Xbox Patch Archive

In this thread you can find all our previous updates, patches and hotfixes from the Xbox Game Preview period and beyond. The newest updates will be at the very top, with the earliest at the bottom. Hopefully this won’t be too big a post to scroll through!

Xbox Hotfix (03.02.2021) - Dashboarding crash fix

Xbox Hotfix (26.01.2021) - Crash fix

Xbox Patch (11.12.2020) - DDoS Detection

Xbox Patch (16.11.2020) - Data corruption fix!

Xbox Patch (09.11.2020) - Data corruption fix!

Xbox Patch (24.09.2020) - Memory optimizations and crash fixes!

Xbox Update (20.08.2020) - Update 41: Followers Re-Balancing, Avatar fixes and more!

Xbox Patch (19.05.2020) - Follower and stability fixes

Xbox Patch (07.05.2020) - Update 40: Followers II (AI stances and command system) + The Architects of Argos DLC pack!

Xbox Patch (09.04.2020) - Vivox, Hannuman’s Grotto and dashboarding fixes!

Xbox Patch (10.03.2020) - Followers Management System, AI fixes and more!

Xbox Hotfix (11.02.2020) - Critical fixes

Xbox Patch (30.01.2020) - January Patch: General, Exploit, UI, NPC and more fixes

Xbox Patch (15.01.2020) - Post-Mounts Parity Patch: Movement tweaks, exploit fixes and more

Xbox Hotfix (13-12-2019) - Crash fix

Xbox Patch (05.12.2019) - Mounts! Follower leveling system! More combat rebalancing! But…by Crom! There’s even more?!

Xbox Patch (24.10.2019) - Optimizations, audio and other fixes

Xbox Hotfix (11.10.2019) - Thrall fix

Xbox Patch (08.10.2019) - The Wine Cellar, new animations, Debaucheries of Derketo and more!

Xbox Patch (13.09.2019) - Crash, balancing and oil fixes

Xbox Patch (03.09.2019) - Battle Standards, New Weapon types, further balancing and more!

Xbox One Hotfix (03.07.2019) - Further balancing and general bugfixes

Xbox Patch (26.06.2019) - The Warmaker’s Sanctuary, Population Revamp, Temperature and more!

Xbox Hotfix (11.06.2019) - General and exploit fixes plus stats reset

Xbox Hotfix (16.05.2019) - Critical fixes and wiping of unintended thralls

Xbox Anniversary Patch (08.05.2019) - Sunken City, Capitals revamp, Witch Doctor fear and more!

Xbox Patch (01.05.2019) - Turan DLC, UI fixes, Privacy settings and more

Xbox One Hotfix (18.02.2019) - Performance Improvements

Xbox One Hotfix (30.01.2019) - Anti-flooding and crash fixes

Xbox One Hotfix (20.12.2018)

Xbox (10.12.2018): Archery, Katana and Bug Fixes [116294_20188]

Xbox Hotfix (15.11.2018)


We’re rolling out a new patch for the Xbox One to take care of some issues that have popped up since we removed the Halloween content. This particular patch also has all the fixes from PC that were included in the Halloween removal patch.


This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We’ve also fixed several bugs related to player corpses and we believe we’ve also managed to fix the well bug.


  • Event Log changes (see below for more details)
  • Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
  • Wells should now be re-filling as intended
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag

Patch Notes:

Exploit Fixes

  • Fixed an exploit where players could manipulate and duplicate thrall inventories

Event Log changes

  • Dismantled placeables will now show up as intended in the Event Log
  • Items dropping from destroyed placeables will now be listed in the Event Log when they’ve decayed
  • Update to the “Days Passed” slider in the Event Log to be more consistent
  • Event log entries can now stack and be displayed in one row instead of multiple.
  • Database maintenance: Remove Event Log entries older than 3 weeks
  • Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
  • Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names):
    – Player and Clan name will be displayed when a follower is killed by another player
    – NPC name will be displayed when a follower is killed by an NPC
    – Starvation/fall damage/noxious damage will be displayed when a follower dies by these
  • The Event Log should now display item names as intended
  • Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log

Bug Fixes

  • Wells should now be re-filling as intended
  • Fixed a bug where traps could be returned to player inventory after exploding
  • Fixed a bug where corpses would disappear if a player died underwater.
  • Fixed an issue where an Avatar’s timer wouldn’t update correct on Dedicated Servers
  • Fixed a bug where accessing a vault would cause lag and hitching
  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
  • The Degenerate should no longer spawn two corpses when killed
  • Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
  • Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
  • Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
  • Fixed a possible leak in SQLite DB handling due to missing ‘virtual’ keyword on ~QueryResultBase
  • Explosive Arrows should no longer do damage to buildings on PvE servers.
  • Fixed an issue with thrall recipes not being visible when the user reenters any crafting station
  • Fixed an issue that prevented the user from scrolling up and down within any crafting station
  • Fixed a Quick Loot functionality issue for loot bags, where loot bags weren’t quick loot-able, even by their owner

Environment Changes

  • Removed the ability to reach a unplayable area in the Black Keep
  • Fixed a collision issues with the barriers in the Midnight Grove
  • Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
  • Removed the ability to reach a unplayable area in Bin-Yakin’s Seal cave ceiling

Quality of Life Changes

  • Added a “Clear” button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
  • The Crafting Station UI will now display the name of the crafting station instead of “Crafting Station”
  • Loot bags from demolishes buildings will now have ownership and can’t be looted, similar to loot bags from thralls and player corpses

Localization Changes

  • Various localization fixes on DLC items

Xbox Post-Halloween Patch (13.11.2018)


Dear exiles,

We have now patched the Xbox version of Conan Exiles to remove the Halloween content from the game. We know the Night of Lost Souls event hasn’t been everyone’s cup of tea and we’re taking several lessons away from the feedback we’ve gotten this past week. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.

The Xbox patch will only deactivate the Halloween content and not include changes from the PC version. We ran into several hiccups along the way, on both our side and on Microsoft’s side, which forced us to move this particular patch.

We apologize that the console patches took longer to get out than we would have liked.

Thank you to everyone for voicing your opinions and for offering tips on future events. We take it all to heart.

Xbox Halloween Hotfix (02.11.2018)


Hey everyone,

We’re rolling out a hotfix to take care of the most reported issues with the Halloween update released yesterday. We want to thank our community for reporting these issues to us and for staying patient and positive as we fixed them.

In this hotfix we’re tweaking the game so it will be easier for players to see in the eternal twilight, while also balancing the loot drops from the Halloween meteors. The T2 doors are also getting fixed.

If it’s still too dark for you you can also tweak the following server settings to the following values. This should make it less dark:

  • DayCycleSpeedScale=9.000000
  • DayTimeSpeedScale=0.10000
  • NightTimeSpeedScale=10.000000
  • DawnDuskSpeedScale=5.000000


  • Fixed T2 doors so you cannot walk through them
  • Removed Star Metal Picks, Dragonpowder and Skeleton Keys from meteors for balancing purposes
  • Meteor fragments that have been harvested or disappeared won’t leave a particle trail behind
  • Changed speed of day on official servers so it will not get as dark during the Halloween event
  • Added auto exposure to compensate for the darkness and make things a bit brighter
  • Made the minimum spawn and decay time for meteors be 60 seconds.
  • Made it so meteor spawning could not be triggered if it is already spawning meteors.

Xbox Hotfix (20.10.2018)


Hey everyone, it’s time to update.

We’re rolling out a hotfix for the Xbox version of Conan Exiles today with several fixes for various thrall and pets issues. All the details can be found below.


  • Fixed an issue with pets decaying in animal pens
  • Fixed an issue with food disappearing from Pet and Thrall inventories upon first server restart
  • Fixed an issue where the gender couldn’t be selected for new characters
  • Fixed an issue with Thralls and Pets reacting to player receiving environmental damage
  • Fixed an issue with items in the Inventory of an Archer Thrall disappearing when Thrall started shooting
  • Thrall icons are no longer placeholders
  • Fixed an issue where the gender couldn’t be selected for new characters
  • Fixed an issue with players being able to teleport items from one container to another across any distance
  • Fixed an exploit involving pet names
  • Fixed an exploit where players could glitch themselves through the map
  • Fixed an issue with the Avatar of Jhebbal Sag remaining active longer than set Avatar lifetime
  • Fixed an issue with Werewolves not attacking anymore after howling
  • Fixed an issue with Humanoids NPCs missing nameplates
  • Fixed an issue where the Flawless Khitan Shield could not be crafted
  • Fixed an issue with Crocodile Hatchlings turning into Tamed Spotted Hyenas
  • Fixed an issue that caused the player to spawn in the Midnight Grove when dying in certain locations
  • Fixed an issue with grave icons showing in wrong locations
  • Fixed an issue where the cursor stayed on loading screen after using admin teleport
  • Fixed an issue that would stop the crafting of DLC items when the user logs off

Xbox Hotfix (24.08.2018) - Clan Menu Fixes


Hey everyone,

We have a new hotfix for the Xbox One version of Conan Exiles. This one updates the clan menu so you can interact with it again. Please update your clients so you have the latest version.

Clan Menu Fixes:

  • The Clan Member list can now be navigated
  • Message of the Day can now be edited with a controller shortcut
  • Hotkeys on the bottom of Clan Menu Screen will update when rank changes to/from Clan Master
  • Officers can promote recruits to members, as intended
  • List entries should no longer have double highlight when selected and navigated to.
  • Moved the Contextual menu when using a controller so that it is not shown on top of the clan UI.
  • Member list should now always be sorted on Character Name.
  • Member list should now update properly after switching tabs in Carousel. Earlier one would stop receiving rank updates after switching to a different tab and back to Clan UI.
  • Clan Leaders can do anything to anyone; Kick, Promote, Demote.
  • Officers can kick and demote anyone below their rank, but only promote to member.
  • Recruits cannot kick/promote/demote.
  • All ranks can look at everyones profile.
  • Clan Leaders can only leave if they are the last member in a clan. They need to give their rank to someone else if they want to leave a full clan. Everyone else should be able to leave the clan

Hotfix (20.08.2018)


Hey everyone!

