My copy of CE was bought from the Microsoft Store for my XBox many years ago. When I finally got a PC that could run it, I was able to download it to my PC for free via the XBox PC app, which was awesome and I was really happy about. I linked my Steam account to my XBox PC account, thinking it might mean something in terms of mutual licensing across the two platforms. So far it seems not to have. I am unable to do anything meaningful on Steam with regards to my CE PC app, such as downloading mods from CE’s Steam Workshop.
I was wondering if there were some way to get an activation key (from Steam, or perhaps from FunCom) for it just to be able to access the Steam Workshop and download mods. I would pay as much as half for such a key, even though it seems a little off to have to buy something one already owns, in order to access free content for it. Alternately, does adding CE to my Steam Library as a non-Steam game allow access to the Workshop? I’ve tried adding it but so far with no luck. If I knew for sure that it would make the Workshop available, I would try a little more seriously to add it. There are mods that I want (Pythagoras, for instance) that seem only to be available via Steam.
I found a previous discussion that mentioned SteamCMD, but the link to it caused a tab to millisecond open and terminate on my browser but no download, which weirded me out (and prompted a virus scan).
Having a working link to SteamCMD gives new promise to the possibility of getting it done this way.
It works great for downloading the .pak files and checking them for updates, and if you don’t mind copying the .pak files out of the subfolders they download into and pasting them into your working mod folder for the non-steam install, the problem is more or less solved.
I wanted to go one further and change the batch file to reflect the download destination folder that I want, but for some reason the changes were not recognized.
Edit: I spent way too much time messing around with the batch file, and wasn’t able to get the copy operation to pull the .pak files out of the subfolders they download into before copying them to the mods folder for my installation. xcopy.ex also seems unable to do this. In the end I just went to the C:\WorkshopDownloadScript\Steam\steamapps\workshop\content\440900 folder in a File Explorer window and did a *.pak search in the search dialog. That returned all the downloaded .pak files which I just selected and copied to my installation’s mods folder. Not the most elegant solution but it’s fairly painless.
Not sure what the default mod folder is for other installations, but for an XBox app install, it is:
C:\XboxGames\Conan Exiles\Content\WindowsNoEditor\ConanSandbox\Mods