Game mode: Online official
Type of issue: Bug
Server type: PVP
After the patch thralls are exhibiting various unwanted and annoying behavior. So far I have experienced thralls falling through fences and ceilings (see pictures), and thralls running through the air and rubberbanding back to their previous position on a loop. None of this was experienced before the patch. I also noticed that thralls on decayed buildings will now fall down to the proper height instead of staying floating in the place where they were placed like they did before the patch. I believe these two issues may be related. It may also be related to the way thralls are rendered in relation to the buildings they are placed on.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Return to base after being away, or logging on (base renders)
- Observe some thralls have fallen through ceilings (seems to be random, sometimes 1 sometimes several.)
- Thralls aggro onto something
- Observe some thralls exhibiting the rubberbanding behavior, and some thralls moving around (previously archer’s stayed in their spot, I would prefer this behavior)
Possible fix could include returning the way thralls are rendered in space to before the patch. If the changes to thralls included in the latest patch are part of a larger overhaul to thrall AI, I would personally prefer to see the whole overhaul completed and then rolled out as opposed to being patched in piecemeal and new bugs being introduced each time.