We’re releasing a small hotfix for the Xbox version of Conan Exiles with some quick fixes for some high priority issues that needed taking care of after the most recent patch.


  • Fixed an issue where debuff icons would cause huge amounts of lag
  • You can now attach fence foundations to regular foundations again

Please keep your bug reports and feedback coming in.

Known issues:

  • Clan menu can’t be interacted with, but there is a workaround: If you click the “View” button on your controller when you’re in the Clan menu, the Main Menu will open over it. Once you close the Main Menu you can interact with your list of clan members.

Xbox Parity Patch (14.08.2018)


Good morning, exiles! Today we’re rolling out a parity patch for the Xbox version of Conan Exiles. This will bring several large patches over from the PC, updating the game in a variety of ways. This is going to be long!

One thing to mention here is that this patch will have collision changes on wall-shaped building pieces and the triangle foundations (all tiers). We’ve unified them to be the same size, and tested to make sure things shouldn’t fall down or disappear from them. It’s possible to lead to some slightly odd builds that can have some placeables disappear. This should hopefully cause only minor (if any) issues on consoles.

If you want to be 100% sure that there will be no issues, you could move placeables and containers off triangle pieces and onto square foundations before the patch goes live (and move them back afterwards).


Clan Hierarchy Options

We’ve added more control for clans in the form of hierarchy options:

  • As a first step, we added a new “recruit” clan level, which is the default level after joining a clan.
  • Vaults will after the patch only be accessible by clan “members”, “officers” and “guild leaders”.
  • Recruits have to be promoted manually to a higher level in order to access vaults.

Threat Animations

Added threat animations for several animals to improve immersion. These will activate when you get close to the monster.

Detrimental Status Effect Icons above Health Bars

Added Detrimental Status effect icons above enemy target health-bars which indicates the current status effects applied by your weapon finishers like Cripple, Sunder, Bleed

General Highlights

  • Light Armor Journey bug is fixed! No, really, it is.
  • The Clan Menu has been redesigned.
  • Fixed a case where corpses weren’t appearing upon launching the game.
  • Fixed an issue where your dead body would sometimes be invisible, even when standing right on the death marker.
  • Dying while offline will no longer respawn you in the desert with wrong hunger/thirst values.
  • Durability bars are now color coded depending on the item type.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Human NPCs no longer get stuck after throwing one javelin/orb.
  • You can now spawn in quest items using the admin panel.
  • Garden areas in the volcano zone now apply Noxious Gas debuff.
  • Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
  • Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
  • Shields have been adjusted and provide much more armor.
  • Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister)
  • You can now mute players using the Player List.
  • Crimson Lotus Powder can now be used in the grinder.
  • Put your hands together for Irniz of the Furnace who now remembers how to make Epic Flawless Zamorian armor.


  • Various client crash fixes.
  • Optimized stamina code which improves server performance
  • Optimized spawn code to be more performant.
  • Modified update frequency for different actor types to improve server performance.
  • Fixed and issue with the carousel causing the game to crash.
  • Reduced update frequency for expensive physics functions to improve server performance.
  • Optimized camera state machine to reduce overhead on dedicated servers.

Exploit Fixes

  • You can no longer place foundations on Lore Tablets.
  • Walls in the Volcano dungeon should no longer be climbable
  • Fixed collision to prevent building base inside mountain at Sillway base.
  • Fixed collision to prevent building base inside mesh at Kaels Stronghold.
  • Fixed an exploit related to using chairs underwater.
  • Fixed collision to prevent building base inside tube like structure next to Ruins of Xullan.
  • Fixed collision to prevent building base inside a tower near Priestkings Retreat.
  • Fixed collision to prevent building base inside tower near the Tradeway.
  • Fixed collision to prevent building base east of Black Keep/Ruins of Xullan.
  • Fixed collision to prevent building base at Deserter’s Gutter tubes.
  • Fixed an issue that made it possible to regenerate stamina while climbing.
  • Patched up multiple areas you are not supposed to build in or reach.
  • The cave entrance to Warren of Degenerates can no longer be blocked off.
  • Patched up meshes in the Frozen North and Highlands that could previously be built inside of.
  • Fixed an exploit that in some cases could let you climb up building pieces that shouldn’t be climbable

New Additions

  • You can now learn Serpentmen weapons from the volcano dungeon.
  • Exceptional and Flawless Hyperborean Slaver set can now be crafted.
  • All kinds of Hyena Fur Armor should now be accessible
  • The Shining Trapezohedron can be harvested from the Degenerate now.
  • You can now craft Obsidian Tools in the Volcanic Forge.
  • You can now correctly learn the recipes for the Obsidian Javelin and the Obsidian Throwing axe.
  • The Volcano flowers now give resources.
  • Mask of the Witch Queen can now be looted from the Witch Queen’s corpse.

Building/Placeables Fixes

  • Fixed an issue with foundations where it was possible to create a double layer of protection.
  • Fixed an issue where traps would remain in the air after dismantling the structure they were placed on.
  • Updated collision on large trees to allow building nearby
  • Fence foundations should be attachable to regular Foundations and Wedge Foundations
  • Khitan Stairs can now be easily upgraded to Khitan Stairs with rails
  • Alter of the Bat can no longer be dismantled.
  • Ladders now require less stability than before and thus can be stacked better.
  • Fixed a case where some placeables could be interacted with if you were not the owner and should not be able to.
  • Black Hand Tent - Lateen can be placed on the ground correctly.

AI/Thrall Fixes

  • Much facederp removed (Unique NPC’s should no longer look as if their mother and father were brother and sister).
  • NPCs should no longer rubberband, teleport, then hit you from far away.
  • Fixed an issue where a thrall would disappear when moving them out of the thrall slot
  • Fixed an issue where thralls would use shields once, then never again
  • Fixed an issue with human NPCs not facing you while attacking.
  • Fixed a problem with thralls not respawning after being dragged away and hidden.
  • Fixed an issue where moving a thrall would cause it to move incredibly slowly to the new location.
  • NPCs should now be able to attack at different elevations with reach weapons.
  • Enemies no longer lose aggro when the user sits on a chair with armrests.
  • Fixed problem with thralls swapping weapons
  • Non human NPCs no longer ignore players in The Passage cave.
  • Human NPCs no longer get stuck after throwing one javelin/orb.
  • Fixed an issue with Serpentman sometimes shooting with swords when away from said enemy.
  • Fixed cases where Exile NPCs would wield weapons and shields when either out of combat or in idle state.
  • Adjusted spawn rate for crafters on the pirate ship.
  • Fixed an issue where the Witch-Queen would not retaliate when standing in a particular place in the room.
  • Llarn Steeltoe was incorrectly flagged as a T3.
  • Thugra has been given an actual weapon to fight with.
  • Crocodiles will now attack when inside water.
  • Added a white dragon at the bottom room in the Frost Temple.
  • Fixed issues with Serpentmen boss clipping into a wall and preventing it from attacking players.
  • Collision for dragons has been improved.
  • Wight creatures no longer spawn in clumped up.
  • Tent-mending NPC in Raider’s Ridge was previously suspended in the air.
  • Fixed a bug where humanoid NPCs (including skeletons) would do more damage on you in their first attack than any other attack.
  • Dancers in Conan’s Tavern no longer drop loot.
  • NPCs were previously located in an inaccessible building in Sepermeru.
  • Moved Thrall Priest on Altar of Set ontop of the altar, instead of being submerged in it.
  • The Witch Queen can no longer be knocked unconscious.
  • The Witch Queen can no longer be killed by her Statues.
  • Razma’s looks are now consistent throughout the game.
  • The Pagoda area now have more lemurians with an increased amount of priests and crafters available.
  • Human archers in the volcano now wield Falcatas instead of stone swords.
  • Fixed a bug where the Alpha Snake would not aggro the user and couldn’t be harvested.
  • The Pirate Captain will once again make an appearance in his quarters.
  • Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
  • Thralls can now be properly placed inside Avatar Domes
  • Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player.
  • Fixed a case where thralls would fall through foundations.

Purge Fixes

  • Fixed a crash issue with the Purge.
  • Messages have been altered to be more comprehensive about building restrictions during the Purge.
  • Fixed some spawn issues with purge NPCs
  • Some of the purge areas have been tweaked.
  • Nordheimers now spawn more reliably during a purge.

Balance Fixes

  • All Star Metal weapons should now equal Khitai weapons in durability, armor penetration and damage.
  • Fixed repair-cost issue with Khitan armors
  • Fixed a balance issue for DLC building pieces
  • Insulated Wood recipe now consists of 2 Resin, 1 Oil instead of just 1 Resin to bring the cost of Tier3 Black Ice buildings more on par with Tier3 stone buildings.
  • Obsidian weapon crafting has been revamped. Obsidian now requires Composite Obsidian to be crafted. This resource can only be crafted in the Volcanic Forge, and the recipe can be (re)learned from the end of the Volcano dungeon. Obsidian weapons can be crafted in any blacksmith bench as long as you have Composite Obsidian.
  • The climbing bonus from armor flexibility has been rebalanced.
  • Planter structures previously only took 2 HP per damage from trebuchets.
  • The “Thatched Awning” building piece’s stability now correctly decreases.
  • 2 Handed Epic Spears now all require he spear handle as part of the recipe.
  • Weathered Skull previously had 0 HP.
  • Updated the 1st Hyrkanian bow feat and modified text.
  • Fixed incorrectly set up damage multipliers on the Kinscourge that caused him to deal less damage than intended.
  • Fixed light attacks with Warspear of the Black Circle, which used more stamina than Heavy attacks.
  • Hot temperature debuffs adjusted slightly - removed max health penalty from them.
  • Silent Legion armor now requires epic (perfected) paddings.
  • Fixed an issue where hatch doors had the same HP as walls instead of doors.
  • Damage increase from Accuracy perk 10 now correctly increases damage by 10%.
  • Changed Yellow Lotus Potion expiration time which is now consistent with other potions.
  • Chests are harder to break. They broke too easily before if accidentally hit during a fight.
  • The chest behind the snake boss in The Unnamed City now gives legendary loot.
  • Armor penetration kit bonus was lowered from 15% bonus armor penetration to 5%.
  • Extremely Cold debuff reduced maximum health by 40 instead of 50.
  • Weight of the Dragonbone throwing axe has been reduced.
  • Greater Wheel of Pain feat no longer requires the Master Craftsman feat.
  • Changed some ingredients required to craft certain Religion Tools.
  • Hyena armor now increases temperature by +8, rather than +10.
  • Fixed Weight values of Baal-pteor’s to be more consistent.
  • Glowing Wall Torch now provides temperature bonus.
  • Vanir armor now grants improved frost-resistance.
  • Cooling down/Warming up effects from drinks and food has been increased in efficiency.
  • The food poisoning buff now has a reduced duration and does damage more rarely, giving some time to heal between each tick.
  • Skinning Knife now gives less hide when used on human NPCs.
  • Religious tools from temples no longer give Manifestations of Zeals when crafted.
  • Journeyman Roofer feat now requires Apprentice roofer feat.
  • Health values for the Rocknose King Molten and Boss have been balanced.
  • Bonuses from the Relic Hunter armor have been balanced.
  • Sandstorm Breathing Mask and Setite Mask now grant temperature bonus.
  • Increased bonuses from temperature foods.
  • Lessened the effect of the cripple from 0.9 to 0.3.
  • Glowing Essence must now be crafted from the Firebowl Cauldron.
  • Reduced Armor Value on Silent Legion set and reduced Attribute bonuses from +3 to +2 as the armor was getting a bit too OP.

