Xbox Patch (08.10.2019) - The Wine Cellar, new animations, Debaucheries of Derketo and more!

Greetings Exiles!

We got a new patch with another slice of free new content: The Wine Cellar dungeon. Unveil the dark secrets of the past unearthed by the greed of the Relic Hunters, who in their rally for treasure awakened a long forgotten civilization better left in the past!

We’ve also introduced new optimizations for inventories that should help performance and stability alike, new idle animations to increase immersion as well as the usual round of general bugfixes. We can’t wait for all of you to try out this new content and give us your opinion in the comments below!

And last but not least, we’re also releasing the next DLC pack: The Debaucheries of Derketo. To see all there’s included in it, you can check out the launch announcement here! This new pack is included for Year 2 Season pass owners and can be also be purchased separately.

Thanks again for all your feedback and support.


New Dungeon: The Wine Cellar

Follow the path unearthed by the Relic Hunters and descend into the ruins of an old city whose inhabitants used to summon and worship something better left unknown. New loot and challenges await for those brave enough to follow the trail down the wine cellar.

New and improved player character animations

We’ve added new idle animations to make your character feel more alive during those quieter times in the Exiled lands. You can see the improvements in by yourself in this link.
Let us know what you think!

New DLC pack: Debaucheries of Derketo

The third DLC Pack included in this year’s Season Pass is now available for purchase! With the Debaucheries of Derketo Pack we’re expanding your building and roleplaying options in several ways. New building pieces, armor sets, outfits, emotes, placeables and jewelry sets are included in this new DLC pack (included in the Year 2 season pass and available for individual purchase). You can check out the announcement here.


  • Added a new dungeon full of new loot and surprises: The Wine Cellar.
  • Inventory technical optimizations.
  • New DLC pack available: Debaucheries of Derketo.
  • Exploit fixes.
  • Many environmental fixes.
  • New animations.
  • … and more!


  • Inventory system back-end have been optimized - this should lead to a better experience when loading in inventories.
  • Fixed a crash regarding the particle and skinning system.
  • Fixed a number of crashes that happen during the loading screen.
  • Fixed crash related to VoIP communication.
  • Fixed a number of console-specific crashes.
  • Other stability updates.


  • Fixed an issue that would allow getting outside the playable area in some dungeons.
  • Fixed additional undermesh locations.
  • Fixed additional instances in which players could obtain infinite stamina.
  • Fixed an exploit in regards to Attributes.
  • Implemented a new feature to validate attribute points spent to prevent possible exploits. This feature can be disabled in private servers.
  • Fixed additional exploits regarding stacking building pieces.
  • Fixed an exploit in regards to teleporting using the maproom.
  • Fixed a number of exploits regarding item duplication.
  • Fixed a network vulnerability in the server code.


  • New dungeon: The Wine Cellar! Discover the new feats, loot and surprises this new dungeon hides inside.
  • New DLC pack available: The Debaucheries of Derketo. (announcement)


  • Upgrading altars outside of rendering distance should no longer cause a loss of stability in listen servers.
  • Placement brushes will no longer remain active if activated before emote.


  • Fixed an inconsistency between the color and dye used to craft Warpaint - Accuracy.
  • The crafting cost of cage and large cage has been adjusted.
  • Adjusted the cost of several placeables to more accurately reflect their size in comparison to other items of the same type (cages, horns).
  • Flawless Vanir Heavy Tasset can now be dyed.
  • Decreased crafting speed of Twine in the player inventory from 1 to 2 seconds.
  • Crafting the Set Idol no longer grants a Manifestation of Zeal.


  • The Two-Handed Sword combo timing has been improved to better the experience using these weapons.
  • Humanoid non-boss undead enemies can now be staggered.


  • NPCs could get stuck or walk under the mesh in Eyelet Lake. This has been resolved.
  • Fixed a spot in Scuttler’s Shortcut which could not be reached by NPCs.
  • Resolved additional spots in which boss encounters could be cheesed. #grating
  • Black Corsair Elite NPCs can’t be converted into thralls anymore, as intended.


  • Fixed issue where purges would hit players when they were offline if players logged off during the setup process. Purges will now fail themselves if players are no longer online after the initial setup is run.


  • Acid arrows now do 2 damage per tick to equipment.
  • Master reinforcement kit no longer reduces resource gathering of a tool to 0, but it increases its weight by 3.
  • Reduced the World Breaker’s armor penetration value.
  • Black Blood Skinning Knife now has harvesting power equal to other Black Blood tools.
  • Skeletal Serpentmen have had their hitpoints increased.


  • Changed how building traces are done - this should improve the ability to snap to elevated building locations.


