Good morning, I just came to suggest that you implement some option in which you can modify the voice range from whispering, normal or shouting. So that we can interact better between users within the servers, especially for private role-playing servers. In other games it is possible, so I assume that being the great game that it is, you can achieve it without problems. Thanks for reading my suggestion. (Excuse my English, I used Google)
G’Morning…
There is no physics engine atm that can do those voices. Someone took that as an abandonment? Okay. I mean, it’s a great idea to filter the audio output through a (software) mod that is embraced on Dolby sound (hardware). We are talking about a modern barebones rig adding more voices from software. I like the idea.
P.S. CE needs a normalization campaign. Sounds are just starting to address new issues, and for some reason it takes opposite steps to completely play it, all day. All I wanted to do was add it to my cart, but it is too popular? (Something like that worked in Second Life).
This would be great for immersion, but it doesn’t sound very practical. The only way I can think of making it realistic enough to make it immersive is to get the voice actors to record more lines. I would rather see Funcom spend that money on more pressing issues.
That said, maybe there’s something they can do with this newfangled AI stuff to transform the existing pre-recorded lines? I don’t know enough about the new AI to know if it’s feasible or not.
That’s because physics engines aren’t what you use for that.
brother, I’m pretty sure they’re talking about adding things like /whisper and /yell in addition to chat options like /local and /global