QoL Fixes

  • Moved "Encumbered" notification to a more convenient location on the screen.
  • You will no longer get a loading screen if the wrong Direct Connect IP address is entered.
  • Fixed a bug where you couldn’t open the admin panel after opening it during an Avatar summoning
  • Fixed an issue where the Journey Step UI would reset after logging out and logging back in
  • Game now displays the correct error message when a player tries to join a co-op session while it’s closing down.
  • Tethering Distance slider should no longer be grayed out in the New Game’s Custom sub-menu
  • Changed Purge Meter Update Frequency to Purge Meter Update Interval and updated tool tip.
  • Added a tool tip to the "Avatar Lifetime" combat server setting.
  • “Cause of death” messages should now be properly localized.
  • Removed placeholder preview image which could show up when using the dye functionality from a crafting station.
  • You can now access purge settings while playing.
  • Fixed an issue where editing the Player Idle Thirst Multiplier and Player Idle Hunger Multiplier as an admin did not save after applying changes.
  • Made the on/off switch more intuitive on crafting stations when using a controller.
  • The Clan Menu has been redesigned.
  • In the settings menu, nudity is now a dropdown option to be in line with other setting choices.
  • Disabling laptop mode no longer requires the client to restart.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • The background image on the main menu has been changed to motion graphics.
  • Stackable items will now merge with it’s empty stack icon on the toolbar when the toolbar is full.
  • Durability bars are now color coded depending on the item type.
  • Voice chat indicators no longer stop showing after respawning.
  • Adjusted the Event Log to look more like the other menus within the main menu.
  • Modified the Iron War Axe description so it no longer suggests that it’s made from steel.
  • Modified description on Hardened Steel Bar.
  • Updated description of The Great Sword and Obsidian Pick.
  • Changed default decay colour of food and drink
  • You can now spawn in quest items using the admin panel.
  • Added proper resolution scaling when in windowed fullscreen mode. In this mode, only resolutions with the same aspect ratio as the desktop resolution are available.
  • The list of humanoid NPCs in Admin Panel is better sorted.
  • "Invalid Placement" text was previously difficult to see against snowy ground.
  • Moved DesertCooking book so it cannot be build over.
  • Religious tools have been re-labelled for constinstancy.
  • Adjusted quality for the standing torch particle effect.
  • Collision for plants in the planters have been removed.
  • Updated the Stats Menu, where the lower part of the effects text was cut off.
  • You can now mute players using the Player List.
  • Visited servers won’t be automatically labeled as Favorite anymore

General Bug Fixes

  • Functional Warpaints now properly decay over time.
  • Fixed a bug where dropping multiple items wouldn’t combine them into one big bag
  • Khitan building pieces can now be crafted from the quickbar/radial menu.
  • You can no longer activate Ansel from the main menu.
  • Placing an item on the ground will no longer trigger a basic attack animation.
  • Swimming through water no longer causes stamina drain. (?)
  • Destroying buildings on and around corpses now causes the corpses to react correctly to the physics.
  • Nudity level now updates instantly after changing it in the server settings.
  • Loot log now correctly shows items remaining when consuming food.
  • Player can no longer drop items through walls.
  • Fixed a problem where players could sometimes be removed from the clan between logins.
  • Fixed an issue that when pressing the crouch button in shallow water, your character would start swimming in the air over the water.
  • A loot chest previously spawned on top of a rock in Dustdevil Ridge.
  • Corrected some spelling errors for the Door Frame building parts.
  • Fixed an issue where if you placed anything but a weapon in the first slot of a weapon rack, the rest of the weapons would not be displayed.
  • Fixed an issue where Ivory Horns had 0 HP upon placing.
  • The "spit emote" book is no longer located underground.
  • Insulated Wooden Frame Foundation no longer has the same model as Stonebrick Fence Foundation.
  • The sickle now correctly loses durability when you harvest plants.
  • Fixed an issue where only two master workstations can unlock "Create Master Workstation" Journey Step.
  • Stone throwing axes can now be crafted from your inventory.
  • You can no longer control your character during the ending cinematic and walk through the Cursed Wall.
  • Some of the green crystals could previously not be harvested in "The Passage".
  • Fixed controls when climbing under a ceiling.
  • Brimstone can now be harvested with multi-tool.
  • Fixed an issue where you could not open a map upon exiting to the Main Menu when any Avatar is summoned and re-joining it.
  • Craft All button was previously inactive if you had resources for 1 or 10 items.
  • Fixed a case where using the Extended Leap perk would limit your interaction and attack ability.
  • Fixed a case where the trebuchet’s inventory could not be accessed.
  • Fixed an issue where bombs would roll and explode/damage both where they stop and where they started.
  • Added water volumes to the shallow water in the swamp tunnel.
  • When using a controller, there was an issue where you were no longer able to navigate the main menu if the wrong password was entered in.
  • You can no longer sit in a chair that someone else is already sitting in. Get a room, you two!
  • Adjusting the harvest amount multiplier no longer affects how many skeleton keys you receive from bosses.
  • Exceptional Nordheimer Armors recipes no longer missing from armorer’s bench with a tier 3 Nordheimer armorer attached.
  • Fixed a bug where an NPC would attack a player sitting on a chair, but the chair would be destroyed leaving you stuck in a sitting emote.
  • Black Ice pickaxe showed wrong requirements in the UI.
  • It was previously very easy to destroy mini-boss loot chests by accident and not get the rewards.
  • Armors are now set up with the right descriptors (Some had the wrong one, claiming armors were Low Grade or Mid Grade while they were in fact High Grade, etc).
  • Fixed a bug where you could join a server from the main menu if it was previously highlighted.
  • Fixed a bug where the letter in The Unnamed City instantly closed.
  • Dragonbone items’ claimed that dragons do not breathe fire, though the Red Dragon clearly does. The text has been changed to reflect this.
  • It was previously possible to use a shield with Dragonbone Spear, Maul and Two-handed Sword.
  • It was previously possible to shoot at the Abyssal Remnant without activating the boss.
  • Spikes no longer have 0 HP upon placing.
  • Fixed an issue where "Get Dedicated Weapon" achievement would not trigger in all localizations.
  • Dye would previously not work on radium gem wall torch.
  • Most weapon-recipes now grant the "Craft Weapon" journeystep instead of only select primitive weapons.
  • Fixed a bug where Avatar heads (Mitra, Derketo) got stuck looking sideways at random directions.
  • Maximum encumbrance value does now updates correctly after resetting all attributes while the Attributes menu is open.
  • Fixed a bug where no religion name would show in character creation.
  • Fixed an issue where your Skeleton Key would be consumed every time you interacted with a Legendary Chest, whether it was opening OR closing.
  • You can now die from jumping into the lava pools in the volcano dungeon.
  • No longer possible to block hits with a building brush anymore.
  • Players who logged out on top of building pieces should no longer log in inside them
  • Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.
  • Some conflicting access rules with containers and quick loot have been resolved.
  • Map Markers will once again persist through logouts.
  • Your hard earned journey steps are once more tracked and displayed properly
  • Small wells can be placed again.
  • Blood stains will be properly removed over time.
  • Ymir set can now be repaired
  • Right and Left-sloping walls can now be placed under ceilings
  • Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.
  • Level up Audio should now be better synced with on screen notification
  • Fixed a bug which could allow you to extend the number of storage slots in containers
  • Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore.
  • Fixed a small bug where objects appeared to be floating on trees with snow.
  • Khitan bow can now be repaired
  • Fixed a case where the weather would not change or show when hosting the game/server.
  • Clan recruits can now properly access other clan’s vaults if they are unlocked.
  • Your character’s avatar in your inventory should appear correctly again.
  • You can take dropped loot by other players on PvE servers again.
  • Damage dealt from explosive jars should now be more consistent.
  • Fixed an issue with older Fish Traps, Shellfish Traps, Wells and Beehives to properly fill up again
  • Fixed thermal protection and stats on Aquilonian DLC Armor
  • Fixed some server crashes
  • Fixed an issue where you couldn’t create a new character after the ending cinematic

