All your trolling that keeps the thread alive aside…
I had no issues with the August update. I notice the lag in a base may mostly be dependent on the amount of thralls involved but maybe if they get spaced out more it’ll help but it’s probably demanding on the resources.
However like the other recent post mentions, as soon as this I thought it was a recent September update that wasn’t mentioned on the site’s listing came out, my game is inoperable, in single player. I don’t have Gold just yet. The intro sequence can lag but once I go to load my game save it crashes to home-screen, on repeated separate day tries.
Since I don’t know what the patch contains I can’t provide further feedback, and I could try to reinstall the game I suppose but if I have to kill my long term game save I’ll be disappointed since I’ve taken my time being immersed and yadda yadda, don’t really want to re-grind every little thing since rebuilding and hauling manually takes many hours.
Also belated apologies on not getting my one Sunken City game clip pair uploaded, my Gold ran out before I was done trying to figure out how to not-edit the clips and how to upload them on the console without just dumping it in the game community page or whatever. I don’t want to add to the negativity at hand, might be better off with PC than a console when I can afford to maintain such but it’s not like I’m bored with what’s available, and I can’t do much else but report it’s crashing every time at the end of the loading, and if there’s something else like a system resource based loading/area cap it’d be nice to just be told as much.
I don’t entirely think that’s what the issue is but based on what I see gets made and populated for PC citadels I’m not entirely sure, personally, I wanted something solid before enabling the Purge to keep from having a lot of work fubar’d. I feel like I’m rambling, but some feedback would be nice, besides trolly crap.
Yes, things can be annoying, but as long as it isn’t a game breaker like the short cuts in the Mechanist’s Lair that are structural coding it shouldn’t be a long-standing issue. I understand the coding is very complex, but I also don’t see why half of the new gen games are so painfully buggy. The format is new and interesting to me, maybe I should build a more spacious fortified village instead of a foundation dense keep, but when people build massive bridges between landmasses I doubt it’s a resource burden. Pardon the excess rambling, at least it’s not fan/hate mail.