Suggestion for sorcery and build increase

considering that the theme of the current game is sorcery, it’s a bit disheartening to get to chapter 3 and not have any new magic. I believe it would be important to add aque spells (other than the lightning storm which sucks). I’m going to suggest some tweaks to make the sorcerer a viable option.
lightning damage under construction should go back to being buffed it didn’t need to be as absurd as in the beginning but increase the damage considerably as it became useless.
the night of the dead the zombies could have a little more life and leave a cloud of gas for 5 seconds.
the horse and demon in the circle could last longer before turning hostile.
3 zombie pet could only be used by those who were totally tainted, because the zombie is a useful tool in life and non tainted players are very robbed in pvp using the 3 zombies.
the taint build effects of ignoring damage, throwing high, and dropping taint should occur more often.
should be added vampirism where you hit and recover a very small amount of health when all tainted.
the sorcerer is completely useless in the field of combat in pvp because he has resources that are not interesting that captivate you and I like being a sorcerer clogged with stain.

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Agreed to this point.

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