Xbox Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes

Greetings Exiles,

We’re starting the year with a new patch focusing on bringing many fixes into the game, addressing exploits, general and UI issues among other things. We’re also laying down the first layer of quality fixes for NPCs and followers, which will be the focus for our next patch in a few weeks.

Thanks again for your ongoing support and feedback.


  • Fixed an issue where some assets were taking up too much memory.
  • Fixed a number of crashing issues.
  • Fixed a number of platform-specific crash and stability issues.


  • Fixed a number of building exploits.
  • Fixed an exploit regarding logging out while climbing.
  • Fixed an exploit regarding attribute points.
  • Fixed an exploit that allowed players to loot bases that had yet not been loaded on the client.
  • Fixed a number of undermesh locations and methods.
  • Added fuse time to explosive jars to limit the abuse of some macros.
  • Fixed an exploit which would allow Javelins and Orbs being thrown through walls and surfaces.
  • Fixed an issue where stacks of glitched arrows could be refilled.
  • Fixed an exploit that would allow the construction of floating bases.


  • Doors are now aligned to Stable Fence Gate Frame and Stable Fence Gate Frame (Pillars) correctly.


  • Fixed an issue where the Great-sword 3rd heavy attack would not hit reliably.
  • Fixed an issue where the player’s character cannot attack after unequipping a torch while performing directional attack with a one-handed weapon.
  • Battle Standard no longer loses functionality for the player who re-joined the session in the Proving Grounds zone.
  • Killing your own pet no longer grants experience points.
  • Accuracy 40 perk now correctly works when shooting both players and NPCs.


  • Followers should now correctly consume food on listen servers.
  • Thralls and pets should now consume food at a slower rate.
  • Fixed an issue where a Rocknose King spawned inside a rock and was unable to move from there.
  • Frost Giant Bodyguard can no longer access Accuracy related perks.
  • Horses can no longer dive.
  • Ownerless thralls will now decay over time as intended.
  • Fixed an issue that allowed certain NPC’s to be killed without retaliation in the Wine Cellar dungeon.
  • Blood stains should now be removed correctly from pets.
  • Fixed an additional issue where Pets’ level may reset after dedicated sever restart.
  • Fixed an issue where followers would sometimes equip the weapon of the owning player.


  • Rusted Chestpiece now provides the same cold resistance as other parts of the Rusted set.
  • Rebalanced (increased) damage for Quivering Arrows.


  • In-game lootchests should now replenish correctly for other players if closed improperly.
  • Some in-game assets had white textures - this should now be fixed.
  • Night-vision potions and equipment should now work correctly again.
  • Fixed an issue where falling damage would not reduce the mount’s endurance.
  • Fixed a few instances where players could ride a Horse in First Person Perspective camera.
  • The “Explore the entire Exiled Lands” Journey Step should now unlock properly.
  • Stables collision now more accurately reflects the model.
  • All seeds and flowers should now correctly have the same stack-size.
  • Fixed an issue where the Khari Soldier mail had visible gaps between the textures on the chest area of the female character.
  • Fixed a skinning issue with Poitain Heavy Armor.


  • Fixed a missing water volume in the underwater passage leading to the Undergate.


  • Fixed an issue where corpses would T-pose on spawn and/or death.
  • Fixed an issue where it was possible to interrupt the dismounting animation.
  • Added mounted weapon-equipping animations.
  • Fixed an issue where players would always see other players only mount from the left side of the horse.
  • Certain character customization options are no longer reset to default while mounted.
  • Using a sword while mounted should no longer stutter on dedicated servers.
  • Fixed an issue that would cause flickering of body parts when creating a female character.


  • Interacting player armors should no longer be presented in unconscious player inventories when interacting with them.
  • Fixed an issue where “Clear Keybinding” option became non-functional after clearing few keybindings when using a controller.
  • Fixed an inconsistency between functionality and keywords of building Pieces from the Riders of Hyboria DLC.
  • Added contextual information regarding combat while riding a mount.
  • Fixed a case where a redundant horse health bar would display on receiving damage from its rider.
  • Fixed an issue where follower diet tabs would be empty.
  • Fixed additional issues with keybindings.
  • Pet and Thrall Strength attribute bonus is now accurately reflected in the Attribute section of the companion Stats.
  • Our #spellchekker team fixed various typos and grammar. As a result, they’ve been allowed to experience sunlight for a whooping half an hour.
  • Putting a food item that is about to expire into a slot on the shortcutbar no longer permanently dyes the text in that slot orange.
  • Clarified a message about trying to equip unsupported mount weapons while mounted.
  • Doors in The Warmaker Dungeon should now have information about interaction.
  • Server list should no longer show 0.0 Population for all servers.
  • Fixed an issue that would impede normally scrolling through the crafting options in the Armorer’s bench.


