Public Beta Client- Age of Sorcery Chapter 3 Update Discussion Megathread

oh-come-on-jim-carrey1

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Might be. Back when i was on PS4, popping 4 T3 Altars close together would ignite booster engines in my ps4.

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me too. I took a mental note of it but didn’t think about it too much since it wasn’t a huge deal to me. Although my future plans to make uber cool public map rooms that can easily be found is now back to brainstorming.

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The beam deletion is wack. My in-game craftable painting is going to look like a relic, I suppose we should remove that too.

FYI: Patch takes 30 minutes on Elon’s dish to DL, 4 hours+ to install. On copper takes 4+ hours to DL, 4 hours+ to install. I’d be playing and testing right now on my free afternoon, but that isn’t in the cards.

(To be completely clear: two PCs, two DL environments, same install results.)

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keep it pls

This *one will recieve golem creation station

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will it be possible to place gates on ceilings or continue just on foundations?

Listen I don’t know what development choices y’all are mulling but deleting night is a very bad idea. It’s not even something that seems like “accidental” behavior. I know a lot of games get flak for too much darkness. This is not the correct direction.

Second, you have turned down water and food consumption to rates that mean fewer than 1 tick each per 7 minutes. This is no longer survival. Unleveled character, starter region. Same test scenario as ever.

Thirdly, Medium armour STILL has flicker flaws in its groin region that have not been addressed. As one who is very sensitive to flickers/strobe effects, I would hope you can understand the importance of snuffing these out.

I can and will upload videos of all this, but I am wondering whether your direction has gone down while I am asking for up. What is actually going on?

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Just to rule out configuration shenanigans, did you take a look at server settings to see if they maybe intentionally dialed down the server thirst and hunger multipliers?

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No sir, this is Single Player vanilla from last time.

Then I started over (“as intended”) in Single Player. Ultimately I returned to the original TestLive environment from last time due to its low-end setup for testing.

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Thankyou for sharing your insights Grunt. And I agree CodeMage. This strikes me as foolish logic. I shall use an anecdote to elaborate. It is like there is a big convention being hosted at a skyscraper in the downtown area. And in order to make the correct skyscraper easier for the attendees to locate we decide to tear down or power down all other skyscrapers in the downtown area. We do not need hand holding, or a massive, flashing light up neon sign to find the location. Seriously, if one goes to the wrong light source the first time around; try, try again.

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I just want to say changing the Arcane Curio Cabinet to 40 slots (8 rows) is lame. What is the point of this chest then other than to make it worthless for the space it takes up. please don’t do this.

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They looked cool, yes, but it’s good to remove them. They served no real purpose and just lagged the server.

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The caravan in the Starter Zone with the haunch is too much.

At spawn I ended up with two canteens, 10/10 fresh starts.

The sun is “locked,” with very little movement.

Unless you are a fresh spawn, your water and food use is way too low. My base toon is at LVL 30 and as I said it ticks down 1 notch in 7 minutes. As a fresh spawn it ticks down about 10 per 7.

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Arcane Curio Cabinet=40?
FUNCOM does not understand the effect on the required area.
How can a shelf that big have the same capacity as a chest?
Is there some garbage stuck inside?
Please give a satisfactory explanation.
If the capacity is to be reduced, the size should be the same as the chest.

By the way, in Japan we are very strict about this kind of thing and can be fined by the government.
I am not sure if this applies to this game.

It is actually less. Large chest and cupboard have 45 slots. Large crate has 50 slots.

Guess they don’t want anything you pay for to be better than normal in game items.

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So just to check that I am understanding this correctly. Does this mean that the NPC religion trainers we interact with in the Exiled Lands have been removed?? And possibly replaced with a book or a tablet, or now there are only artifacts…?

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“Requirements for knowledge-teachers in the world have been removed, meaning - if you find something to interact with, you will learn the recipes as opposed to being blocked from doing so.”

This means you no longer need a specific feat unlocked to learn a specific recipe out in the world.
For example, you need star metal craft knowledge to unlock Black Ice recipes (from what I remember atm). Now you can just learn it even on lvl 1 character.

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Thank you for the explanation. @Solome

This is horrible. I mean getting to level 60 now only serves the purpose to level up your stats and thats it.

Guys, I really don´t know what I should think about this new chapter. New event and golems are great, but a lot of the rest they changed I don´t like. I don´t like at all. I mean there is so much stuff in the game that is worth correcting and they are taking the things out that work perfectly fine and nobody asked for. Taking away the altar beams, the requirements, nerfing arcane cabinet into oblivion, no night time and no survival do to nerfing food and water. I still haven´t begun even encounter half of whats new and I am already down to the point that I consider not playing the chapter at all.

Can @Funcom pls not touch the mechanics that are working and we got used to and take care of the stuff instead that doesn´t work correctly? Who is making such horrible decissions in this company right now? How does developer even come up with such ideas? “Oh hey, we haven´t changed this and that yet, lets do it” Really im pretty fed up about a lot of this changes. Because half of them don´t even make sense.

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Has anyone been able to find new items in the admin panel that will eventually be bazaar items? I don’t have enough memory on my pc to download the beta and check for myself.

I haven’t tested it, but what I’m thinking is this will effect feats that have more than one requirement. For example, currently the dragonbone feats require star metal tools to learn so if you went down in the sinkhole at level 50, you would have to go back at level 55 after you had learned star metal tools. After chapter 3, you wouldn’t have to go back if you’d clicked on the stone at level 50. In either case, you would not be able to craft the armor or weapons until level 60 when you can make perfected padding or weapon handles.

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