Follower AI Wish List
- Immunity from lava and fall damage. Ideally, the path-finding algorithms should prevent this kind of damage from occurring in the first place, unless it’s a result of combat. However, since the followers cap and follower leveling system made each follower much more “expensive” than before, it would be better to just make them immune to lava and fall damage.
- Simon says: “Use the truncheon, Luke.” If the thrall has following a player who’s wielding a non-lethal weapon, and the thrall has both a normal and a non-lethal in their inventory, then the thrall should wield the non-lethal weapon.
- Harvest directly into bearers. For bearers – and other “pack mule” followers – add a new command to their radial menu: “Follow and help carry”. The full proposal has been submitted in a separate thread.
- Decorative “Followers”. Add an option convert a follower into a decoration. A decorative “follower” isn’t really a follower: it has absolutely no AI and can 't be used for combat; it simply stands where it was placed and plays idle animation(s). A decorative “follower” wouldn’t count toward the follower cap, can’t be converted back to a normal follower, and isn’t subject to the follower leveling system. Decorative “followers” can be picked up and placed again.
Enemy AI Wish List
- Rework “thug bosses”. There are quite a few bosses right now that depend on brute force. Make them smart, instead of strong. Some examples: Arena Champion, The Gravewalker, He-Who-Walks-Below.
- Adaptive bosses. Instead of trying to make normal bosses so strong that only a group can defeat them, implement a few dungeons with an “airlock” system, where players wishing to do the boss gather between two gates. The players have to “activate” the inner gate before going through it (e.g. pull a lever), which: 1) locks the outer gate until the boss is dead or there are no players fighting the boss, 2) spawns a boss appropriate for the number of players in the “airlock”, and 3) unlocks the inner gate.
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"Quick, pretend we’re working!" You know that situation where you see a bunch of scorpions just chilling on the dunes and they only start moving when you get closer, but not yet close enough to get them to aggro you? Yeah, let’s not have any more of that
I’ll probably add more stuff later, if I come up with anything new.