Greetings. I started with a Juggernaut Guardian, ended up replacing him with a DT. For the last 2 months i am researching and reading guides and getting guidance from New Player Help in game options as well. Long story short i am a dedicated DT and seek mastery of this class.
Here is the problem: It has so much potential in every aspect of the game with all the build varieties that you can’t decide for a dedicated ‘‘Fighting style’’ 5 specializations are worth it so to speak and 1 is certainly mandatory for PvP which works also solo PvE.
There is alot of Standardized Builds out there, wether Shield/ Talisman, Physical/ Magical. I moved away from standardized builds after i tried them because they limit you and understood that T3 craft/ Ibis/ T5 PvE set and AA perks will help you move away from the General tree and do a Hybrid depending on your Fighting Style and switch Perks depending on the encounter.
With that being said, this is my build history.
Build i used for leveling: 11f111741168811b9c111d411d8e11430114941243412494126f011364120491162411238116e81287c11fe8119a8128e412178121d8124fc1255c1129c
Maximum Seal of Chaos benefits used in many build variations:
It was a first timers introduction into DT mechanics and the capabilities of the Depravity tree.
This was a maximum Magical Health tap based build with Shield:
This was a Talisman version trading some Depravity feats for Talisman Mastery/ Shadowed Blade: 11f111741168811b9c111d411df211d8e11e5411c0011430114901243412494126f0120481162411238116e811fe8119a8128e4124fc1129c
I must note that i was always out-tanked by highly geared tanks and mages because of low critical chance, low gear, and low AAs (no VoM) thus aggro switch was many times impossible and Goad plus Irritate plus Dooming Pressence plus Blood for Aid rank 5-4 or 4-3 didn’t help either at that time. Gear was mixed T1-T2-T3.
Raid build: 11f111741168811b9c111d411df211d8e114f811e5411ad011c00118141262411f1c122a011430114901243412494126f0120481162411238116e8119a8128e4124fc1129c
It did perform excelent during the encounters both in terms of DPS because of rotations and solo tanked Seruah T2. Rotation was: UB2 - DP - BFA to gain aggro, Hex Marked Soul ‘‘Pushed away by her - Rooted’’ Seal of Yog with CoA running 20-25% health loss, back to the fight Blood Pact - Dark Hand/ Drain Strength - Leech Life if necessary or Mystical bane to feed Mana and raise her shields when i still had aggro to allow for aggro switch. Never stopped hitting with Shadow Hexes as well and nobody died.
Complicated? I got used to it and like it. That’s the DT mechanics potential. It’s our objective.
I used this Build or similar ones across T2-T3 everytime with excellent results.
After all of this and some discussions i tried do go a more simple route for all types of tanking T2-T3:
11f61a8461ae861b4c6205c111741168811b9c111d411df211e5411ad011430114901243412494126f0120481162411238116e811fe4119a8128e4124fc1129c With talisman i have 48% mitigation with T6 shield from Onslaught 58% mitigation.
Less complicated, just reliant on the right Covenants on. I still feel that i lost powerfull capabilities though but at least i will be capable to fulfill my objectives. There is one problem that remains: Low critical change/ no VoM out-tanked by many T4 geared tanks who have less mitigation then i do ‘‘till they die’’ but that’s more a matter of Group/ Raid tactics and it mostly happens via Raid Finder only which are chaotic in the first place.
Now, i try to think where i should move once i get VoM, increase AA perk potential and Critical Chance which i know i will do fine with just T3 equipment most i already have (Bought/ Dropable/ Craftable) and Ibis sword so i can ‘‘Main tank’’ in Unchained Old World dungeons in order to move into T4 and into harder versions of it the ‘‘Purist’’ way.
This is what i would want to work:
or anything similar since i find less use for Soul Barrier in time and i believe in the future i might use it for PvP only coupled with Ether Reap and Shield.
Another ting to add is that ‘‘Magical tanking’’ i prefer to do it with a Talisman for many reasons and i believe that a Talisman DT only benefits from Depravity tree instead of dropping it making him a better ‘‘Magical Tank’’ then going just straight Desecration - General Tree.
On the other hand i feel like Unchained mode will require more mitigation and protection to be able to leave the General tree entirely ‘‘Unless’’ i first have access to T5 gear and maxed AA perks for Physical or Magical encounters.
What do you think? I would like to hear the opinions of dedicated veteran DTs.