundations corner-to-corner at a right angle
  • Fixed a bug where Reinforced Wooden Awnings couldn’t be placed
  • All sloped wall pieces now detract the same amount of stability
  • Aquilonian Braziers, Hanging Braziers and Khitan Lamps should no longer be placeable underground
  • Fixed a bug where the sound of footsteps in water would play when walking on the edge of the Large Water Well
  • Fixed Iron Brazier in Deathwhisper Camp so it doesn’t float anymore
  • Fixed a bug where low tier items would lose all durability after having damage kits applied to them
  • Fixed a bug where the Noxious Gas debuff would wear off, even when standing in gas
  • Hatch Frames now snap to walls, door frames and frame pieces
  • Statues of Refreshment can now be placed near any of Mitra’s religious buildings
  • Giant Snakes and Alpha Snakes should now drop Reptile Hides when harvested
  • You should now be able to harvest Crimson Lotus Flower with Sickles
  • Jungle Birds now drop heads
  • Glowing Sticks should now be usable underwater
  • Fixed a bug where the expiration timer on Purified Flesh would display a negative value
  • Players should now be able to place walls next to stairs
  • Fixed an issue where the Witch Queen could be engaged behind the magical barrier
  • Fixed a bug where gamepad would lose functionality after controlling an avatar
  • Ostrich egg clutches under ground in the middle of the desert are are now above-ground
  • Fixed an issue where placeables would disappear if the base of the item was slightly below-ground
  • Fixed a bug where you could override the corruption limit by drinking Corruption Brew
  • Fixed a bug where bedroll map marker would disappear after respawn
  • Helped a Shaleback out from inside a tree by moving his spawn point
  • Fixed a bug where you wouldn’t do damage when jumping on another person’s head
  • Fixed a bug where the Palisades’ placement brush would give the “Spikes” debuff and cause lag issues
  • Fixed a bug where The Kinscourge would lose aggro if the player stands on a balustrade
  • Fixed a bug where dismantling a Wheel of Pain would cause it to drop an unlootable loot bag
  • Fixed a bug where Star Metal Pickaxe cost 0 points to unlock
  • You should now be able to change fuel type with a controller
  • Avatar Lifetime option is no longer missing in a single-player game
  • Fixed an issue where the clan member sub-menu wouldn’t appear on a 4K monitor
  • Carpets should now disappear when foundations are destroyed
  • Fixed an exploit where players could push themselves under the map using ceilings and climbing
  • Fixed a bug where the UI would disappear for the host of a co-op session when a client summons an avatar
  • Corrected HealthPool l for Hyenas and Shoebills
  • Fixed an issue with wolves not using all their available attacks
  • Fixed an issue where it wasn’t possible to refresh the server list
  • Fixed an issue where it wasn’t possible to queue crafting processes
  • Fixed a tooltip issue when a player character is unarmed
  • Fixed an issue with Sandstorms damaging players in the Swamp Area
  • "Show your religious Zeal’ Journey Step now unlocks at Jhebbal Sag altars
  • The player can no longer climb into the model of the Palace of the Witch Queen
  • Fixed an issue where after unlocking a new arrow type, the arrows wouldn’t be used up when used from the radial/quickbar
  • Brought item requirements for building the Altar of Ymir in line with the other Altars
  • Fixed additional issues where the player could get stuck in terrain
  • Njoror Battleborn should now spawn as intended
  • Fixed a crash related to the Volcano boss fight
  • Fixed an attack problem with werewolves
  • Fixed an attack problem with Gorilla boss
  • Fixed a collision problem that would deny access to certain areas in the north
  • Fixed a server crash related to thrall crafting queues (Please note: This might cause your thrall conversion timer to reset, but it will only be a one-time thing)
  • Fixed a bug where the Sunder debuff would remain permanently on a player
  • Fixed a bug where the Avatar of Jhebbal Sag would remain active for longer than set Avatar Lifetime

EXPLOIT FIXES

  • Fixed an issue where thrall inventories could be exploited to carry more items than intended
  • Fixed a bug where Archer Thralls would produce infinite amount of special arrows.
  • Fixed exploits used to circumvent damage restrictions

QoL UPDATES

  • Merchants now have names and are marked as “Merchant”, rather than “Fighter”
  • White placeholder icon for teleportation buff is now no longer visible
  • Various audio fixes
  • It should now be easier to place items on the Wall Hanging Shelf
  • Planters are no longer semi-indistructable when attacked with a trebuchet
  • Archpriests of Yog should now use the correct weapon rather than a Yog Cleaver
  • Removed the ability to apply Weapon Damage Kits to torches as it was causing bugs
  • Fixed missing collision on chests placed on the roof of The Well of Skelos
  • Items that are currently being used as ingredients in a crafting process will no longer be displayed as an available resource
  • Honey now stacks up to 100
  • Attempting to clan invite a player that is already in a clan will not trigger a popup with a warning
  • Fixed a bug where NPC’s hairline was not textured correctly (hairlines are important!)
  • Warpaints now also cover forearms
  • It is now possible to clear your Admin Password
  • Implemented SFX for highlighting Finalize Character in Character Creation
  • Fixed an additional bug that would cause a significant FPS drop when locking onto an enemy with more than one debuff
  • Food will decay very slowly when placed in pet Pens. The higher the tier of the pen, the slower it will decay.
  • Food will also decay very slowly when placed in food dispensers.
  • Added pet and thrall hunger system server settings to the admin panel
  • Pet feeding screen can now be opened from the radial menu