  • The audio for death by lava should now be more audible. #hastalavistababy
  • Fixed missing death vocal and dismember sounds.
  • Rain Sound Effects are no longer present without a rainy weather inside the “Flooded City” dungeon.


Still no crafting folders or tabs for console players, this is getting ridiculous, the crafting menu is the worst thing to scroll thru, for the love of god please just add even one folder to separate building pieces from the crafting menu, we need something, ANYTHING to clean up our crafting menus …please, the crafting menu is a major headache


Have yall fixed the random crashes yet? This logging into offline mode then the server is annoying.

I dont see anything about the crafting menu for the work benches being fixed!


Work on missing items too please. Still getting the issue where items visually go missing from loot bags when dropped for another player and then mess up your inventory until you relog. This also leads to the issue where your inventory gets messed up and items cannot be equipped/unequipped. Also several undermesh methods/locations and combat exploits still exist. Feels like Exploithunters website is too saturated with nonsense to get to the real game breakers. You should just hire me as a volunteer as I love the game enough to always stay ahead and I’m a programmer as well. :wink:

What about having to remove the NPC from a crafting bench to show the whole list of items to craft


Read the patch notes

After update my game is running smooth. Thanks you funcom for the update.

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Do this mean that anyone with stacks of glitched arrows will lose them?
Will admins every fly around the Xbox official servers and wipe the clans meshing their bases right now?
Will you finally remove the glitched arrows so we can enjoy the game?


First, thank you all for continuing to fix and update issues. I love the pve part of the game. The issue with the armorers bench has happened on my blacksmith bench also. Waiting on download to see if it’s fixed too. Will put in a ticket if it’s not fixed. Have a great day,


I get rubberbanding evrey time when i teleport me for 15 seconds or more

A million times this! Please put building pieces in their own folder or tab. Thank you for the fixes and hard work. This is my favorite game.

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This is a known issue that will be addressed as soon as possible, apologies for the inconvenience.

Hey there,

We’re aware of some issues with rubberbanding after teleporting. We’re working on a fix to be released as a part of a hotfix soon.

And it was only just shy of 27GB!!! why only half a GB on PC and under 2GB on PS4, but good ol’ Xbox LOVES redownloading almost half a game or better for the majority of updates. Remember the 60GB+ update with the music fix?!?

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You’re praying to Crom at this point, buddy. They AIN’T adding it EVER. It would have been in the works since first DLC launch. Just sit back, take the 5 minutes to scroll down to your craftables and think of what else you SHOULD be playing instead of waiting to get to your needed item to craft. Every update, the first comment is where’s the folder? Why aren’t building pieces separate yet? When are you gonna do something about the craft menu? It’s a nightmare!!! And every update is lacking any fix or mention that they HEAR us on the issue. AIN’T HAPPENIN

Hey there I just wanted to post this on here so hopefully it’ll be fixed soon. When I kill something bigger than me i.e sand reaper, rhino, rhino king, scorpions and run through it or land or top of me I die instantly. When I respawn it says I was “killed by falling through the world”. Right now my game is unplayable due to this bug. I can’t do any bosses or harvest anything unless I slowly creep up to it and barley hit it to harvest once I’ve killed it. It happened multiply times as I tested this on various creatures. I love Conan and this game and it sucks that this happened hopefully y’all can help!! Please.


Yeah, its cool you fixed armorers bench. Now what about the rest of them that are doing the same thing?

I also get rubberband evrey when I teleport. I also get rubberband when on around trees or some else’s build and rocks. It’s happening everywhere.

@HrothgarFrosthound @Feywild Please be patient. The developers do look at the suggestion forums, they leave discussion of them up to the community and you’re encouraged to participate. This thread is meant for update-specific issues :wink:

@CibblesnNibbles is it an official or dedicated server the issue is happening on? See the wiki for where to report these issues:

As for the other issue, there was someone else who read over

Fixed an issue that would impede normally scrolling through the crafting options in the Armorer’s bench.

Try using cmd/ctrl+f. It’s been said that this issue also occured on other workbenches, but I don’t know if it’s been fixed.