Well it was a matter of time before Underemeshers figured out how to be jerks that they always are. On #6425 Server I found exactly how, where and specific coords of how they undermeshed and exploited their way to ruining the population for the server. I’ve sent detailed evidence to Funcom via the @Community (which i’m not holding my breathe on).
Suffice to say, the hot tip is everyone grab your vaults/t3 mats and start plugging land claim around every cave you see. You don’t need to actually plug the cave (stopping players from going in etc) just nearby (tastefully too). They are using these areas to get into the mesh and then build out from land into them. They are much easier to defeat with Gods and Explosives etc than Exile lands…however, they will spam the crap out of the areas around their mesh hidey holes to make that almost futile.
Way to ruin what scraps of a good time we have to work with as-is.
Do me a favour, take your entire 3d map mesh. Convert it to voxel cubes (any 3d toolset will enable this). Then take the vertex Y values and that gives you a range of below and above surfaces. Use that data to determine if a placeable is being placed above or below ground in a reasonable mathmatically way. Rinse/Repeat…
Meshing is gone… ITS NOT HARD…