Platform: PC / Steam
Issue Type: Gameplay / Bug
Game Mode: Any / Online-Private
Server Type: Any
Map: Any (Official And Custom)
Mods: Any Mod that adds Loot - Be it droppable or Admin-Only.
Description
As the title suggests, really.
We’re on a private, modded server. Like many other servers with mods, we’ve run into a problem where vanilla Loot tables draw items from mods. Even items that can’t be acquired without the adminpanel… (supposed)
Especially for private servers and/or roleplay settings, this is more than devastating.
Reproduction
Well. Just add a few mods to a server that introduce new items.
Open a few chests or slay some humanoids - Voila.
Again, basically every mod that adds weapons, armors and so on. Even mods that add furniture and statures. Like Highmanes arsenal for weapons or LPBR for furniture.
We don’t have mods altering loot or loot-tables.
According to a reddit user and according to most other people as well;
With AoW chapter 2 the basegame switched to a completely new dynamic loot system.
Previously NPCs and chests had fixed loot in their loot tables, now they have tag queries… This means that a single entry in their loot table can request ANY item from both the basegame or any mods which matches the required tags and conditions (like the item containing the “weapon.sword” tag for example)
These tags are needed on modded items thou since journey steps, weapon racks and other systems also utilize them, so if they would remove the tags, those modded weapons wouldn’t show up in lootboxes at random, but they would also not work for these other systems.
To address this issue we requested Funcom to add a special tag that would exclude items with it from ALL loot… so currently this IS a thing and mod authors can use this on their modded items if they want to prevent them from dropping anywhere. However the implementation is bugged and it will also prevent players from dropping these items to their corpses… (in a way it works… TOO well)… so any equipment with that tag would simply disappear if the player died with the drop inventory on death setting.
As you can see, there’s not really a “perfect” option, especially since some servers might want those same items from randomly dropping in chests while others wouldn’t, but even if the modders disabled them, they would either not work for journey steps and weapon racks OR get destroyed when a player dies carrying them.
There isn’t really a good solution on your side either… you could potentially replace the tags in a server mod or something, thou we don’t have a method of adding or removing individual tags, so you’d have to figure out what the items originally should have as you can only replace the whole set as one.
the nodrop tag was added to the devkit to address this issue for modders, but… it doesnt work properly / causes unintended side effects.
modders are working on keeping their stuff out of the loot, but it’s just something we probably have to live with until it all gets sorted.
I on’t know if it’s tied to this problem, or is it supposed to be this way, or this chest had the same loot as the chests in the Sinner’s refugee, but I got craftable, but not learnable bows in the Exiled lands.
This chest in the Stargazer’s crest has always been an outlier. I got many Unnamed city loot, especially SoC, or the Black tusk shield from here. Now I got bows.
It’s sad that so many decisions are made that F’ over most private servers. The AOW additions, the ‘dynamic systems’ and more. If only there was an option to toggle stuff like that - But this being forced onto us is starting to get annoying. I don’t know a single Roleplay-server that doesn’t dislike that. I hope this will be fixed shortly, for that it is so bothersome - And has been for way too long.