Terrain/Environment Fixes

  • Patched up holes in the towers within the volcano that previously allowed players to get inside.
  • Added building blocking near the Shrine of Oracle.
  • Patched a hollow area inside the Bridge of the Betrayer so you can no longer build inside it.
  • Fixed the terrain in The Pit so it’s no longer possible to get under it.
  • Patched up a place in the Boundary Spillway that was possible to get inside.
  • Fixed a pocket inside a mountain at "The Crevice" that could previously be built into.
  • Removed redundant pillars underneath the Deathwhisper Ruins location.
  • Fixed collision issue for Status of the serpents in last boss throne room in Skelos Dungeon.
  • Fixed some grass that was floating on the desert, between Dustdevil Ridge and Summoning Place.
  • Your character you should no longer clip into the ground textures near the Aviary.
  • Fixed collision on doors in one of the house types in Sepermeru City.
  • Fixed collision on part of the Khitan Rooftop Junction.
  • Water inside Deathwhisper Ruins Cave was missing water volume and effects.
  • Fixed issue with curse wall near buccaneer bay that caused building issues.
  • Moved the building blocker slightly near buccaneer bay so you can now build on rock spires off the shore.
  • Pillar lying on the ground was missing bottom texture near Flamemist Camp.
  • Filled in gaps between textures near the North-West side of The Unnamed City.
  • A crafting station side-bar has been added for the Tower of the Bats.
  • Fog from the environment behind the Portal at Altar of the Bat was showing through the portal.
  • You can no longer build in previously buildable NPC camps.
  • Fixed collision in Black Hand Camps that was missing from one side.
  • Fixed positioning for Rasmajournals that were hovering and covered by ground.
  • Added missing fragment of cobblestone floor in ‘The Unnamed City’.
  • A tree was clipping into a rock near the Descend of Dragon area.
  • Adjusted a visual where the seamline was visible on the north-east quarter of in-game world.
  • A rock inside The Well of Skelos dungeon had misaligned collision.
  • Fixed rock mesh from Hanuman’s Grotto which could be seen sticking out from the sand.
  • Fixed collision on various mountains when climbing them.
  • Adjusted terrain surrounding a tower near tradeway that allowed bedrolls inside it.
  • Fixed a bug where you could clip through a rock on Southern Desert Area.
  • Fixed some floating rocks in The Unnamed City.
  • Garden areas in the volcano zone now apply Noxious Gas debuff.
  • Adjusted collision with masks inside the Palace of the Witch Queen.
  • Fixed collision on branches of large trees.
  • Fixed multiple floating objects in the Flotsam camp (heh).
  • Two tents in the Skulker’s End were previously placed in the air.
  • Grass is no longer growing underwater at the far north-east of the swamp area.
  • Patched up an open seam in the landscape at The Ruined Outpost.
  • Fixed textures on the cobblestone floor in ‘The Well of Skelos’.
  • Adjusted the LOD distance for the spooky trees in the Shattered Springs area.
  • Fixed an issue where some Insect nests were hovering off the ground.
  • Fixed a bug where the magical barrier around the Volcano Dungeon boss was climbable.
  • Collision from the top part of the Throne in the Witch Queen boss room has been fixed.

Animation/Cinematic Fixes

  • Fixed weird sideways tilting of certain monsters when they moved on uneven terrain.
  • Slightly adjusted rotation rate of shellback taunt.
  • Cinematic events are no longer triggered from far distances.
  • Subtitles in the opening cinematic were off-sync.
  • All cinematic events now have 3D sound instead of 2D sound
  • Fixed a bug where using a Keystone while a clan leader could break the ending cinematic.
  • Updated and hooked up different animation for climb up from ledges.
  • Ragdoll on bound thralls has been adjusted and looks better.

Audio Fixes

  • Added sound effects for dismantling placeables and crafting stations.
  • Fixed wrong or missing audio for several GUI elements.
  • Added sound cues when browsing inventory.
  • Fixed Gui Audio during Character Creation
  • Fix for purge audio playing on top of itself.
  • You should no longer hear the Witch-Queen dungeon sounds of battle outside the intended area.
  • Glowing sticks no longer have fire sounds.
  • Toned down the amount wolves howled at night.
  • Combat Music no longer persists after combat with non-killable NPC or Dragging an unconscious NPC.
  • Added sounds for sliding ice chunks.
  • Fixed a case where ghostly wind sound looped constantly and would not stop.
  • Fixed Vocals for wheel of pain.
  • Crafting Complete GUI sounds were annoying over time. They are lowered in volume and have distinct but subtle differences depending on crafting category.
  • Fixed a case where newly created character VO was inaudible if no Voice option was been chosen by the player.
  • Fixed audio on young animals since they were silent when players hit them. You monster.
  • Eat & drink items now play sound when you use them.
  • Added missing waterflow sound effects by the river in Oasis.
  • Added sound for Sandstorm

Known Issues

  • Characters don’t leave footprints
  • Default thrall outfit isn’t always removed from the model
  • Heat sources (torches, furnaces, etc) give off heat even when turned off
  • Clan menu can’t be interacted with
  • Nameplates disappear when you plug in a second controller

Xbox Update (02.08.2018): The Jewel of the West Pack is now available


Hey everyone!

The Jewel of the West Pack released today

It includes the following items:

  • 39 new Aquilonian building pieces.
    • A full set of building pieces with the same stats as existing tier three.
  • 15 new armor pieces in three sets, such as the Black Dragon armor.
    • Light, medium and heavy sets with an epic end-game version of each.
  • 9 new weapons in one Aquilonian weapon set.
    • Same power as iron weapons with an epic end-game version of each weapon.
  • 5 new Aquilonian warpaints.
    • Decorative warpaints symbolizing for example rule and bravery.
  • 25 new placeables, such as the harp and councilor chair.
    • Craft them at the new Aquilonian Artisan table.

All the new content from Aquilonia is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.

As previously announced we are also working on a parity patch for the console versions of Conan Exiles, to bring them up to speed with the PC version. Our target for this parity patch is next week.

Xbox Patch (04.07.2018) - Exploits, Thralls, Decay Updates


Hello Exiles,

We have a variety of changes and bug-fixes in store for you and here they are:


  • We added several adjustments that should help with Land Harassment
  • Combat Lock on should now priorize enemies over clan members
  • Several Exploits have been addressed
  • Fixed some issues with Thralls not attacking properly
  • Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them.
  • Fixed an issue with a corpse sometimes not being visible to the player
  • Weapon and Shield display racks should now work as intended


  • Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post)
  • Fixed a health regen issue which could max your health after taking damage under certain conditions
  • Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.
  • Fixed a bug where the player would get infinite stamina while going up stairs and slopes.


  • Message of the Day is now saved after closing the window.
  • Added full localization for Korean and Japanese


  • Fix auto-target to prevent clan mates selection when enemies are present
  • You can now add and remove servers from your favourite list
  • PVE Conflict servers joined the ranks of properly filtered servers in the browser
  • Adjustments to corpse physics.
  • Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game.
  • The Altar of Set should no longer vanish after upgrading.


  • Fixed a problem with follower thrall sometimes walking backwards when following
  • Fixed a problem with thrall no longer able to attack after unequipping a weapon
  • Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway
  • Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
  • Exile NPCs learned to properly put away their weapons and shields when out of combat.
  • Fixed an issue where human NPCs would fall through the floor (most notable on stairs)
  • Thralls on religious altars should no longer disappear when upgrading the altar


  • Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running.
  • Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely.


  • General Server Performance improvements
  • Various crash fixes.
  • Various server optimizations.
  • GUI memory optimizations.


  • OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
  • OverrideDecayTime = N, default value 3600.
    The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time


  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins
  • Fixed a problem with servers not displaying if the maximum ping section was cleared
  • Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
  • Balance pass on number of zeals obtained from various processes in the altars
  • Fixed player corpse sometimes turning into deformed statues
  • Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
  • Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers
  • Weapon and Shield display racks should now work as intended
  • Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
  • Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
  • Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
  • Even though it took skill, your character will now longer be able to run away while sitting or laying down.
  • The Altar of Set should no longer vanish after upgrading.
  • Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
  • Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
  • Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
  • The news tab in the main menu should now redirect to the correct forum
  • Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
  • It is no longer possible to alter server setting fields when they are disabled.
  • Purge meter will no longer reset to zero after a user rejoins the session.
  • Fixed an issue where Exile NPCs could get stuck in doorframes
  • When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly.
  • Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed.
  • Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog.
  • When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall.
  • Fixed a server crash related to thralls and inventories
  • Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).
  • Fixed an issue where building wasn’t possible due to certain non-destructible trees
  • Fixed an issue where opening the emote menu would stop the tether function
  • Fixed several issues with VOIP in online and co-op mode
  • Fixed an issue where placeables could be placed inside each other


We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved. Changes made to the ini file settings.

The server settings are:

  • OverrideDecayMaxBuildingPieces, default value 6.
    This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting
  • OverrideDecayTime, default value 3600.
    The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.

With the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)

It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before.
(This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.)

Hotfix (28.06.2018)


We’ve released a new hotfix hotfix for the Xbox One version of Conan Exiles. This patch is specifically to address some major connection issues Xbox players have been experiencing. Please continue to provide us with feedback.


  • Fixed an issue where connecting to a server as it was spinning up would cause a Pending Connection Failure error message (please note: there might still be bugs causing this error message to pop up)
  • Fixed repair-cost issue with Khitan armors
  • Fixed a balance issue for DLC building pieces
  • Updated Khitai item translations for texts that had been modified in English

Hotfix (22.06.2018) - DLC and Exploit Fixes


Hey everyone!

We have another hotfix rolling out for the Xbox One version of Conan Exiles at 3pm CEST (version number 102170/18459). This patch includes a couple of exploit fixes that needed to be taken care of, and adds the Imperial East Pack DLC. It is being rolled out incrementally on the Xbox Store, which means it won’t be immediately available to everyone, but should be there in about 24 hours.

You’ll also be happy to know that believe we have found the source of the connection issues on our Xbox One servers and that we’re working on a fix.



The Imperial East Pack is now available for purchase. It includes the following items:

  • 3 new armor sets – Khitan Mercenary Armor (Light), Khitan Officer Armor (Medium) and Khitan Imperial Armor (Heavy). These armor sets are available from level 10, with an epic version at level 60 (requires epic tier materials to craft)

  • 9 new weapons with Khitai themed visuals. These will be available as iron tier and star metal tier visuals and will have appropriate stats for those levels (and require level appropriate materials to craft)

  • 25 new placeables in Khitan style. These include new carpets, tables, braziers, lanterns, chairs, screens, drums etc

  • 5 new decorative warpaints in Khitan style

  • A new set of Tier 3 building pieces in the Khitan style

General Bug Fixes and Improvements

  • Fixed an exploit being used to duplicate orbs. This fix was also in the PC version, where the exploit was more prevalent, alongside a script that would wipe all explosives. Due to technical reasons this script has carried over to the console versions. We apologize for the inconvenience.
  • Fixed an instance where the “Buy Up To Next Perk” feature would use more points than needed when getting boosts from equipment and postions
  • It should no longer be possible to give yourself 50 points in each Attribute. All Attribute points have been reset to correct this exploit
  • Fixed a crash issue related to thralls with no equipment on starting being killed
  • Added DLC panel on the main menu
  • Added in-game visual indicator to DLC feats if you do not yet own these

Hotfix (14.06.2018)


We’re rolling out a quick update to the Xbox version with a couple of crash fixes and some files to prepare the game for when we roll out the DLC.

