âWe do want to continue the main storyline. Making a new zone for the storyline is an enormous task, and one that would stall releases for an excessive amount of time. We want to commit to a faster and more frequent release schedule: One that tells aspects of the story through mission packs, events, expands on existing features like scenarios and dungeons, and adds new features. Whatever direction we go in, I just want to say, we will ensure that it meets the quality and storytelling standards that Secret World Legends is known for.â
I think the opposite of making a new zone being an enormous task, would be making a new zone is a small task. One is easier than the other.
I personally donât believe that making anything new is as much effort as using old.
I do believe that the size of the team is so minimal that things simply can not be created like they used to be or as frequently as we would hope for.
Re-using assets surely means less work? (you would think) - take the OD for instance, it is the same map as the seasonal Cat God, but without some elements - but it is the same map used.
Itâs not the PVP Stonehenge map. (which is smaller at the centre of the standing stones, where you battle for control of dominating, but roughly the same size of map overall when you factor the distance of the spawn points for each faction)
But it sure does look and feel like the Cat God map. (which does exist in SWL since TSW) Its much easier to take out the Cat God himself and his minions, change the purple glyphs up the side of the stones to different ones, change the sky colour (perhaps) move some rocks and trees etc Then plop in some spawn points & mechanics of mobs (That already exist in SWL since TSW) that make their way to the Hagstone (thereâs your new bit) - then add some boosters (that already exist in SWL since TSW except for the jumping one which is also new) This is easier to do than it is to create a new thing from scratch. The time it takes to do that would be reflected on how many people would be available to work on it.
Again though - you would think.
Video showing the Stonehenge variant of Cat God to the OD below
CAT GOD STONEHENGE
OD
There were some areas of SWL that have been altered. BM as an example, you can no longer go up the bank before the quarry entrance as it is blocked by rocks and some wells moved in other places etc
Small tweaks like this to maps and assets that already exist are in no way harder or a lengthier process as creating something completely from scratch.
If it was one person doing all this tweaking, then yes - it would take just as long.
So i agree with @wolffspider and his thoughts here.
Itâs just not a line i choose to buy or believe anymore.
Esp given how long it takes for anything to come through.
Team size and funding yes - workload, no.