Hello
I would like to know what can be bought from the bazaar and be used in offline game, because it is very unclear to me. Thanks for any help !
Depends on what you mean by âofflineâ. If you mean single-player, everything you own. If you mean actually offline, i.e. your Steam is in offline mode and youâre not logged into Funcom Live Services, you canât use anything. You need to be authenticated with FLS to use your Battle Pass and Bazaar stuff.
I just play normal single player game, so thatâs OK to use with bazaar items ? Thatâs nice to know
Entirely Offline.
Nothing.
You must be connected to Funcom Live Services to use anything from the Battle Passes or Bazaar.
Single Player, if you connect to Funcom Live Services, you can use them. You can later go offline you can continue using them in that session.
But you must connect to Funcom Live Services before you are able to use any of them in a given session of play.
Rarely i find issues while i play on single player. So keep in mind that in times your relic hunter torch may break and you wonât be able to repair unless you totally close the game or in times even restart your machine. No panic! Well, thereâs a reason dlc system was better and everybody loved it so much. Yet i do remember same issues rarely with dlcs too .
So no panic and enjoy your single player option with bp and bazzar items.
For what is worth, if a Crom coin issue will happen to you on your single player session ,you gain clear messages how to react and in 5 minutes your problem will be solved without Zendesk ticket.
Bazaar items cannot be used offline because they need to be checked if you have the rights to use them online (DRM).
You can use them all in solo game. Not offline. Solo game and offline are two different things.
Thanks for all answers ! I think I didnât know it was possible to play totally offline so I thought people with Bazaar problems were talking about the solo mode
Seems like a stupid and lazy idea to not allow for full use on any mode considering the pricing of the stuff.
Black Lotus Bazaar and Battlepass items require Funcom Live Services. It is possible to use the items offline in Single Player mode, as long as youâve logged in online first. DLC however, requires no such authentication check and can be used completely offline.
They made noises about not wanting to add an extra layer of having a Funcom account, ectâŠ
As to why.
If this one recalls (and it has been years) noises were made about all this when the new monetization first rolled out.
But it is currently the deplorable industry standard. This one finds it distasteful. But there is little within the scope of reason to be done.
There are technical reasons for this. Theyâre not insurmountable and I donât agree with Funcomâs decision to not surmount them, but I just wanted to point out that itâs not entirely arbitrary
We should be able to use Battle Pass and Bazaar items offline. The old DLC packs work in offline mode. I am a purely Offline Singleplayer, and Conan Exiles was marketed as having an offline singleplayer mode, it is what made me purchase the game. So for them to turn around and change the rules some 5 years after the games release, to not being able to use the items I purchased offline is a slap in the face, and it feels dishonest to me.
People keep saying they bought stuff on the bazaarâŠbut honestly you did not. You Bought crom coins. That is the financial transaction. You exchange real money for a fiat currency. No regulations on the crom coin market. If you cannot access the things you exchange the funny money for then oh well. Will be interesting to see what happens when the service stuff shuts down and no one can access those things anymore.
Not defending the practice, but i suspect a lot of this stuff is there to psychologically manipulate people and to avoid consumer protection and other market regulations. âŠand yes there are technical issues but they chose not to solve those problemsâŠthey are not impossible nor out of reach so that people can access the stuff offline. Everything is already insyalled with the game. If you do get a dlcâŠpurchase is from the steam overlay. You will have access to the dlc immediatly without restarting the client.
While this is true, it has no bearing whatsoever on this subject. This kind of pedantry is occasionally informative, but doesnât really contribute anything.
I wouldâve understood the need to point that out if anyone on this thread threatened to sue Funcom. Thatâs a good reason to educate them about their lack of legal rights. But no one here did that yet.
True. Suppose I am tired of people phrasing it as if they are buying things with these in game currencies.
Unfortunately, that specific pedantry is the entire legal construct used to prop up crypto schemes like this. Itâs that extra layer of red tape to make things that would otherwise be criminal instead just cringe.