Hotfix (6.6.2018)


This hotfix will fix up some minor crash fixes as well as fix server browsers so they populate as normal instead of idling for a couple of minutes. Thanks for your patience!

Hotfix (5.6.2018)


Hey everyone! We’re rolling out a new Xbox hotfix to take care of some pressing issues. This fix should allow you to use warpaint again and make sure dodging works as intended.

See below for the full changelist.

Xbox build 98820/18068

  • Fixed an issue where you wouldn’t get a notification when joining a full server
  • Fixed an issue where you would dodge on the spot when locked onto a target
  • It should now be possible to use Warpaint again
  • Fixed an issue where players could give themselves infinite stamina while running towards the camera

Hotfix (31.05.2018)


We’re rolling out a quick hotfix patch for Xbox right now with crash fixes for the most commonly recurring crashes. Servers are now offline, but will be back once we’re done patching.

Xbox/PC Parity patch (29.05.2018)


Update: Warpaint and stamina glitch fixes were erroneously in the list of notes. We apologize for the miscommunication.

AFK Kicker

Players will be kicked after 30 mins of inactivity.

Server admins can use the following server settings for the AFK kicker:

  • KickAFKPercentage = 80 (integer value, between 0 and 100). The percentage controls how many players need to be logged on before the system starts to kick people. So if set to 80 then you need 32/40 players logged in before it will start to kick anybody. If set to 0, the system should be off.

  • KickAFKTime = 2700 (integer value, in seconds). 2700 is the amount of seconds of afk before a character is kicked, for example KickAFKTime=60 will kick people after 1 minute of afk

The Purge

  • Placeables should take same amount of damage as building pieces from players and NPCs
  • PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers. Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. Lower difficulty purges now deal less damage to buildings.
  • The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
  • New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
  • Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
  • Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

  • Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
  • Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
  • Regeneration from healing potions now breaks on taking damage
  • Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
  • Bandage healing now breaks on movement
  • Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
  • Removed drop from Grey Lotus Potion that overrode healing
  • Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

  • Rebalanced the Mitra spear and Acheronian sickle
  • Slightly increased blocked rebound time for 2h spear heavy attacks
  • Slightly reduced blocker confirm time for 2h spear heavy attacks
  • Cripple effects for melee weapons have been reduced in efficiency
  • Lowered the damage of the sickles
  • Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)
  • Also fixes issue where poison was affected by armor penetration of the weapon that caused it
  • Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target
  • Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)
  • Added support for force-checking .pak files after a major game update
  • Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
  • Fixed balance issues related to stacking of reaper and scorpion poison
  • Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
  • New Funcom logo video at startup
  • Players now do correct amount of damage to placeables (previously too high)
  • Balance pass on amount of experience player gains from exploration


  • Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
  • Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
  • Fixed a text cut-off issue with “take all” button
  • Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
  • Thralls no longer damage their own base
  • Time restricted PvP building damage was preventing players from damaging each other
  • Fixed player owned Thralls could be killed outside of time-restricted PvP window
  • Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.
  • Fixed some water and sand rendering artifacts
  • Fixed a problem with DB backups resulting in too few backups being stored
  • Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
  • Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
  • New fix for “no owner” displayed on building and placeables.
  • Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
  • Jaguars should no longer defy gravity
  • Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
  • NPCs should now respawn after their former selves have been converted into a thrall
  • Admin teleport while a player is in character creation should no longer block character creation from finishing
  • Extra support to vertical and diagonal support building pieces has been reduced.
  • Localization fixes - text spills are now fixed for several item descriptions
  • Blunted Javelin no longer does concussion damage in melee (only throwing)
  • Elixirs and some other buffs no longer get cancelled as if they were healing buffs
  • Fixed auto-lock and dodging sometimes happening on the spot
  • Fixed a problem where health went back to max after taking damage
  • Fixed a problem with equipped weapons not rendering for other players
  • Fixed a problem with cloning thralls
  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Fixed a problem where using the radial menu on a controller would block Main Menu from opening

Crash Fixes and Optimizations

  • On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
  • Fixed a crash related to making an item in a story-related altar
  • Fixed a server crash related to loading of clan logs
  • Fixed a crash related to double-clicking items in slots
  • Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server
  • Fixed a crash related to removing items from slots
  • Fixed a crash related to accessing the purge on game shutdown
  • Fixed a crash related to modified damage from players and NPCs
  • Fixed a crash in the purge system for new players who don’t do anything to register any purge events
  • Fixed a server crash related to display racks.
  • Added a potential fix from Epic for “device lost” crashes
  • Fixed a crash caused by lootbags
  • Fixed a crash that could happen when building near destroyed placeables
  • Fixed a crash in the decay system
  • Fixed a crash in character creation

Hotfix (21.05.2018)


Hey everyone!

We have now rolled out a fresh patch for Xbox with some crash fixes. All official servers should be up to date. Thank you!

Hotfix (11.05.2018)


We’re planning on patching the Xbox One version of #ConanExiles with some crash fixes (no patch notes this time) in about 90 minutes. The patch will go out at 8pm CEST. Some of you might get the patch a little earlier. The servers will go down shortly before 8pm CEST.

Hotfix (19.04.2018)


We’re releasing a patch for the Xbox One version of Conan Exiles at 7pm CET. This is to take care of some lingering issues after yesterday’s live patch. This will be the final Xbox patch before launch on May 8th. We’d love to patch Xbox more, but we can only have on cert process in flight at a time. We start launch day patch cert on Monday, meaning no more patches to the Game Preview version will be possible during this time.

Change log:

  • Fixed a bug where human character models would disappear on death and couldn’t be looted
  • You should no longer be able to reset attributes as a non-admin
  • Fixed an issue where you’d fall through the ground when using the Map Room
  • Using Healing Wraps should no longer crash the client
  • Reduced the maximum number of corpses left in the game world from 50 to 3 per player. This is to reduce the strain from corpses on servers
  • Fixed a problem where thralls would fall from buildings
  • Changed database backup interval from 5 min to 30 min
  • Fixed a server and client crash in the building system
  • Fixed a crash related to building socket connections
  • Fixed a problem where respawned resource nodes would be invisible
  • Certain placeables had problems attaching themselves correctly (doors, gates etc) and disappear. We have fixed some cases with this hotfix and are investigating additional cases. Please continue to report any issues you have with disappearing placeables.
  • Fixed a server crash related to building
  • PvE servers should now be listed under the PvE filter again, as intended.
  • Optimized populations in certain areas
  • Fixed player spawning under the ground in local play
  • Servers should no longer crash when trying to generate a new player corpse
  • Fixed a crash issue related to loading in unconcious bodies
  • Removed the “Always Attack Towards Target” gameplay setting, as this setting is inactive

Xbox/PC Parity patch: Combat Revamp, Fast Travel, Farming, and The Purge (17.04.2018)


The update you have all been waiting for is here! Experience the newest combat, farming, the purge, countless improvements and bug fixes, and more now on Xbox. This build will bring you both Update #32 and #33 at the same time which includes all new weapons, the modification system, building pieces, sickles, and placeables.


Yes! It’s here! Welcome to the new combat in Conan Exiles. Here are some basics and things you may want/need to know:

  • Each weapon type has their own specific attacks and properties.
  • You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
  • Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
  • Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
  • Once your stamina completely drains, you won’t be able to attack or dodge until full again.
  • Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button. Throwing weapons, like the javelin, will let you hurl it towards them.
  • Kicks have also been implemented and work when you’re equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies!
  • You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
  • Enemies have their health displayed to allow you to adapt and think about your attacks.
  • Target lock has been added! When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer.
  • Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. We have also added a GUI option to turn off weapon trails completely.

The Purge

If you thought you were prepared before, you better check again! You’ll notice in your inventory under your character a purge meter. The more you and/or your clan builds, kill other players/NPCs, and plays the more this meter will fill. You won’t automatically get a purge when you go over the threshold, but as long as your purge activity score is above it, you have a chance for it to happen. For example, if you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4. During the purge monsters, animals, humans, and others depending on the area, will appear and attack your home. Make sure your walls are well protected from the waves of enemies. On official servers purges will only trigger during “purge time” which is a subset of prime time, “purge time” is between 6 PM and 10 PM local time, all days. Admins of private servers will be able to adjust this time either through server setting GUI or modifying the serversettings.ini files.

In general purges become more difficult the further north your base is on the map. Higher difficulty purges will contain special bosses with unique loot, or special crafter NPCs that have unique recipes on them. You will need a combination of smart base design, thrall defenders, higher tier buildings and good teamplay to withstand the most difficult purges.

With this update we are launching purge version 1. This version is missing a balancing pass and also a couple of key features. With iteration 2 we will make the purges more difficult, and we may also add new purge types with other combinations of NPCs. We’re doing this in order to get as much feedback and testing on the Purge as possible.

If you find the purge to be too easy or difficult, you can change the difficulty as well as many other parameters in the options-menu. Later on private server admins will be able to modify the purges and customize them to be easier or harder as well as add new purge types.


By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.

Updated HUD

The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they’re essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you’ll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.

You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the ““vitality”” doubles your breath timer when underwater.

Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.

A new tab called “stats” has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.

The Journey GUI has been extended from 4 to 10 chapters and can be disabled from showing on your screen through settings. This goes as well for gameplay hints, that shows various keys or gamepad inputs for climbing, fighting, building, etc.

