I’ve been in Klael’s dungeon a lot lately and the undead dragon is always walking behind the walls instead of being in his room… I wanna kill him!!! It makes me sad
Official server: #1972 PVE Conflict
Hey there, RimururTempest! Welcome to the community!
Sadly, the forums aren’t going to get you any help for your server-specific issue. If you want server specific help, you can try opening a Zendesk ticket. Please note that you’ll probably have to wait around for like 2 weeks before you get any kind of answer back. And that’s only so long as your ticket isn’t marked “Auto-Solved” out the gates.
I will provide a link below.
Outside of that - mobs glitching into and out of walls is a very well known bug. Well… at least - very well known among the PLAYER COMMUNITY. Who the hell knows what Funcom actually knows about it.
Hi and thank you
I dont need help directly, I just want it to be fixed in general! It’s a rather annoying bug, I wanna fight it!!! hehe
Like @Cauthey told you already this is not a bug in general. But a malfunction of your server, that’s why Zendesk is more appropriate!
It’s true however that this boss was ruined a lot in general behavior after AoS dropped. But if you think the story of Abyssal remrant, i wouldn’t invest many hopes
Go to the Arena. The same feisty Drakosaurus awaits you there. Maybe even more feisty and ferocious.
That might be, but the one in Warmakers is only one of 2 enemies in that location that drop a skeleton key and there’s 7 chests to open.
It’s nice if it could be fixed so that at least the key farming on that route stays consistent.
Three on each side of the exit.
Also one at the undead dragon.
Really? Well, it means my memory failed me. I only remember that there are a lot of ordinary chests there.
Most rooms, such as even the Black Yeti one has ordinary chests, yes.
The undead dragon room with 2 shalebacks has a legendary chest on the far end, at the right side. Just one though.
As an aside, i am not sure there’s a workaround for the dragon. Just going in and out of range hasn’t fixed it for me but dying and then running back up occasionally has.
Not sure what the deal is on it, it just seems to sometimes render in while inside the wall on the right when entering the area.
They clearly stated it was a bug and not a ‘malfunction’ of the server. But either way, servers don’t cause mobs to be on the wrong side of the wall, that’s done by the code of the game itself, which tells the server where that mob should be and this happens when something in the code either has an error or is conflicting with another piece.
By Bringing attention to this, it is my hope that perhaps the devs will see and perhaps do something about it, specially since it’s an issue that’s been around since 2020.
I play on 18 different servers in all the modes and occasionally on single player!
2 out of 18 have different behavior, the rest perform correctly! So when i make a statement about something i have hard evident!
On official servers you have Zendesk, the ultimate “weapon” for devs attention, use it! This forum is not quite good for the attention you’re looking for. Your best chance is a bug report not “general discussion”.
Yet do as you wish. Your choice!
Every time I see that dragon it’s always at 20% health. Never much of a fight.
Oh I can assure you the awful performance of Conan servers causes a LOT of bugs like this. You are unlikely to see this bug on an empty server or in single player.
It’s like when the server CPU gets too loaded, it starts cutting heavy corners in the code, and a lot of weird things happen (for example at a certain point the mobs stop fighting back because the AI is not considered high priority by the engine).
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