This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Public Beta Client period to better reflect the work in progress nature of this build.
Steel your nerves, for The Age of War Chapter 3 arrives on December 14! In this major free update, you will finally show the Stygians whose land they seek to conquer. Gather everyone – allies and subjects – and bring down the invader’s stronghold.
You can test out the new content in our public Beta. Remember that this is an early access build and you will experience bugs. Your feedback, as always, is massively appreciated.
Thank you for showing interest in our public beta, and don’t forget to send us feedback if you try it out!
IMPORTANT NOTE REGARDING MODS
Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Have you ever looked at the purge enemies charging your fortifications and longed for the glory of assaulting a castle yourself? In Chapter 3, you can.
Among the ruins of al-Merayah, the Stygians have raised a mighty fortress from which to squeeze every drop of wealth from the Exiled Lands.
Crush their defenses, fight your way into the inner chamber, and face the Commander of the Stygian forces. Gold and glory await the victor.
What are legends for without a place for them to be shared and celebrated. Open your own tavern and then bring it to life.
Once the barkeep has been freed from an enemy purge camp and settles down in your tavern, this dynamic area will over time fill with NPCs that you can hire as guards or workers.
No longer does the wheel of pain need to be the main source of followers!
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Public Beta Client period to better reflect the work in progress nature of this build.
The Stygian invasion has occupied The Ruins of Al-Merayah! A new, fully destructible base filled with Stygian enemies awaits those brave enough to raid it!
Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
The Battering Ram can be found in different places. Go forth, slay and find out where to acquire this new Siege equipment!
Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!
Tavern and Barkeeper!
Free a Barkeeper from captivity in the Purge!
Speaking to the Barkeeper will unlock the new Tavern Bar buildable that serves as the centerpiece of the new Tavern functionality!
Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Issildur the Sellsword can be hired once freed from the Purge, and more Special Patron Contracts will be added in future updates!).
Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to sit back and relax in good company.
Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold should you desire their services.
New Purge Items
Siege Cauldrons can now have Thralls assigned to automate their combat functionality.
Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer).
Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties.
Reduced crafting cost for T1 Furnaces to 250 stone.
Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
Journey Steps which require crafting tools or weapons should now automatically. resolve if players have tools or weapons of equal or higher tier in their inventory.
Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making “Give All” more useful.
Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
Pictish Rite Dancer Footwraps now requires the correct workbench to be crafted at.
The Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.
Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting.
Tweaked some rotational values to improve the look and feel of new attack rotations.
Made some changes to prevent undesired rotations during certain attacks or emotes.
Reduced “Leash” or “De-Aggro” ranges for most wildlife.
Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
[Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use. More NPCs now also use Great-Axes, Short Swords and Claw weapons.
The following spears now have a new move-set:
Spire.
Reach of the Warrior.
Nkosi’s Pike.
Pike of Prince Kraxus.
Warspear of the Black Circle.
Spear of the Grey Ones.
Kingslayer Polearm.
Resurrected Corpse can no longer be affected by Bleeding and Poison status.
Thunnha Javelin is now marked with the “Bleed” descriptor.
Fixed an issue where attacking while mounting prevented the mount from rotating properly.
The fist attack can no longer be unequipped. Please show your hands at all times.
Upper damage range for variable Champion weapons reduced from 1.2 to 1.1.
Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted.
Removed the “Respawn with all loot” function from Kurak’s dungeon.
Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
Warpaint - Boar, Warpaint - Stygian, and Warpaint - Bear now require the correct type of dye instead of black dye to be crafted.
Removed the dismembered leg and arm from harvesting humanoids. These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
Removed food drops from Wights.
Lowered cooked food drop chances from NPCs in general.
Ymir’s Targe now properly grants cold resistance instead of heat resistance.