Fast Travel

You’ll notice a nifty new placeable called the Maproom. Place this in a safe spot within your base and you can travel around the map! You will first have to discover the monoliths scattered across the lands and attune your bracelet to them before you can travel there. Don’t stay too long by one though, or you’ll gain corruption and end your journey there. It’s important to note that this is a one way ticket. You can travel from the maproom to an obelisk, but not the other way around.

Build Abandonment System Update

We’ve done several big changes to how the building abandonment system works. Firstly, anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This means you can now build smaller buildings in close proximity as well as standalone placeables like wheel of pain, altar etc and these will all be treated as big structure for purposes of decay. Secondly, the system will now check for and remove floating placeables left behind in the world after the buildings they were standing on got removed. Thirdly placeables stacked on top of placeables are now checked and correctly removed. Lasty, the updated decay system fixes a problem with players joining a clan and sometimes not being able to continue building on their existing buildings.

Additionally on all official servers we are changing the decay settings such that max decay value is 6 days after which the structure will be abandoned (any player can interact with and remove the structure), and after 1 day of being abandoned, the structure gets removed automatically by the system.

Patch Notes

We want to highlight that we’ve completely redone population of the world as well as added world bosses that grant access to legendary weapons. These world bosses drop keys that be used on chests you find and can open at level 60. The chests aren’t always near where a key is found, so keep an eye out! These chests will provide some legendary items with custom effects on them.


  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • You no longer sheath your weapon went sprinting. You can run with weapons again!
  • Buildings and placeables now take damage from any tier of weapon.
  • Warpaints are now available!
  • You now automatically bind to beds and bedrolls when placing them.
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • Arrows should no longer get stuck in your hand!
  • The game will now default you to 3rd person when first logging in.
  • Epic armorsmithing stations for epic armors have been implemented.
  • A number of new weapons and armors and placeables have been added to the game


  • Changed movement speed of avatars. All move the same speed except for Set.
  • We’ve made other changes to avatars so they no longer instantly kill everything. They will no longer have their movements blocked by buildings and resources/foliage.
  • Yog’s attack has been reimplemented. It will do damage over time and will be blocked by avatar domes.
  • Ymir’s axe slam now respects damage settings and increased additional interaction radius, so that foliage far away can take damage on the axe slam attack.
  • Avatar of Set’s strafing is smoother and feels better.

Quality of Life and Gameplay Adjustments

  • The Silent Legion armor no longer requires the heart from the Kinscourge to be crafted (although the weapons still do).
  • A number of new weapons and armors and placeables have been added to the game.
  • Creature heads can now be used in the tannery and the grinder to obtain resources from them
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • Hunting prey animals is now more rewarding - all the good meats come from prey animals. In addition, hitting a prey animal in the HEAD will do much more damage now, encouraging actual hunting
  • You no longer sheath your weapon went sprinting. You can run with weapons again!
  • New Tool: Skinning Knife. Use this to gather hide from animals.
  • Clan GUI has been improved.
  • Realigned some UI elements that were not centered.
  • You now need to be well protected against certain fumes like gas. Make sure to equip something like a sandstorm mask before entering dangerous areas!
  • Hyper armor has been implemented which allows both players and NPCs to complete their attacks if they take damage
  • The game will now default you to 3rd person when first logging in.
  • While in combat, you are forced into 3rd person. You can disable this in settings though.
  • Added some new emote categories.
  • Humanoid NPCs now have a pitching attack so they can attack up and down.
  • New loading screens!
  • Loading screens now have helpful hints!
  • Updated navigation in character creation.
  • Journey steps have been moved on the HUD to allow notifications underneath it.
  • Feats can now be trained by double clicking them.
  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • You can now mute other players.
  • You’ll notice the sky gets darker with rain clouds before it rains, and get lighter as it stops.
  • Clan Chat is no longer called Guild Chat and other adjustments to chat.
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • Javelins, orbs, and throwing axes show the normal dot now instead of the bow crosshair.
  • When swimming, you will stay at the surface.
  • Sitting in a chair no longer removes the UI.
  • Updated a lot of graphics with water and wetness.
  • New obsidian material has been added.
  • Warpaints are now available!
  • Ramps and ramp corners have been added.
  • Heads can now only be gathered from dead beasts using a cleaver or a hatchet.
  • Buildings and placeables now take damage from any tier of weapon.
  • You now automatically bind to beds and bedrolls when placing them.
  • Made adjustments during NPC dialogue to make it look prettier.

Optimizations and balancing

  • Water wells now require a minimum distance between them.
  • Reduced fall damage.
  • Adjusted AI so NPCs won’t pick other random targets while attacking.
  • Reduced the amount of XP received from civilized difficulty.
  • Weapons and tools have been rebalanced.
  • Fixed sliding and shaking NPCs.
  • Cleansing brews no longer raise stamina and health beyond natural maximum.
  • The repair cost for the Pickaxe should no longer defy the laws of conversation of energy and require more materials to repair than to build.
  • Slowed down archers backing away when shooting/reloading.

Server settings & Admin panel

  • Server settings panel has been redesigned and now has vertical tabs (including one for the Purge!)
  • A new server setting has been added that allows admins to choose how long before a player can regenerate stamina again.
  • Updated the graphics in the admin panel.
  • Maximum abandonment time changed from 7 days to 1 day (Official servers only)
  • Maximum decay time changed from 14 days to 6 days (Official servers only)
  • Added server setting to disable target lock

Bug Fixes

  • Fixed most cases of arrows getting stuck in the hand!
  • Fixed and issue with NPCs not spawning or taking a long time to spawn in singleplayer.
  • Firing the trebuchet now triggers the correct journey event.
  • NPCs should no longer stack on top of one another.
  • Changes to your character’s temperature to reduce inconsistency between temperature status and your location.
  • Fixed some cases where some text was in a different language than what your client is set to.
  • Fixed an issue that would prevent your corpse from glowing.
  • Fixed an issue with dungeon entry triggering between coop players.
  • Movements of the Rhino and Direwolf have been smoothened.
  • NPCs should no longer get stuck in doors when opening/closing one.
  • There were a couple of crafting stations not translated into other languages.
  • Fixed a bug where you could have new items be spawned in both your shortcut bar and inventory.
  • Adjusted fiber bedroll so less clipping occurs.
  • The Barrow King can attack you again.
  • Fixed an issue that would cause a crash when suiciding.
  • Entertainer Thralls properly buff your character again.
  • Fixed an issue that would cause your character to spawn in the north instead of at your bed.
  • Adjusted spawn rates of meteors so they are more frequent.
  • Fixed an issue where summoning an avatar killed the player due to encumbrance.
  • Fixed sated duration to last longer.
  • Torches should no longer lose durability when in the extinguished state.
  • Trapdoors can no longer be placed mid-air.
  • Fixed an issue where crouched players that sat down on stairs would float.
  • Fixed a crash that occurred from dismantling foundations.
  • Fixed a crash that would occur with using voice chat with a tether in coop.
  • Pillars properly increase stair stability.
  • Elevators no longer push your character underground.
  • Destroying corpses now spawns a lootbag containing their items.
  • Death Markers should no longer leave the corpse and update once looted.
  • Beehives show buzzing bees when they have honey in them.
  • Fish and shellfish traps no longer gather recourses while held. Now it needs to be placed.
  • Adding map markers should work correctly again.
  • Killing human NPCs while cloaked as an admin no longer leaves their weapons in the air.
  • Fixed a case where climbing would bring you into first person after finishing even if you weren’t using it.


  • Changed and adjusted some sounds in the GUI, such as opening the map or journal events updating.
  • Added lots of new foliage sounds across the game
  • Added all the new soundtracks which were composed for Conan Exiles
  • New music! Different music depending on the enemy you’re fighting will play.

Hotfix (01.12.2017)


We’ve released a quick hotfix for the Xbox version of Conan Exiles (build 72634/14923) to fix some issues from the Xbox parity patch.

The patch notes aren’t very long this, as the changes aren’t that many.

  • Foundations should no longer disappear when the player logs off away from their base in singleplayer
  • Renting a server should no longer give a "Purchase cancelled" error message

Xbox/PC parity patch (23.11.2017)


We’ve rolled out a new parity patch for the Xbox version of Conan Exiles. This update adds thrall inventories, repair kits, the ecology system, the Artisan Workshop and new building pieces.


  • EXPLOIT FIX: It's no longer possible to increase your movement speed using a Set Antidote
  • NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
  • NEW CONTENT: Added ability to reposition already deployed thralls
  • NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
  • NEW CONTENT: Added repair kits for both weapons and armor
  • NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
  • NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station.
  • NEW CONTENT: Added carousel GUI for easier user interface navigation

