Greetings everyone! These are the patch notes for the weekend of July 4th open beta. Please note that these are preliminary notes and everything here is subject to change.
Disclaimers out of the way, let’s get to the juicy stuff!
Dungeons
- KNOWN ISSUE: Achievements have not been updated yet.
- You can now queue up to Elite 17.
- Queues have been merged into these ranges:
- Elite 1 - 2
- Elite 3 - 4
- Elite 5 - 7
- Elite 8 - 10
- Elite 11 - 13
- Elite 14 - 16
- Elite 17
- Loot awarded in dungeons is awarded for the highest Elite in the range (ie an Elite 8 - 10 queue will award 4,000-4,200 XP Distillates).
- Agent Dossiers drop criteria now requires completing a Dungeon in your highest unlocked range.
- Third tier (aka “Nightmare”) mechanics now start in the Elite 11 - 13 tier.
- Rebalanced loot tables.
- Additional loot drops when completing a dungeon at your highest unlocked range.
- Keys are no longer required to open Dungeon Loot Boxes.
- Occluding Lens is now tagged as a Dungeon Reflect Shield.
- XP awarded for killing enemies scales with the Elite level.
- Corrected several cases where Debilitated either provided too much or too little benefit. This was an enemy-specific occurrence.
- Reduced damage of Lifeburn globally.
- This will no longer 1-shot when it reaches 2 stacks.
- Damage scales on a non-linear curve - letting it reach 10 stacks is still a death sentence.
- Polaris
- Ur-Draug’s Strength from Beyond (blue phase buff)
- Retaliatory damage now ignores LoS and will retaliate against all non-DoT damage sources.
- Retaliatory damage has been increased.
- Damage done scales up over 5 seconds, to make using ground effects like Bombardment and Crystallized Flame less problematic.
- Now considered a dungeon reflect shield.
- The Varangian
- Electrified can now be evaded, and no longer scales with the target’s maximum health.
- Has a new mechanic on Elite 11+: “Savage”. The boss’s damage is increased whenever its attacks successfully land, and bonus damage is removed when the boss’s attacks glance or are evaded.
- Haugbui Jarl
- Received a new attack “Overreaching Strike” at Elite 11+
- Fixed Race assignment for Volatile Host
- Ur-Draug’s Strength from Beyond (blue phase buff)
- Darkness War
- Xibalban Bloodhound
- Changed damage done by Concuss to Physical, and renamed to “Gaze Into the Void”.
- Has a new mechanic on Elite 11+: “Savage”. The boss’s damage is increased whenever its attacks successfully land, and bonus damage is removed when the boss’s attacks glance or are evaded.
- Batab Crusher
- Received a new attack “Overreaching Strike” at Elite 11+
- Fixed a case where it was possible for players to become hostile to each other.
- Fixed a geometry exploit.
- Xibalban Bloodhound
- Hell Raised
- Machine Tyrant
- Increased enrage timer to 6 minutes.
- Anima Vortex proximity damage reduced.
- Anima Overcharge (the reflect shield) will no longer reflect DoTs.
- Traumadriver
- Reduced the damage of Molten Metal to make meleeing on this boss less risky.
- Received a new attack “Overreaching Strike” at Elite 11+
- Hardwired Fleshtank
- Has a new mechanic on Elite 11+: “Savage”. The boss’s damage is increased whenever its attacks successfully land, and bonus damage is removed when the boss’s attacks glance or are evaded.
- Machine Tyrant
- The Ankh
- Doctor Klein (both encounters)
- Dreaming Shroud
- Now does Physical damage so that % reduced damage taken and protection reduce incoming damage.
- Damage can now be glanced - the stun component cannot be glanced or evaded.
- Damage has been adjusted so that this still remains a healer check, but it provides a little more room for tanks to assist in mitigating the incoming damage.
- Dreaming Shroud
- Doctor Klein (bridge)
- Has a new mechanic on Elite 11+: “Savage”. The boss’s damage is increased whenever its attacks successfully land, and bonus damage is removed when the boss’s attacks glance or are evaded.
- Melothat, the Colossus (bridge)
- Gate HP now scales with Elite level, and the Gates can now be affected by debuffs such as DoTs.
- Orochi Dead Ops
- Received a new attack “Overreaching Shot” at Elite 11+
- Fixed Race assignments for: “The Clossus, Melothat”, The Defiled, Research Assistant, Wretched Receptacle, and Doctor Klein
- Doctor Klein (both encounters)
- Hell Eternal
- Archaenean Seismocrat
- Should no longer randomly drop threat when he pulls the tank.
- Received a new attack “Overreaching Strike” at Elite 11+
- Prime Maker
- Reduction should no longer be immediately recast when successfully interrupted.
- The Hadean Guard
- Has a new mechanic on Elite 11+: “Savage”. The boss’s damage is increased whenever its attacks successfully land, and bonus damage is removed when the boss’s attacks glance or are evaded.
- Fixed being able to access an out of bounds area.
- Archaenean Seismocrat
- The Penthouse
- The Penthouse minidungeon has returned! A fan favorite back in TSW, it has been updated for SWL: AEGIS has been torn out and mechanics have been updated.
