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Basic Info:
Platform: PC
Storefront: Steam
Issue Type: Crash
Game Mode: Both Single Player and Official Server
Server Type: PvE
Server Name: 1730
Mods: None
Bug Description:
UE4-ConanSandbox Game has crashed when loading Single Player or Offiicial Server. The game ran great until the 9/1 update. It last ran on 8/31 and earlier without crashing. Verify files from steam has no effect. Rebooting has no improvement. Updated drivers did not fix the issue.
Bug Reproduction:
Launch the game to Main Menu. Choose either official server or single player. Game starts to load with the progress bar at the bottom then crashes with "UE4-ConanSandbox Game has crashed and will close in the title and Fatal Error in the body. Sent error report to Funcom on each instance.
LogNotifications:Error: AMQP failed opening SSL/TLS connection
LogNotifications:Error: AMQP failed opening SSL/TLS connection
LogNotifications:Error: AMQP Consumer failed to connect over TLS connection.
LogNotifications:Error: AMQP Producer failed to connect
LogNotifications:Error: AMQP library error in Consumer closing connection: socket is closed
Main:Display: Creating ServiceActors for “/Game/Maps/ConanSandbox/ConanSandbox.ConanSandbox:PersistentLevel.BaseGameState_C_0”…
Main:Display: Registered service actor “BP_ComboRulesLookup_C” with interface “/Game/Systems/Combat/ComboSystem/BP_ComboRulesLookupInterface.BP_ComboRulesLookupInterface_C”.
LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/Maps/ConanSandbox/ConanSandbox.ConanSandbox:PersistentLevel.BP_ServerSettings_C_2.SceneComponent_2’
LogScriptCore:Warning: Script Msg: CacheAchievements or CacheAchievementDescriptions - Invalid player state
GUI:Warning: Code: UConsoleUserSettingsSave::MarkConsoleSettingsAsDirty() called to flush settings on PC; flushing all .ini files in response.
LogConsoleManager:Warning: Setting the console variable ‘t.MaxFPS’ to ‘0’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByCode’. Value remains ‘999’
LogConsoleManager:Warning: Setting the console variable ‘r.VolumetricFog’ to ‘0’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByCode’. Value remains ‘1’
LogConsoleManager:Warning: Setting the console variable ‘r.MotionBlurQuality’ to ‘3’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByCode’. Value remains ‘0’
LogMemory: Platform Memory Stats for WindowsNoEditor
LogMemory: Process Physical Memory: 2182.88 MB used, 2314.02 MB peak
LogMemory: Process Virtual Memory: 4440.22 MB used, 4440.22 MB peak
LogMemory: Physical Memory: 7624.67 MB used, 8692.99 MB free, 16317.66 MB total
LogMemory: Virtual Memory: 10305.13 MB used, 8692.99 MB free, 134217728.00 MB total
LogThreadingWindows:Error: Runnable thread TaskGraphThreadBP 6 crashed.
LogWindows:Error: === Critical error: ===
LogWindows:Error:
LogWindows:Error: Fatal error!
LogWindows:Error:
LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000004
LogWindows:Error:
LogWindows:Error: !0x0000000000000000
LogWindows:Error:
LogWindows:Error: Crash in runnable thread TaskGraphThreadBP 6
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
Log file closed, 09/02/22 19:25:42
Check and see if installing the VC++ Redistributable from Microsoft will fix it per the other forum posting:
[After 3.0 patch cant play - PC Discussion / PC Bug Reports - Funcom Forums]
If you had mods like me: check your modlist and delete all inside the file (noot the file itself) and save it empty. That restores my game maybe easier then relooad all the files…