General Bug Fixes and Improvements

  • Fixed a bug where logging out and back in would give players more encumberance and additional items
  • Fixed an issue where scorpion corpses couldn't be harvested for resources
  • Water breathing potion should no longer deal damage to players
  • Thralls should no longer have white hair
  • Crash fixes
  • Players can no longer dismantle Blacksmith benches belonging to NPCs
  • Map markers should no longer disappear after closing and re-opening the game
  • Fixed a crash bug when placement brushes interact with large destroyed meshes
  • Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn't have
  • Female archers should now hold a bow correctly
  • Respawning on Hide Bedrolls should now be more reliable
  • Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
  • Fixed bug where shields wouldn't take durability damage
  • Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
  • Fixed a bug where map markers and journey entries would disappear from an old character on an old database
  • Honeybread now gives more food than regular bread.
  • Moved the map marker for the Trapper's Cabin, as it was in the wrong location
  • Fixed a bug where armorers didn't want to go man their benches
  • Fixed more spawning inside cliffs exploits
  • Waterskin should now refill thirst while "Cooling down" buff is in effect
  • Dancer thralls should not aggro NPCs unless attacked first
  • Dialogue NPCs should now be talking again
  • Fixed a bug where healing potions would not give healing under the new healing potion paradigm
  • Ghost will now correctly show the location of the Slit throat emote
  • You should no longer be able to duplicate the "Empty Hands" icon in the inventory
  • Black Ice-Reinforced Fences will now damage a climbing player.
  • Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
  • Drinking from Water Wells now fills thirst meter, as intended
  • Fixed instances where players wouldn't learn certain emotes
  • The boss in The Dregs should now attack players again
  • Fixed a bug where teleporting to The Dregs would crash the client
  • Adjusted building blocker spline around the Dregs entrance, so player cannot build inside there anymore.
  • Black ice nodes now give black ice reources
  • Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
  • Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls.
  • Added ceiling version of wall brazier
  • Fixed the insidechecker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter.
  • Fixed a bug where players were unable to interact with elevators
  • Fixed a bug where players couldn't interact with other players
  • Fixed a bug where players could interact with the last used object by looking at water and pressing interact
  • Fixed a bug where Large Chests did not take damage from explosives.
  • Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
  • Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
  • Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
  • Fixed an issue where players couldn't interact with loot bags and NPCs after killing an NPC
  • Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
  • Fixed a bug that made it impossible to make dragonpowder in a Firebowl cauldron
  • Fixed a bug that caused furnaces to not make crystal
  • Fixed a bug that caused bound thralls to disappear when being dragged behind a player
  • If a thrall sinks into the ground/floor you should be able to move it
  • Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying "Crafted at Altar of Mitra"
  • Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
  • Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one.
  • All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available.
  • Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time
  • Creatures now use new AI system
  • Players should now be able to edit or delete map markers placed
  • Added carousel GUI for easier user interface navigation
  • Fixed an issue where LT and RT would not respond
  • Fixed a bug where several default values for single-player games would be 0
  • Fixed an issue where thralls would not attack other NPCs
  • Fixed an issue where a second player wouldn't be able to load the game if there wasn't enough space around the host
  • Fixed dialogue NPCs so they can be interacted with again
  • Fixed shield state bug, so players should be able to cause durability damage to other players' shields again
  • Fixed a bug where pressing the A button in a radial menu would do nothing
  • Avatar tokens should now work as intended
  • Players should not be able to interact through walls by rolling in first person

Balance and Gameplay Fixes

  • Added thrall inventories
  • Added ability to move thralls
  • Added ability to have thralls follow players
  • Added fuctionality for repair kits
  • Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
  • ADDED NEW THRALL WORKSTATION: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station.
  • Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
  • Totems can now be learned by interacting with the totem outside the Frost Dungeon
  • Improvements on creatures with charge attacks
  • Optimzed building piece placement and snapping
  • Removed message telling players they learned a non-existent emote
  • Addes assets for aquilonian medium armor set
  • Updated barbarian heavy armor assets
  • Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela's Hope where construction of a large Mitra statue has begun.
  • The "Simple Palisades" and "Palisades" feats have been combined into a single feat called "Palisades" Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
  • Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood.
  • Dogs of the Desert werehyena corpses can now be carved up for resources
  • Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
  • Vaults should no longer stack in player inventory
  • Removed human spawn entries which were not in use
  • Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
  • The amount of "chops" it takes to bring down ice nodes and black ice nodes have been reduced to 3-6 Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it's no longer possible to gain 3-4 different healing over time effects at the same time.
  • Combinde the Rugstitcher and Carpetmaker feats into one
  • Combined the different Stygian Banner feats into one
  • Moved some feats around to even out the rate at which players gain new recipes early on
  • Added new cat variations (jaguar, tiger, tiger white)
  • Added baby animals
  • Mead now requires Plantfibers instead of Ale as part of it's recipe
  • Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build
  • Bedshaper and Cushioner feats have been combined into one feat
  • Increased shield durability
  • Projectiles now have a 50% chance to break on impact.
  • Admin panel now lets you set your level directly, and the Experience is set correctly.
  • Hardened Steel armor should now give cold-protection, not heat-protection
  • Reduced rate of Branch and Bark drop from trees
  • Hoar-Frost Hatchet now harvests 3-4 wood at a time
  • Creatures should no longer be able to see through walls
  • Fixed the temperature gauges to be more acurate to the new temperature values
  • Filled in "cavity" inside the towers beloning to the huge Acheronian bridge.

Audiovisual Improvements

  • Dancer thralls should no longer be moaning after being placed in the world
  • Optimized all in-game assets
  • Text on top of the carousel no longer gets cut off in non-wide screen resolutions.
  • Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds.
  • Closed up areas of the map players shouldn't be able to access
  • Added support for different pickup animations
  • Minor sound optimization and fixes
  • Animation optimizations
  • Fixed Inventory background appearing on top of the carousel menu
  • Fixed ambush pose for Rocknose so it's more hidden under ground
  • Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry.
  • Fixed camera collision when dragging unconcious thralls
  • Various map marker corrections
  • Deleted old obsolete cinematics
  • The inventory GUI should no longer resize when selecting items with long names.
  • Fixed the temperature gauges to be more acurate to the new temperature values
  • Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
  • Character meshes updated in preparation for facial animation
  • Ghost optimizations
  • Potential fix for elevators not making sounds
  • Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
  • "Widow" type spiders now have increased damage but decreased health
  • The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same.
  • Shellfish traps and fish traps no longer sounds like they're on fire
  • Beehives no longer play campfire sounds
  • "Fixed various grammar errors fixed in the journey events table. "
  • The projectile for the thrown Yoggite spear is no longer the kushite spear
  • The recipe books spread out across the world now have texts.
  • The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
  • Crafting Stations no longer show all player recipes


  • Various translation fixes

Known issues

  • Thralls placed in the world will end up being naked after patching
  • Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
  • An animation glitch might occurr if you move weapons from thrall to thrall. Restarting the multiplayer server/local game should clear this
  • Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to "Arrow in my wrist", where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game
  • There is an issue on Xbox whereby saving character data such as level fails in local play. If this happens, you will need to recreate a character. We are working on the issue and will roll out a fix asap.

Hotfix (06.11.2017)


We’ve patched the Xbox version of Conan Exiles (version number 70616/14371). You’ll find the full change log below:

  • Conan Exiles is now Xbox One X ready, with improved graphics resolution and shadow quality, increased effective resolution textures, and longer view distance.
  • Disabled ripples and collision for rain particles
  • Players should now be able to summon avatars again
  • Attacking an entertainment thrall should no longer crash the server Minor update to building system to prevent crashing
  • Fixed rare bug where server and client would get into an infinite loop of sending messages when trying to start/stop a crafting station
  • Stamina should now regenerate as normal in single-player mode
  • Fixed a bug where NPCs wouldn't be knocked unconcious in single-player mode
  • Various crash fixes

Hotfix (14.10.2017)


Hey everyone! We’re patching in about 45 minutes, at 7pm CEST! There are some client crash fixes in this build.


  • Memory optimization: Removed duplicate skeletal meshes
  • Fixed a client crash due to texture loading
  • Fixed a client crash due to caching of animation poses
  • Additional crash fixes

Xbox/PC parity patch (06.10.2017)


We’ve released a huge patch for Xbox that brings with it a massive amount of changes, putting the Xbox version in line with the current state of the PC version. Here’s the full list of changes we’ve done to the game:

Sprinting and wielding improvements:

  • Sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.
  • Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe button (Y on gamepads).
  • If you are in the air when you stop sprinting, you will autowield when you land.
  • You can continue sprinting after a jump. This works after landing from climbing and sliding as well. If you hold sprint down, you won't unsheathe your weapons when you land.
  • Attacking while sprinting autowields.
  • Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
  • Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally while sprinting without breaking out of sprint.
  • Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won’t be able to sprint unless you’ve unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don’t get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Graphics optimizations:

The art team has overhauled the textures and graphical meshes in the game. 10 people have been working for 4+ weeks to drastically reduce the number of triangles in building pieces, foliage, destructible meshes, weapons, armor and non-humanoid creatures. Basically most 3D models in the game have been optimized.

Players probably won’t see a huge visual difference, but this will have a positive impact on performance (memory usage, framerate, streaming in assets)

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, especially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm.
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.
  • Dodge is now allowed during wield animations.

Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn’t working during the wield action because you couldn’t see it playing a wield animation (your shield was playing it instead of your sword).

Temperature system changes

  • The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
  • Changed temperature system popups. Temperature system now progresses (from coldest to hottest); "Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating"
  • Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
  • Swimming reduces temperature by a small amount.
  • It should now be possible to eat ice and get a cold buff
  • Fixed damage on "Very Hot" buff, "Very Cold" buff and "Extremely Hot" and "Extremely Cold" buffs. The damage has been removed from the "Very" versions and slightly lowered for the "Extremely" versions
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Frost bite damage has been increased
  • The following items now provide correct temperature protection: - Sandstorm Breathing Mask - Darfari Speaker Mask - Leather Workgloves - Climbing Gloves - Climbing Boots - Black Hand Vest - Black Hand Trousers - Relic Hunter Turban - Relic Hunter Shirt - Relic Hunter Gloves - Relic Hunter Trousers - Relic Hunter Boots
  • All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
  • Exile Heavy armor now increases temperature as follows: - Normal: +5 - Exceptional: +8 - Flawless: +13
  • Exile Medium armor now increases temperature as follows: - Normal: +5 - Exceptional: +8 - Flawless: +13
  • Reptile armor now decreases temperature by a total of –15

