Hello, I am writing this message about a very painful problem. Namely, about cheating. At the moment, there is a great variety of vulnerabilities and hacks of the game. But I want to tell you about the biggest and most unbearable problem.
This is a cheat that allows you to steal things from chests without logs. When we talk about the usual SpeedHack or Killaura, we perfectly understand that the violation can be captured on video and effectively punish the cheater. But not in this case. At the moment, it is impossible to write a report on a player who steals without leaving logs. And it completely breaks the game. Players, trying to escape, hide things in animals, try to build hangars above the base so that cheaters do not reach the chests. This is the real madness!
And the worst thing is that this is easily fixed by fixing the logic of client-server interaction when working with the storage entity! This problem looks like a half-day task for the developer. And don’t try to convince me, I know how it works and how it is written in the code. I think such problems should be displayed as a hot fix, as it literally drives players out of the game!
I kindly ask you to believe me and review the data synchronization code between the client and the server within the framework of the storage entities.
As an example, add access validation when trying to retrieve an item from storage.
It is also very strange that cheaters can look into the contents of other players’ chests. After all, this means that data was transferred from the server to the client about the contents of these chests. This is a serious vulnerability! And besides, this is not an optimized use of network traffic, such data is not needed by these clients! In addition, the device’s RAM is not efficiently consumed, storing unnecessary data.
This must be done immediately!
It is impossible to adequately prove this, the maximum is the fact that there are logs of how the item is placed in the chest, but there is no log of how it disappeared from there.
Please trust me and pass this on to the development department. This problem is killing the game!