Possible boss bug?

So I have a base in the desert north west of sepp, right at the green wall. I got on to a 3 skull white tiger slaughtering all of my thralls and pets. I’ve had my Bandit leader solo the white tiger for legendary keys a few times but when i got on this tiger was at 100% hp and had killed my bandit leader with epic flawless dlc armor with advanced armor mods, and legendary whirlwind blades with armor pen, a berserker with the same gear, 3 white tigers, a wolf, and 2 sabretooths… then the server did a random reset. Anyone else run into this? The tiger doesnt even spawn near my base and if it roamed it woulda passed a base on the way to me.

If you’re playing PvE or PvE-Conflict this is a common unfair way to attack: aggro the boss so it will start to “follow” you, than going near pets and thralls of another player’s base.

If an attack and/or the presence of the boss trigger base’s defenders, the player attacking go away and the boss will continue to fight the defenders of that base, sometimes dealing few damages to the structure itself (while targeting defenders anyway, it never targets the structure itself).

For the fact it was full hp when you found the boss… that depends how many time ago it attacked (creatures regenerate), and after a server reset it will be sure 100% hp.

Considere even the fact the boss could be dead in the fight and you could have found the respawned boss instead.

Because usually the player attacking you stay there to see if the boss kill the defenders of your base, than, when the boss has low hp, he finish him usually to take the key.

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