  • Dong-tastic news! The potion of endowment works again!
  • Fixed a visual imperfection in some items of the Riddle of Steel and Blood and Sand DLC packs.
  • Removed headbobbing while flying in first person view.
  • The Sword of N’Ruka now correctly grants its bonuses.
  • Shield of Zabweth now correctly grants its bonuses.
  • It is no longer possible to avoid falling damage by falling onto NPCs.
  • Fixed several visual and functional issues with emotes.
  • Fixed an issue where the first attribute point for each statistic have no cost.


  • Fixed a number of issues with world collision and spots in the map where players and NPCs could get stuck.
  • Fixed many minor visual imperfections in different spots of the map.
  • Corrected an area in the Temple of Frost where players could die to the Cursed Wall.
  • Improved general performance in a few spots of the map.
  • It is no longer possible to build inside the camp east of the Sinkhole.
  • Fixed an issue where Shadows by the entrance to final boss arena in Dagon Dungeon flicker when the cursor or character is being moved.
  • Removed a few unnecessary water surfaces from the entrance near the Daughter of Dagon boss arena.


  • Added new idle animations for player characters while they are standing around.
  • Generally improved player animations.
  • Sprinting sideways with Claws of Jhebbal Sag now has a proper animation.
  • The eyes of the player are now closed while using the sleep emote.


  • The #spellchekker team has been working hard to get out of the galleys by fixing a good chunk of typos and grammar mistakes. They sent the following note: “Fiksed a number of speling erors”.
  • The emotes menu is now accessible in vanity camera mode.
  • Added a new option in the Emote menu to allow the player to stop playing an ongoing emote.
  • Fixed an issue that would show a proving grounds prompt on the loading screen when loading into the game under certain circumstances.
  • Reworked the player list so if a player is not active in voice or chat they will not appear as online.
  • Game Event Log has been improved and should now tell you the cause of death for players.


  • An empty compost bin should no longer generate bee hive sound effects.
  • Fixed some instances in which sound effects would not be played while walking in water.
  • Fixed an issue where certain stone surfaces would make wood sound when walking on them.


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

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Not sure if it is just for me, but after the update all relic hunter inventory (weapons, armour etc.) show empty, but they still have the armour on them, silent legion, champion and godbreaker armours, which I cant take from them. I usually swap with them when i go for cold/hot spots. Tried restarting the game but no help. #2100 server

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It’s not just you. All of my treasre seeker thralls are now performers with 100 hit points and their weapons are gone. I also logged into the game with all my equipped gear and everything in inventory missing. I have the season 2 pass and the new dlc is locked for me. Playing on official 2507

@TrioKsT We’re aware of the Relic Hunter issue and the developers are currently looking into it.

@Creegin The DLC has suffered an unexpected delay, but it should become available soon.


Thankyou for the reply

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Is the DLC delay a few hours of delay or a few days? Not being a butt just looking for clarification.

@RavenS117 No problem at all, it should go live within a matter of hours.

Hey question,

I have Cultist of Dagon and relic hunter thralls that are being turned into 100 health Performers, They do not follow either. Will they be fixed? Thanks for any info provided.

So not just the heroes but the Treasure Seekers as well are no longer thrallable? If so that really stinks those and the volcano thralls are the only ones that stand any kind of a chance during player raids.

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@makman1995 Yes, the team is looking into it and will address the issue as soon as possible.

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Only the seekers that were placed before the update are broken. You can still capture and place new ones

Ahh ok still sux

I am just making sure that they are trying to fix because my base is protected by like 20 Relic hunters with really good gear and well 100 health can be killed by a anything.

Good Job Destroying the game overnight. Relic Hunters bugged. All thralls sound like they are Faping or Dying. The new stop animation is bad. etc. Fix it or I will be on PS4 network asking for a full refund.

Hey everybody,

To those of you who’ve found your thralls without their gear, don’t worry. We’ve identified the issue. The gear isn’t gone and it’s still kept in the database.
We have fixed the problem and plan to release a fix as soon as we can.
To reiterate, no gear has been lost.
Thanks for your patience and apologies for the inconvenience.


Oh thank god 20 full sets on flawless perfected is not easy to replace. Also if there still is an issue with thralls being a Performer thrall whom should i contact? YAY good news

I would also like to ask about the relic hunter treasure seekers, if it is a permanent change even when the gear is given back, just the fact that they were changed to performers with no warning of it being in the patch notes and it not really being necessary since that just means theres only what 1 area which is the volcano now with thrall that can be tamed that are t4 with over 7k HP, and if so i believe a large amount of the player base will just stop playing the game as a whole, since like many others, i had relic hunters protecting my bases as well and if they were such a problem, why were they left in for 3-4 updates? not trying to be rude or anything but i just dont think its necessary and a lot of people i have talked to are saying the same and may just be done with the game.

Bear shaman armor now adds cold resistance instead of heat resistance. Not sure if this change was intended or not but it caused me to lose all my gear since I burned to death while logged off after the update went live.

I saw you changed building traces were altered does that mean I can put t2 insilated fence foundations on higher than the first foundation or no

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