A framework that Funcom has embraced and that forms the foundation upon which their entire current monetization is based⊠which is the crux of why newer cosmetics arenât available without authenticating thru the live services.
Keep in mind, this is the same Funcom that recently decided to hostage the accounts of those who had the audacity of buying their crypto while it was on sale. Oh, it was a mistake. Of course. Certainly. Absolutely werenât testing to see if they could milk more funds out of verified spenders while simultaneously going after people who figured out how their crypto works.
Hopefully they change policy considering their prices are nearly as much as a mc donalds run for 15 dollars for a burger, heck, iâll still support them but not as much as I want due to the prices or I be out in front of their headquarters as a homeless with a sign.
To be entirely honest, prices are absurd across the board and McDâs is having to roll back some of their recent greedflation as they price hiked themselves out of a customer base and were starting to compete with Chilis and Applebee in regards to menu cost.
Video games are another issue.
Itâs pure liesure. There are also numerous demographic concerns at work (people who play building video games vs likelihood that they are some completionist focused/set collectors for example) that have been researched at length and exploited as nauseum.
Bazaar prices will continue to rise so long as players remain payers.
This was mentioned in a YouTube video recently.
One of the absolute Muppets in the comments notes that they do not support the absurd price of something (jousting set?), but then said they bought it anyway.
That kind of thinking, as obviously imbecilic as it is, is also not uncommon.
No amount of screaming to the heavens matters.
This is the world of Mammon, and coin is the only form of worship or condemnation that can impact a corporation. Short of unaliving the entire suite of decision makers and their board member masters that is. And of course, if someone seriously considers that course of action over the cost of digital dungarees⊠That person should probably put down the controller, touch some grass, and perhaps not pick it back up.
Yeah, I know. Like I said, occasionally someone goes âI WILL SUE FUNCOMâ and thatâs the perfect moment to explain how fuŃked they really are.
Thing is, Funcom didnât come up with this slimy shŃt and neither did Tencent, as far as I can tell. I donât know which game made popular microtransactions with soft currency, but itâs the standard now, precisely because it turns illegal into merely sleazy.
That said, every time someone says they will sue Funcom, I keep hoping that they will actually follow through. Customer rights wonât protect themselves magically. Every time we got some laws to protect our rights, it was because people got fed up and started challenging all the bullshŃt in the court of law.
As things stand right now, the beatings will continue until the morale improves. If we want change, we need to make it happen, which means dealing with the perpetrators of this consumer hostile practices as if they were the Marketing Department of the Sirius Cybernetics Corporation.
Yes, but no. The difference between the DLCs and the shŃtty FOMO monetization we see here is that the ownership of the DLCs is authenticated by the game store for your platform, so Funcom didnât need to develop the back end for it. But the platformâs game store wasnât FOMO enough for Funcent, so they had to develop an in-house one.
As soon as you have an in-house store, you have to handle all of that shŃt yourself: authentication, credential caching (if any), entitlements, all that technical stuff that I alluded to earlier but didnât want to bore people with.
Itâs not impossible to make your stuff accessible offline when you maintain your own in-game store. In fact, itâs trivial, as long as you donât care about the possibility of slightly-more-savvy-than-average players going into some file on their drive and convincing your game that they owned everything in the store
Since most studios do care about that, they will require some kind of proof of ownership, which is where phoning home comes into play. Again, this is not an insurmountable problem. There are ways to make things available offline and, for example, periodically check in with the mothership when youâre online to verify that everything is above board.
By now, anyone who knows Funcom even a little bit will have spotted the problem with that idea: it takes more effort than just requiring you to be online all the time. We all know Funcomâs attitude towards investing effort in the game: had Funcom existed in Ancient Greece, they would have solved the squaring the circle problem by cutting corners off the square until it looked circular enough.
Long story short, you donât have offline access to the stuff you spent money on because Funcom canât be arsed to implement something a bit more complex than the easiest solution for it.
You can blame Bethesda for micro transactions. Horse armour in Elder Scrolls 4 Oblivion was the first.