Performance issues Feedback thread - Stuttering, lag

Also happening here, right where we built a city on our server unfortunately.

Can’t post links or upload things yet so :man_shrugging:

ASDFhttps://gyazo.com/bc4ee973351954cba1f089933df77105

ASDFhttps://gyazo.com/43345035681f9b273b0130205b1b4615

The server log only shows errors like these: [2018.12.17-20.20.45:720][649]Network:Warning: Data: BasePlayerChar_C_5 (server) sent 49.5 parts per second > 40 (sample window size: 2.00 seconds)

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You can include most of the URLs, just add some extra Characters to the front of the URL to make it non functioning. Post it here and when I see the links I’ll do the proper link for you.

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Thanks, I did the thing.

@JackArbiter screenshots and recording

Map Screenshot of location

Gif Recording with stat unitgraph enabled

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Hey there,

Thank you for the video. We are getting closer to the source of what’s causing this issue.

Cheers!

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I also experienced a massiv lag on my death. Everthing freezes for 2-3 seconds. Less enoying than the stutter lag while playing but non the less.

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I made a video of me just running around on a new character with a fresh install. Single player.

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No doubt it’s a spike of texture loading or npc activity data loading, dont know if the green bar is video or processor.
This is the same performance I get in PC and Xbox (a little more frequent) with the stutters.

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REally starting to look like the spikes are happening when the game is loading up groups of creatures/NPCs. I get it a lot more when I make turns and get closer to NPC camps. For sure as my own army of thralls and pets near, but it is possible some of that lag could be my structure, which is several thousand construction parts. But for sure, I spike as I near each NPC camp. The bigger the camp, the larger the spike (generally).

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Its a sound theory as to a possible cause. In my tests where I was getting the stutters, it was on a single player game where not a single building of mine was built (or any placeable, the game was as naked as you could get it) and I was moving around from camp to camp checking Thrall spawns. I’m sure the issue is more complex behind the scenes though.

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In my case, this cannot be a texture loading. I get freezes during the battle with 1 single npc in the Pagoda, that is, all the textures have been loaded for a long time. The respawn timer is about 15 minutes, so this cannot be a respawn of new enemies. My system disk SSD and besides the Windows on it there is nothing more. Conan is on another SSD. I have 32 GB of memory and less than 6 GB of them are occupied, so more than 26 GB are free.

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Perhaps not all textures are loaded?, I have no technical idea how the game does that, maybe if devs cared to share some of the mechanics behind it, we could be more helpful in spoting possible issues and isolating the issue, and maybe help optimize the whole system so the stutter is not so annoying?.

By the way, I think this thread should be pinned somewhere, very valuable videos and info from everyone, thank you all who took the time to do it.

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Hello, same issue for me too, i thought it was just me but thanks for the videos, i see now i’m not the only one. It happens to me on private server, not tested in solo. It started before last patch for me.

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Ok, it looks like I found the reason - it’s Steam himself. I have disabled all downloads, automatic updates, cloud, streaming and so on in Steam’s settings. That is, Steam is just my platform for buying games, installed on the HDD. After I transferred the Steam to the SSD, the friezes disappeared (well, or they became almost imperceptible, once in 2 hours there was a light frieze in less than 0.5 seconds). I do not know what this pile of garbage called ‘Steam’ does with my HDD - maybe stealing passwords and my Pornhub history :thinking:

Upd: I was too happy too soon. I just got a frieze for 2 seconds, with a peak of CPU load of 100%.

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I just tried doing the same and it did not change anything for me. If there is a way to run the game without steam, I’d do so. On a few other games, I am able to bypass steam completely and it does help with performance overall, but none of them have this lag spiking issue.

One thing I notice is opening containers give a large lag spike, just like the movement spikes. The worst is when my inventory is first accessed. I generally lag our for about 2-3 seconds. Each inventory access after is just a brief lag.

Here is a sweet mother of a lag spike location I have. I don’t want to give spoilers on exactly where this is, but most likely anyone that has played a while is very familiar with it. In the not too distant background, I have a small outpost, with about 6 dancers, 8 thrall defenders, 8 pets, a greater wheel and a map. Base structure is only big enough to house the map and wheel, with no roof.


Edit: not sure if it matters, but my machine is an ASUS Zepherus with 24GB RAM, 1070 nvidia and Samsung Evo PRO NVMe m.2 SSD. As everyone has stated before, setting graphics settings to minimum doesn’t help, so the performance of the PC probably has zero impact on this issue.

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Looks like spikes come up at 90 degree angle or when rotating up to a certain degrees? , I also tried disabling autoupdates and everything I found on steam, still the issue persists. Oh, and I can confirm the same issues when accesing inventories, specially the first time you do it.

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I am a console player ps4. And I really appreciate you PC gamers
This will get fixed with your help Thanks

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here is a spot where I don’t turn the camera, but just retrace my steps over the same spot, so standing still and turning, or just moving forward. This is the same general area as the other video, but here I am facing away from my outpost, so it should not have any impact on the spike, unless it is somehow a spike from unloading it from cache, or however that mumbo jumbo stuff works.

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Ignasis, in Trello, is this issue part of the “Assorted Performance Issues” card? Just want to make sure we are tracking the appropriate one, to watch the progress and know when it goes into testlive.

So I just noticed my pets won’t heal when I am not around (filed in another bug thread today) and that made me start putting some thoughts together. I also have noticed that when I die in battle with a boss, leaving my poor pet to fight all on it’s own, when I return, the pet is still fighting, but has taken no additional damage, nor has the boss. So it is apparent to me that creature AI must be shut down when the players leave the region. Probably done to increase game performance?

What I think is relevant is the lag spikes now appear to be tied to very specific spots. I believe these lag spots are in fact region or area border lines. When you cross the line, by either walking into the new region, or turning to look into it, the region fires up all the creatures within that region at the same time, causing the spike.

There is another game I play (barely touched it since I found Conan) where all creatures are active all the time, across the entire map. They are born, they eat, they fight each other, they die and decay away - all while nobody is there to see. This does cause the server to get really slow and laggy, after a week or two, so you have to restart the server weekly to be safe. My current server has 100k creatures all doing their thing and it is running on the same server that hosts my conan server, but uses about 1/5th the CPU and RAM.

I mention the above, only to suggest that maybe we don’t need to put regions on pause in Conan, when we aren’t there? Honestly, I think if I die and leave my pet alone with a boss, my pet should either fight to the death or chicken out and run away to safety. My pet should also continue healing, without me there to baby sit it. If regions stay active, then would that stop the lag spikes we see now?

But then again, creatures went into pause mode BEFORE the recent patch and there weren’t any lag issues for me back then, so I probably am just completely off base with these thoughts. But, I’m going to throw ideas and and hope some kind dev will jump in and educate me :slight_smile:

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