Public Beta Client- Age of Sorcery Chapter 3 Update Discussion Megathread

Please use this thread to discuss the Chapter 3 update on the Public Beta Client.
Discussions of other patches and platforms should not be held here but in their respective forum sections instead.

Patchnotes:

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I thought this was already at 40 slots? or am I getting slots mixed up with rows. Right now it has 40 rows. So what happens to ones that are maxed at 40 rows and full?

  • Arcane Curio Cabinet now has 40 slots.

Any update on when Character transfers will return? It was “Temporarily” disabled 8+ months ago.

Hmm… I don’t know if this is a great idea. It is in the same general category as removing the level requirement from legendary chests, but I think the results may be worse. I guess we will see…

This doesn’t hurt anything, but is unnecessary. The Scorpion King is near to the Queen and drops the key that goes to her chest. Now there will just be even more key redundancy than there already was.

Aw… launching wisp missiles up into the sky was fun. :worried:

I #sayyestoskybeams
tmp2

“the PSN Store of Xbox Store”? Where are those spellchekkers when you need them?

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Improved tanners table doesn’t reduce cost of crafting the items on the bench

am i being trolled

" * Arcane Curio Cabinet now has 40 slots."

why though? this giant cabinet has less slots than a large chest? can I get some of w/e u guys smoking.

edit: Explosive jar crafting being at 3 seconds is way too fast lol. leave it at 10

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@Ignasi , this is a critical question.

I suspect the excess inventory will remain until removed with nothing being able to be added until the storage falls below 40 slots.

Not a huge fan of these hugely time delayed “rebalances.”

This should have been addresses immediately after identification if the Intention had always been 40 slots. Having folks use an item for 6ish months and then changing it drastically is a flawed process.

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When they reduced the bookcase (bleh), the excess DID remain until removed.

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I’m still going to repack everything because the risk so too great

ye take things out of the crates too

no more lights, : ( i built a tower with the light pillar in the center i was so cool. what a pity. Recently they changed the zath´s ray that was the same of mitra now they take it all out.

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didn’t get this one

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sjCLFpZ1

Please reconsider this change. It’s integral to aesthetics of so many awesome builds I’ve seen, and also something I incorporate in my own builds. Alternately, please give us a way to activate those beams, even if we have to farm to keep them lit.

who-framed-roger-rabbit-roger-rabbit1

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Agreed

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If you take away the lights I say take away the map marker. (Let’s see how many PvPers I can upset)

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how could we get this effect now?

image

: (

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I am sorry but I cannot think of any way to sugarcoat this. This is hands down a terrible decision, a blatantly unneccessary one, and another all round example of trying to ‘fix’ what is not broken. So did I somehow miss all of the threads on the forum calling for shrine lights to be removed on the grounds that they are game breaking and totally OP? The T3 shrine lights are a truly beautiful sight to behold in our outstanding game. They represent a delightful, and well earned visual reward for players who invest the time and effort upgrading their shrines to T3. I remember pausing to marvel at mine when I first upgraded to a T3, and on occasion I still do find time to pause and enjoy them. Furthermore, I would assert that they are symbolic of the strong connection the player has forged with that deity. In PvP they are a sign that if you do not take action you may find yourself on the receiving end of a god attack in the near future, and from a PvE creative building standpoint they are an unparallelled blessing.

TLDR: please do NOT remove the lights from T3 shrines!

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I second this, you just fixed zaths ray color to remove it in next update?

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Added new entry in the changelog:

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I wonder why they thought it was necessary to do this. I have a hunch it’s one of those optimizations where they identified something that ends up being a hog in client rendering so they decided to get rid of it and get some performance back on outdated hardware like PS4. But it’s just a hunch, and I freely admit I’m talking out of my ass here.

It would be interesting to hear the real reasons, but it would be even better if they would reconsider this change. So many of the builds I regularly stop to admire just won’t be the same :frowning:

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i think its because they want the event light beam to be visible from far away and stand out, i remember denis mention it during the livestream. i hope the altar light beam removal is only temporary for chapter 3

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