General Bug Fixes and Improvements

  • Exploit Fix: Fixed a way to duplicate explosive jars
  • Exploit Fix: You can no longer interact with objects through walls
  • Newly created characters who choose Ymir as their religion will receive the recipe for Altar to Ymir. Unfortunately, the fix did not unlock it for characters created before this fix. You can use the yellow lotus potion to reset your stats and recipes. This will give you your Ymir alter feat rather than having to recreate your character.
  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
  • Fixed an issue where doors in The Dregs dungeon wouldn't open
  • Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
  • The inventory that opens when interacting with unconscious players now has navigation
  • It should now be possible to build on Static Meshes
  • The NPC resurrection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
  • Players can now build foundations on foliage buildings (most Acheronian buildings are)
  • Shellfish trap now has collision with players and NPCs
  • Windows, doorways and fences should no longer snap part way up foundations
  • Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
  • Komodos should now die properly, open-mouthed with their tounge sticking out
  • The dead NPC that drops Razma's journal 3 should now have a face that doesn't look messed up
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • You should now be able to use items when they're in containers (click the "More" button)
  • Dying from poison should now show the name of the person who poisoned you
  • Items that don't need to be on your hotbar should no longer appear on your hotbar when crafting them
  • Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
  • Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam
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  • Fixed some issues where players were not allowed to build in places where they should
  • Fixed an issue where characters could temporarily lose their saved appearance when logging in
  • You should no longer be able to sprint in the air
  • Closed up a hole in the ruins to prevent players from placing bedrolls inside it
  • Extended the wooden backplate on all trophies so they can be attached properly to walls
  • Stacksizes of trophies have been increased
  • Hyena Head Trophies can be placed on the outer side of walls.
  • Small correction to the cold stage 3 buff where it did not do hunger damage
  • Updated Lore Objects Table updated with placeholder images for notes
  • The Kingslayer Polearm now uses stamina as intended
  • Exceptional Star Metal Hammers no longer requires the player to know a recipe they can't learn anywhere
  • Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the "Clap Small." emote
  • The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
  • It should now be easier to place down placeables
  • Shemite and Zamorian dancer outfits are now available from armorer thralls
  • Cooking thralls can now be placed at stoves
  • All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they've learned the base feat for each item
  • Players should no longer be prompt spammed when trying to enter The Black Keep
  • NPC's should no longer spawn on the archways above Skulker's End
  • Harlot diary page on The Broken Highway has been relocated to the river area
  • The Keychest in the Abandoned keep should no longer give you keys if you already have one
  • Updated the Underwater breathing buff to not check every tick
  • Giant King (and ghost version) should now have a hitbox and can be damaged
  • Wall braziers can now be destroyed
  • World Loot Chests can be destroyed by punching them (about 8 hits)
  • Added mechanics to allow players to lock/unlock containers
  • Arrows can now be picked up by players after they've hit something unless they break on impact
  • Fixed an issue where players could make foundations float,
  • Fixed a clan window crash
  • Players who try to spawn inside mountains should now be sent to the desert instead
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Exploding Imps now drop Explosive Glands again
  • Clan owner can now promote another member to Leader
  • Tyros the Death Bringer has now learned how to properly walk down stairs
  • Reduced health on Tyros the Death Bringer
  • Reduced drop rate of Demon blood from Baby Dragon

Balance and Gameplay Fixes

  • You can only repair an item if you have the recipe for it.
  • You can repair Exceptional and Flawless items, but it needs to be done in a workbench with a thrall
  • AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
  • Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
  • Undead creatures should now do damage properly
  • Fixed some wrong spawn entries which spammed the logs
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources
  • Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • It should no longer be possible to do damage with an Avatar once the summoning duration has ended
  • Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
  • Fixed the water volume in the lake near the 3 towers
  • Added correct collision to Acheronian ruins to prevent players from getting stuck
  • A map marker will now point to where you died.
  • You should now gain the correct amount of experience points when discovering something
  • Black Ice is now a required ingredient in repairs for Black Ice recipes
  • Black Ice nodes correctly give out black ice resources
  • Fur can now be made into leather in a tannery
  • Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
  • Reduced the weight of hardened steel armor and the Silent legion set
  • Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
  • Reduced the amount of berries required for Berry juice
  • Made it possible to place Shellfish traps in shallow water
  • Fixed root motion attacks on Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights and they should no longer teleport after they've finished charging.
  • Loot specific to The Frozen North should now be available in loot chests in that area
  • Ice + Glassflask in a campfire will now make a filled Water flask
  • Thirst will now automatically replenish itself to 100% when first submerged in water
  • Minor tweak to loot tables to add bolts.
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
  • Reduced the droprate of Black Ice for the Ice Rocknoses.
  • Tier 3 sandstone fences now have the correct material costs
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Glacier-crack now does less damage
  • Crafting cost for Pillars have been reduced by 50%
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Crafting cost for Hardened Steel and Star Metal hammers have been increased
  • Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
  • Black Ice Longsword and Broadsword should now have different stats
  • Hardened Steel spears should now have armor penetration
  • Armor penetration has been increased for daggers
  • Damage on daggers have been lowered
  • Doors will now close automatically after about 30 seconds
  • Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now require the player to know Starmetal or Hardened steel feats before learning them
  • NPCs should be easier to capture using the fiber bindings
  • Placeables can now be interacted with underwater
  • Switching weapons in midair should now work again
  • The Crude Wooden Bowl can now be interacted with properly.
  • Highland wine can now be crafted correctly
  • You will now only get Tar when dismantling Explosive Jars
  • Overheating now reduces max stamina instead of adding encumbrance
  • Crafting time on items has been rebalanced (hunting bow etc)


  • Moved a ghost cinematic to the correct location
  • Added falling boulders and frozen rocks

Performance and Tech Fixes

  • Fixed an issue where parsing remote address with no port produced port number zero instead of default port
  • Various minor tech fixes
  • Fixed an issue where precaching would break mods
  • Various crash fixes
  • Fix for local weather controller and rain/snow environments
  • Fixed missing BP_ServerSettings default
  • Data tables re-export, re-import and localization regeneration
  • Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"
  • Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
  • Code improvements for character creation
  • The loading screen should no longer last forever
  • Removed log spam for creatures failing to spawn
  • There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
  • Auto-running with the map open should no longer crash the game
  • The loading screen shouldn't disappear and re-appear for a few seconds during loading
  • Added a BuildingPreloadRadius-server setting
  • TickFunction cleanup and optimizations
  • The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded in at the same time
  • Fixed inventory latency/freeze
  • Fixed a client crash related to blueprint dependencies
  • Removed log spam for creatures failing to spawn
  • Fixed a problem with recipes on shortcut bar failing to create new items
  • Fixed a bug with crafting queues which could cause servers to stall and become unresponsive
  • Fixed a bug in the animation system which could trigger a server and client crash

Audiovisual Improvements

  • Overhauled all destructible meshes to reduce the number of polygons in each mesh:
    • Avg. triangle count before optimization: 48227
    • Avg. triangle count after optimization: 9596
    • Avg. triangle reduction: 85.5%
  • Runestones without written lore no longer have the lore display pop up
  • Minor inventory UI updates and improvements
  • Visual improvements to Server Settings UI
  • Text fields are now as big as they should be
  • Behind the scenes fixes and improvements to character creation
  • Improved snow particle effect and fixed visibility issues with weather
  • Optimized bushes
  • Fixed the sidebars for the new crafting stations.
  • Grease orbs should no longer leave a weird line effect when thrown at walls
  • Fixed an issue where corpse near spawn area looked distorted
  • Added additional animations and tweaks to crocodiles
  • Improved buttons in Feats window
  • Hosting player should now have a nameplate on a single-player/co-op server
  • Updated graphics on the radial menu so it's consistent with the shortcut bar
  • Changed and muted audio volume for weather because it ruined all other sounds
  • Labels on hotbar should now update to reflect current keybindings
  • The inside face on Black Ice reinforced Walls should no longer flicker
  • Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
  • Slope tilting corrections and adjustments for elephant and mammoth
  • Fixed the textures on the Children of Jhil monster
  • Fixed hitboxes for scorpion attacks
  • Tweaked Shaleback ground smash attack so it can't rotate right after it smashes the ground
  • Added some anticipation to the crocodile basic attacks
  • Gave scorpion tail attack longer anticipation and more recovery time
  • Updated Avatar User Interface
  • Fixed flipped Acheronian wall piece near Dogs of the desert
  • Fixed a floating fence in dogs of the desert camp entrance
  • Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
  • Half-buried Ymir statue should now have collision
  • Drawing your weapon and harvesting iron ore should now have the correct sounds
  • Highland trees should now have sound when they are chopped down.
  • Replace barrels in the Highland camps with barrels players can't destroy
  • Replace beds in the Highland camps with beds players can't destroy
  • Fixed compression artifacting on lore tablet glow
  • Black/White Ice textures have been visually improved
  • Fixed grass materials so they look right from all angles
  • Bracketed Torch should now use the correct fire texture
  • Increased radius for lightsources
  • Red and green dragon hatchlings should now have the proper collision
  • Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
  • The spikes in the black keep spike traps should now come out of the walls as they kill you
  • Frost temple - the Smith no longer spawns inside the Frost Smithy
  • Light from light-sources has been slightly reduced. This should alleviate some of the FPS drops players were having in their bases
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Added missing crafting station images
  • Fixed a problem with loss of recipes/recipes going invisible. "Lost" recipes are returned to recipes window.
  • Text input for message of the day is now easier to use both on Xbox
  • Fixed a shadow flickering problem with new biome T2 and T3 buildings

Hotfix (28.09.2017)



  • Added several crash fixes
  • Improved crash report collection

Hotfix (19.09.2017)


Xbox patch will go live today at 17:00 CEST, servers will go down for updating at 16:45.


  • Optimized snow particle effect
  • Fixed a crash around the Black Galleon
  • Server browser crash fix
  • Client crash fix
  • Restructured the way assets are stored in order to minimize patch sizes in the future

Hotfix (09.09.2017)


We patched Xbox today with another hotfix. Check below for the patch notes.


  • Crash fixes
  • Stall fixes
  • Streaming/loading fixes
  • Performance optimization for render thread

Known Issues

  • Clicking favorites filter in the server browser may cause a client crash

Hotfix (01.09.2017)


Hey everyone! There’s an Xbox patch coming out today with the following fixes. Praise Crom!


  • Streaming/asynchronous loading fixes
  • Some server crashes/hang fixes
  • Performance optimizations
  • Stall fixes
  • Server rental system improvement

Hotfix (28.08.2017)


We have another patch notes available for Xbox One. Please make sure you have the latest version.


  • Clan owners can now promote another member to Leader
  • Replacing bow/crowsbow on quickbar no longer blocks usage of other items
  • Players no longer spawn incorrectly as adult males
  • Fixed several crashes
  • Fixed stalls and some cases of severe performance degradation
  • Improved server rental process

Hotfix (23.08.2017)


Here’s a quick post-release hotfix, coming in hot!


  • You can now rent your own server
  • Many crash fixes
  • GUI focus fixes
  • Fixes for delayed actions
  • Server browser fixes

Known Issues:

  • Server browser may freeze and require game restart
  • NPCs may have delayed attacks
  • NPCs are sometimes invisible
  • Game occasionally hangs when loading