SOUND IMPROVEMENTS

  • Added SFX for looting via the inventory preview
  • Fixed an SFX issue on the difficulty screen
  • Added SFX to Reset Attribute button

#2

#3

#4

#5

as much as i would love to try out the new added changes, 52,6 gb is …wow. it feels with all past patches that i already downloaded the game like 6 time now in size. hope the future patches will be smaller


#6

Going forward the patches should be smaller. We know it’s a big chore to download such a huge update (especially if you’re living under data caps), but if we didn’t do anything it would mean all future patches are 25+ GB.


#7

Sry Jens, i guess i should have read your patch announcement post from 2d ago before commenting.

happy to read that, cheers and have a good day


#8

Jens do thralls still throw unlimited throwing axes?


#9

Wow. No sleep for me tonight. I’m asking the wife to download it while I’m at work. All night Conan.

Thank you for the hard work.


#10

Edit Is this available now? Sounds great! :slight_smile: BTW thanks to you and the team for your awesome passion and hard work!

Wish I had a Computer Science Experience to get involved in working on projects like this one. :stuck_out_tongue:


#11

Hey after this update the oasis above the unnamed city we can’t harvest any resources in there we see it but we run past it can’t harvest anything in it on pve conflict server 2506


#12

Uh, do crafting thralls need to be fed as well or just placed thralls?


#13

Just thralls placed out in the world (fighters, archers, dancers, bearers). The crafting thralls do not need to be fed. Thralls you have taken from the wheel but not yet placed in the world do not need feeding (eg still in your inventory or stored in a box/cupboard).


#14

What happens in Singleplayer if u don’t play. I played last time 2 weeks ago. Is every thrall dead next time? Or does the game stop if I turn it off?

I already cheated everyone 50 exo meat and it will last only some hours… Am I now the catering service?!


#15

You can turn off the thrall feeding completely in your single player game if you do not want to feed them at all.
I believe you can also change settings so you can feed them but they take no damage if they are starving.


#16

Thanks Kwalya. Did turn it off immediately.


#17

When you exit single player the “server” shuts down. Nothing is running in the background.
That’s why it’s advisable to change some settings when in single player.
Thrall crafting time in particular.
Cause if you have a tier 4 thrall on the wheel of pain, it will NOT progress once you exit the game.
All timers stop.


#18

Hey Jens_Erik, just had a question for you regarding the game. As someone who plays single player exclusively, I can’t help but wonder why we are unable to pause the game when we are playing single player. As much as I enjoy the game, I don’t play it as often as I would like nor do I explore as often as I would like to because without the ability to pause the game, I feel like I have to either stay relatively close to my base in the event that I need to go take care of something in real life, or take my chances with leaving the game running for a bit so I can take care of whatever I need to do in real life, and risk dying in the game (it seems a little ridiculous to log out of the game just because I need to use the restroom). This has also been a problem in the past with completing dungeons because I’ll end up failing a dungeon because I have to take care of something in real life, go to an area that seems safe-ish, and then end up getting killed by unknown means once I get back to the game.

If there’s a reason why you guys can’t make it so we can pause the game when we are playing offline single player, I would appreciate it if you would please let us know what that reason is, and if there isn’t a reason, I would appreciate it if you would please make it so we can pause the game when we are playing offline single player.

Apologies for the length of this post, and apologies if this isn’t the place to post this, I’m new to the forums and just wanted to ask a question that’s been on my mind since I got the game a while ago.


#19

I just exit the game when inside dungeons.
All the timers for hunger and thirst stop once you exit the game since you are in practice shutting down the server.
The only drawback is that you will have respawns.


#20

Okay, I can see where you’re coming from with that. The problem is that it just seems a little ridiculous to have to log out of the game, leave the room for no more than 5 minutes, and then log back in every time I have to go to the bathroom or want to grab a quick snack. I could understand if I was playing online with other people, but if I am playing offline single player, this makes little sense to have to keep doing every time I need to do something that takes no more than 5 minutes. I’m also reluctant to log off outside of my base, since I don’t want to spawn in an area where I’ll be attacked without expecting to be attacked. All I’m saying is that I feel like if someone’s playing offline single player, they should be able to pause the game.