- This dungeon is accessed via the Group Finder dungeon queues just like the other Dungeons. Due to its higher base difficulty, it has the following parameters:
- Can only be rolled on Elite 11 or higher
- Gains “Nightmare” mechanics at Elite 17
- (Beta-only) You can directly access The Penthouse at Elite 11, 14, or 17 with a premade group via teleleets in Agartha.
Manhattan Exclusion Zone
- The Unutterable Lurker is now of the race “Filth”.
- Debilitated now reduces the damage done by Whisper of Darkness.
- Guardian and Titan spawn order now resets between encounter attempts.
- Elite 10+
- Moved Rose’s combat point a little closer to the boss so that melee players can reliably reach the boss while standing with her.
- Fixed the fullscreen FX not properly playing when casting Shadow Out of Time.
- Filth Waves now spawn further back - standing with Alex is no longer a death wish.
- Adjusted Titan spawn points.
- Whisper of Darkness
- On Elite 10, now deals damage on a 1 second interval.
- On Elite 17, deals damage on a 1.5 second interval.
- Elite 17 preview
- These hints are not exhaustive of the differences between Elite 10 and Elite 17, but they should give you a good idea of what to expect. Click to show the spoilers at your own risk!
- NOTE: Development is still being done on the Elite 17 raid.
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Mei Ling, Rose, and Alex only buff up to 3 nearby players
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While Zuberi is incapacitated for any reason, the buff auras on Mei Ling, Rose, and Alex are deactivated until Zuberi is able to return to his post
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Fear of the Inevitable is a raid-wide cleansable -70% snare with a 5 second duration cast at… “inopportune” moments
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Shadow Out of Time causes filth to bubble up from below. Watch out…
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Mouths of Montauk have finally figured out how to do something more than just sit there and eat your friends. You might want to bring some interrupts
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Zero-Point Titans have completed their “how 2 mob” community college course and are now CC Immune.
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Pure Filth is now cast twice in a row, and less frequently. Pure Filth will not target the same player twice in a row
Seek & Preserve Scenarios
- KNOWN ISSUE: Achievements have not been updated yet.
- Solo and Duo are now available up to Elite 17.
- The number of Survivors that need to survive has been increased to 5 for all Elites that previously required 8 or more.
- To put it another way: You no longer need to keep all survivors alive to succeed.
- Loot obtained at the end of the scenario now scales based on how many Survivors you kept alive, and the loot table was rebalanced.
- A rare chest is guaranteed for keeping all survivors alive.
- Keys are no longer required to open Scenario Loot Boxes.
- The interact prompt now properly appears when doing the Possession event.
Occult Defence Scenario
- KNOWN ISSUE: Achievements have not been updated yet.
- XP awarded for killing enemies now scales with the current wave.
- Rebalanced loot table.
- Keys are no longer required to open Scenario Loot Boxes.
- Powerup: Enthused now provides 10% critical chance, and properly gives that chance.
- Waves 31 and 33 are now available as start points in the Group Finder
- Enemy stat templates completely rebalanced.
- Due to this change, and the changes to many player abilities, we are going to reset the highest wave reached leaderboards when this update is released.
Scaling Missions (Faction, Seasonal, Tank Commander)
- XP awarded for killing enemies now scales with the Elite level.
- Rebalanced loot table.
Lairs
- Lair boss, Regional Lair boss, and Lair Megaboss loot boxes now award standardized distillates. This provides an increase in average Signet XP gained.
- Rebalanced loot tables.
- Keys are no longer required to open Lair Loot Boxes.
Monsters
- Dark Agartha
- Blood Font is now limited to healing Sava Savanovic once per second
- Revenant’s Misdirect now has a 2 second cast time, and a 35 second recast
- All Elite 1+ monsters have had a stat pass to rebalance them in accordance with the rest of the changes made in this update
Crafting & Item XP
- Raised the individual item cap for distillates from content using standardized distillates (dungeons, scaling missions, scenarios, lairs) from Elite 10 to Elite 20. This means that Distillates larger than 4,000 XP will drop.
- Added Energized Distillates.
- Added 3 types of Empowerment Catalyst. These drop from ingame content and can be traded on the marketplace. Bound versions can be purchased with Aurum.
- Added Distillate Shifters. These can be purchased with Aurum.
Itemization
- Lycanthropic Essence, Mark of the Starspawn now restore %missing health.
- Pigment from Beyond, Cosmic Pigment, Mark of the Starspawn, and Tachyon Pigment can now trigger when the player is hit 5 times in a row, or evades 2 times in a row.
- Mnemnoic Doppelganger no longer deals damage to enemies protected by a dungeon reflect shield.
- Restoration weapon affixes now cap their healing amount at 150/300/450 health.
- The Osmium Configuration, Compact Catastrophe Shelter, Primeval Jötunn Cranial Fragment, and Mnemonic Guardian - Orochi Buckler Drone now have 50 second cooldowns.
- Unification Susceptibility Module now has a 40 second cooldown.
- Purification Drone Model UW-0 will now jump to targets with Lifeburn.
- Recovering glyphs and signets costs 4,000 MoF for a red item. The price scales down for lower quality items.
- This change is already Live, but included here for completeness.
- Signet of Thirst and Signet of Cruel Delight have been rebalanced.
- Fixed an issue with Krampus Rockets.