I checked for “Thrall AI” topics, most date back to 2019, one to July of '23, and the most recent to January '24, prior to the most recent Chapter update.
In addition to standing around “holding their yank”, freezing in some confusion loop… and not attacking NPC mobs the way I would expect if given the order to be AGGRESSIVE…
They also routinely move into a fight directly in front of my character, blocking my attack and limiting DPS to the NPC mobs. There needs to be a mechanism to assign their position in relation to my avatar, how far off they stand (follow… “check”), and from what direction they aggress the target. Presently their AI behavior is interfering with strategy more than it is useful.
Thrall “behavior” settings in their inventory window is insufficient. The biggest problem is that the ATTACK and CHASE settings are locked together, and locked precisely backwards from how they should be. With an archer, I’d like them to shoot and attack at max range, but CHASE NOTHING or chase a much shorter distance than the set attack… to draw enemies into a kill zone with several fighters.
With CHASE always locked to attack distance, it only serves to get thralls killed, wandering off on their own, rather than working in teams. Thanks for wasting my time in hunting down, subjecting them to the wheel, outfitting, training, and placing them strategically only to have them die for lack of programming.
Very poorly conceived… highly disappointing.
And I’ll add… the idea that thralls gain ZERO EXPERIENCE unless their following my avatar assumes I’m quite the impressive example of deadly strategic debauchery… I grant that thralls might earn LESS EXPERIENCE from casual contact, but none; is simply not realistic. I should be able to set up a strategic “kill zone” prepare my thralls with equipment and settings to draw NPC’s in and level over time… If “followers” get a BONUS, or non-follwers get a PENALTY (opposite sides, same coin) doesn’t matter… but the fact that “troops learn nothing from experience” is simply not logical.